Boxing is the safest S-tier pick in Gakuran, while Basic, Muay Thai, Hakari, and Wrestling are strong A-tier choices and Slugger is the weakest competitive style.
Gakuran’s fighting styles all look tempting on the reroll screen, but only a handful actually hold up once you’re trading hits against someone who knows the parry timing. The ranking below leans on the eight-style breakdown from the game’s PvP meta: Boxing sits alone at the top, four styles crowd A-tier, and Slugger is the one to avoid if you care about winning. Rarity barely matters here, so don’t let a shiny Legendary tag talk you into a worse pick.
The full Gakuran tier list
| Tier | Styles | Best for |
|---|---|---|
| S | Boxing | Most players who can parry consistently |
| A | Basic, Muay Thai, Hakari, Wrestling | Aggressive pressure and combo play |
| B | Karate, Capoeira | Safe beginners and patient spacers |
| Bottom | Slugger | Noob-friendly burst only |
That order tracks the video-backed ranking style by style. Other tier lists floating around mostly agree at the extremes — Boxing high, Slugger low — but disagree most on where Capoeira, Wrestling, Basic, and Karate belong, with some lists bumping Capoeira and Wrestling all the way into S. The placements here treat competitive consistency, not raw damage or rarity, as the deciding factor.
Why Boxing tops the ranking
Boxing is the only true S-tier style, and it earns that spot with the most oppressive kit in the game. Its M2 attacks come with i-frames, so you literally can’t be interrupted mid-swing — you throw the punch and it lands regardless of what your opponent tries. Land a perfect block and your M2 cooldown shrinks, letting you cycle back into pressure faster than the other player can reset.

KEY!Stack chip damage on top and the opponent is boxed into a lose-lose: parry and eat pressure, or dodge and eat pressure anyway. Once your parries are consistent, the offense simply doesn’t stop. It’s an Epic-rarity style that rolls fairly often, which makes it the clearest recommendation for the widest range of players — new or experienced.
If you’re unsure what to run, roll for Boxing and learn to parry — it’s the most forgiving path to a top-tier style and doesn’t need a rare drop.
A-tier styles and who should run them
| Style | Strength | Best build |
|---|---|---|
| Basic | Perfect-block counters (+5), fast posture regen, guard chip | Shorter builds |
| Muay Thai | Bonus posture damage, 30% chip through block | Taller builds |
| Hakari | 7-second 3x M2 window, ragdoll without transformation | Short to medium builds |
| Wrestling | Grab for 1.5x damage with hyper armor | Taller builds |
The A-tier is where most of the depth lives, and each of these four wins in different situations. Basic is the one people sleep on: it’s the free Common starter, but with parry knowledge it turns into a real threat. Perfect blocks hand you a +5 damage counter, faster posture regen, and a bit of chip through guard, so your damage comes from punishing mistakes rather than mashing M1. It works at any height but shines more on shorter builds.
Muay Thai is pure aggression. On taller builds it becomes relentless, piling on bonus posture damage and 30% chip damage so you’re hurting the opponent even when they block. The catch is that it only pays off if you stay aggressive and read constantly — good players will space you out, or a Wrestling main will simply grab you out of the exchange, which is exactly why it isn’t S-tier.

Hakari is the combo specialist, best on short and medium builds because it thrives on landing full chains. You can complete an M1 combo without getting stunned out of it, then open a 7-second window of 3x damage on your M2s, and those M2s ragdoll even without a transformation. In team fights you can charge the buff on one target and unload it on someone else. It only drops out of S-tier because a recent nerf and a rough matchup into Wrestling hold it back. (You’ll see this style spelled a few different ways across the community, so don’t be thrown if it reads as Hakari or Hikari elsewhere.)
Wrestling is the highest-skill pick of the group. It’s dominant on tall builds but lives or dies on grab timing — land the grab and you get 1.5x damage plus hyper armor so you can’t be interrupted mid-grab. The trick is baiting out dodges and parries to land it, and punishing someone dashing in is basically a free hit. It takes far more practice than Boxing, but once the timing clicks it’s brutal.
Where Karate and Capoeira land
| Style | Upside | Weakness |
|---|---|---|
| Karate | Reliable, no glaring weaknesses, beginner-safe | No wow factor, low damage ceiling |
| Capoeira | 25% dash cooldown reduction, high mobility | Mediocre damage, short range, no hyper armor or i-frames, weak ragdoll follow-up |
Karate is B-tier for one honest reason: it’s boring. Nothing is wrong with it — it’s reliable, has no glaring weaknesses, gives you posture regen off perfect blocks and a partial posture refund on landed M2s. It’s the style you pick when you want something that won’t get you punished. That makes it genuinely great for beginners, but forgettable for anyone chasing highlight reels.
Capoeira is the polarizing one. It’s Legendary and built entirely around mobility — dash cooldown drops by 25%, so even big builds can zip around. But the damage is mediocre, the range is short, and there’s no hyper armor or i-frames to bail you out of a bad spot. The M2 ragdoll doesn’t even combo, since opponents recover far too fast, so it’s really only good for resetting distance. It rewards patient, technical players who thrive on perfect spacing, which is a narrow lane — even though a couple of tier lists rate it much higher.
Why Slugger sits at the bottom

Slugger is the worst style in the game right now, and a recent buff didn’t fix it. That buff changed its damage trade-off to +25% damage dealt but -25% damage taken — you hit harder, but you also eat far more punishment (older write-ups still list the previous +10% / -20% figures). Against a skilled opponent, that extra incoming damage adds up fast and turns every exchange against you.
It isn’t completely useless: it has solid chip damage if you land your parries, and the raw burst makes it fun for newer players. But that’s the ceiling — it’s noob-friendly and nothing more, and it’s simply not competitively viable once you’re facing someone who knows how to play.
Picking a style for your skill and build
| Player type | Recommended styles | Avoid if |
|---|---|---|
| Beginner | Basic, Karate, Boxing | You’re chasing flashy combos |
| Intermediate | Boxing, Muay Thai, Karate | You can’t keep up constant pressure (Muay Thai) |
| Advanced | Wrestling, Boxing, Capoeira | Your grab and spacing timing isn’t sharp |
Match the style to where you are as a player. If you’re new, Basic, Karate, or Boxing are the best possible picks — forgiving, low on mechanics, and hard to punish. As you settle into intermediate play, Boxing is still king, Muay Thai is strong if you enjoy constant pressure, and Karate stays a safe, weakness-free fallback. Once you’re going advanced, Wrestling pays off when your grab timing is sharp, Boxing stays great, and Capoeira works if you’ve got the patience for spacing.
Build matters too. Basic shines more on shorter builds, Muay Thai and Wrestling favor taller builds, and Hakari is happiest on short-to-medium frames where it can land full combos.
How rarity factors into your pick
KEY!
Rarity is worth glancing at, but it’s the last thing that should decide your style. Boxing and Hakari are Epic, Capoeira and Wrestling are Legendary, Basic is a plain Common, and Karate shows up as Uncommon or Common depending on where you look. Slugger‘s rarity is listed inconsistently too, landing somewhere around Rare. The takeaway is simple: a Common like Basic outperforms a Legendary like Capoeira in most matchups, so rarity tells you how hard a style is to roll, not how good it is.
If you do want to chase a specific style, rerolling runs through the in-game combat-style menu for a small Robux cost per roll, and the Legendary options only come up rarely — so treat it as a repeat-farm effort rather than a guaranteed hit.
Ranking mistakes players keep making

The biggest trap is assuming Legendary always means best — it doesn’t, since Epic Boxing beats both Legendary styles and low-rarity Basic outperforms plenty of rarer picks. The second is overrating Slugger because its damage number looks big, while ignoring the incoming-damage penalty that sinks it against real opponents.
The other two are quieter. Plenty of players write off Basic entirely and miss how much value its parry counters and posture regen give a patient defender. And a lot of people roll Capoeira for the Legendary tag without the spacing discipline it demands, then wonder why the mediocre damage and short range keep letting them down.
Frequently Asked Questions
What is the best fighting style in Gakuran?
Boxing is the best overall style. Its M2 i-frames, shrinking cooldown after perfect blocks, and constant chip pressure make it the most oppressive kit in the game, and it’s an Epic that rolls fairly often.
Is Boxing better than Wrestling?
Yes, for most players. Wrestling can be devastating once your grab timing is dialed in and it hits for 1.5x damage with hyper armor, but it takes far more practice to land consistently. Boxing gives you a similar level of pressure with much more forgiving execution.
Is Basic actually good in Gakuran?
It is. Basic is a Common starter, but with parry play it sits comfortably in A-tier thanks to +5 damage counters on perfect blocks, faster posture regen, and guard chip. It rewards punishing mistakes rather than spamming, especially on shorter builds.
Why is Slugger ranked so low?
Because its damage trade-off works against you. The buffed values give +25% damage dealt but -25% damage taken, so every hit you miss defending costs you far more against a skilled opponent. It’s fun for newer players but not competitively viable.
Is Capoeira worth using if it is Legendary?
Only if you’re patient and technical. The 25% dash cooldown and mobility are real, but mediocre damage, short range, no hyper armor or i-frames, and a ragdoll that doesn’t combo keep it in B-tier despite the Legendary rarity.
More questions⤵
Which fighting style should beginners use?
Start with Basic, Karate, or Boxing. All three are forgiving, low on mechanics, and hard to punish, which lets you learn parry timing without getting blown up while you improve.
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