Return to Dagsion weekly for training, meals, temple services, raven feeding, gifts, available stable activities, theater visits, and baths while checking paralogue deadlines.
In Fire Emblem: Fortune’s Weave, spending an entire week away from Dagsion means passing up that week’s activity opportunities. Recurring activities become available again the following week, but unused opportunities don’t accumulate, so make town visits part of your exploration routine.
- Where to find Dagsion’s activities
- Calendar dates, Turns, and the Sunday reset
- Feed the Pale Raven and build Eshmel support
- Divine Services, bonus days, and Blessings
- Inn meals for motivation and recruitment
- Tend mounts and improve mounted abilities
- Theater shows and prospective recruits
- Thermae baths for recovery and combat effects
- Give recruitment gifts and restock supplies
- Paralogue alerts and route-specific deadlines
- Frequently Asked Questions
Where to find Dagsion’s activities
Activity destinations and deadline checks
| Activity or check | Where to find it |
|---|---|
| Paralogue checks | Map alerts around Dagsion and Calendar listings |
| Gifts | Recruit locations under Base Map → People |
| Inn meals | City Streets Innkeeper |
| Arena Training | Arena Reception at Arena Plaza |
| Pale Raven feeding | Perch beside the central plaza, reached from City Streets or Arena Plaza |
| Mount tending | Lowtown Stables |
| Divine Services | Upper and Lower Temple Row |
| Theater | Entertainment District |
| Baths | Thermae in the Entertainment District |
Explore Dagda, return to town to complete your available activities, then head out again. Repeat that loop the following week. Training and social activities provide recurring opportunities; dated side quests have their own availability windows and need a separate deadline check.
Calendar dates, Turns, and the Sunday reset
Press X and open Adventure Guide → Calendar before planning your visit. It lists important dates, scheduled bonuses, Aurora’s Day, daily Thermae choices, and events including Spring Tide and Crystalline Brilliance.
Each day contains four Turns, and exploring the world spends those Turns. The clock in the lower-left corner also advances while you move around Dagsion, but local fast travel stays inside the current six-hour block: once the display reaches that block’s final minute, further local fast travel won’t push it into the next block. World exploration follows its own Turn spending.

Sunday resets weekly activities. Once you’ve used a limited action, a message such as “This action cannot be used again this week” indicates that it has been spent. Keep track of calendar rollovers while traveling, too: the World Map announces when the main quest’s day arrives.
For Arena Training, select Training at reception. Participating units gain weapon and skill experience. Arena Training is available once per week.
Train on Saturday, then return after Sunday’s reset when your quest schedule allows. Arena Training costs 50% less Gold on both days, so you can train before and after the reset at the weekend price.
Partial weeks count, too. Taking advantage of a half-week before the next reset can add another training opportunity before the story advances; a free-time stretch described as three weeks can include four weekly training windows. Check the actual dates before spending time to reach a reset.
Arena spectating has a separate schedule. You can watch matches on particular days and within a limited time window.
Feed the Pale Raven and build Eshmel support
You can feed the Pale Raven once per week. A successful interaction strengthens the bond and raises support between Eshmel and the character you choose.
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Approach the Perch
Interact with the Perch to open its menu.
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Choose Feed Pale Raven
Select Feed Pale Raven to begin the feeding interaction; afterward, the option stays unavailable for the rest of that week.
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Read the questions
Answers may offer hints. A reference to eyes, for example, can point toward something involving your character’s eyes.
You can choose a character for the interaction. Feeding also offers a buff, separate from the support increase.
Spoiler note, support timing: the later payoff from this support is expected in Part III, rather than appearing immediately when you feed the raven.
The nearby Innkeeper makes a convenient next stop for looking over your options. Save meal consumption until after activities that spend motivation.

Divine Services, bonus days, and Blessings
Weekly Divine Services increase favor with a god. Raising favor with that god can unlock or improve Blessings for combat. A god’s bonus day increases the service benefit, but you can perform services on other days.
Deity bonus days by weekday
| Bonus day | Deity |
|---|---|
| Monday | Aurora |
| Tuesday | Mars |
| Wednesday | Smyrnos |
| Thursday | Jura |
| Friday | Kalla |
| Saturday | Credna |
Credna fits a weekend arena visit if you’re combining stops. You can find Credna’s Temple through Base Map → Facilities. For another service, take the grand stairs from Upper Temple Row into Smyrnos’s Temple, where Look After Cats is a Divine Service option.
Look across the top of Base Map for yellow temple icons. Visiting a temple highlighted this way awards 50 Renown.
When choosing combat Blessings, look through the available options from Smyrnos and Jura as well as Kalla and Mars. Building favor opens up Blessings; using a Blessing spends Divine Sand.

Selected Blessing effects and costs
| Blessing | Effect and duration | Divine Sand cost |
|---|---|---|
| Kalla | Avo+50 for one turn | 40 |
| Mars | Hit+50 to physical attacks for one turn | 30 |
Inn meals for motivation and recruitment
Do the arena and temple services before eating when you’re completing them on the same visit. Both spend motivation, and meals restore it, so this order gives the recovery room to work. If you’re saving a service for a later bonus day, you can train and eat before that later visit.
Meals accommodate three participants and increase support between the characters eating together. Several meal options are available each week, with each option usable once before the selection refreshes.
Use the Inn’s Support option to review relationships. For recruitment conditions, press right trigger to open Base Map → People, then scroll through characters to read their required Support and Renown levels. Work toward each character’s displayed conditions; an A-rank relationship is one example, not a universal recruitment requirement.
Dante, for example, displays Support Level 3, Renown Level 10, and Negotiation (Hard) as recruitment requirements. Support gains alone don’t satisfy that entire entry.

Invite prospective recruits when they’re available.
The demonstrated Inn menu offers Meal Lv 3 choices displaying 50% off. Use the price on the meal you’re selecting when budgeting your visit.
Skipping meals gives up that week’s potential support gains toward recruitment. Keep available Support Conversations in mind as relationships grow, too: some conversations are tied to particular story stages.
Tend mounts and improve mounted abilities
Tending gives you a weekly opportunity to acquire and improve mounted abilities, which can continue gaining levels.
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Speak to the Stable Keeper
Open Stable to access the mount-care menu.
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Choose Tend
Select Tend to care for your mounts and develop their mounted abilities.
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Continue toward entertainment activities
After tending, head to the Entertainment District for the next available activities.
Tending unlocks skills and improves mounted abilities. Note the mount category: Paired Streak provides Flying Mov+1, while Paired Alertness provides Cavalry Ddg+5.
Theater shows and prospective recruits
The entertainment activities open as you progress and raise Renown. At the Theater, Watch lets you attend a show with companions, including prospective recruits, while Act lets you participate in a performance.
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Open the Theater
Use Base Map fast travel for the Hightstown stop, then approach Theater Reception.
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Choose a performance option
Select Watch or Act; Scandal of the Shrew is one comedy offered through these options.
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Choose your companions
When selecting viewers, read the displayed recruitment support requirement for any character you want to recruit.
Watching together raises support, giving you another activity to use as you work toward a prospective recruit’s requirement.
Thermae baths for recovery and combat effects
From the Theater, follow the street past Alexandra and descend the stairs to Thermae Reception. Open Thermae and choose the characters who will bathe together.
A bath fully restores health and magic and increases support between its participants. It can also provide temporary combat effects that last for the chapter, so the bath’s available effects matter alongside the recovery.

Bath choices, effects, and prices
| Bath or menu category | Listed effects | Gold cost |
|---|---|---|
| Refreshing Bath | 500 | |
| Medicinal Bath | 500 | |
| Hot Bath | Str Effect and Crit Effect | 500 |
| Sea-Tyrant’s Bath | HP Effect+ and Def Effect+ | 500 |
| Special Baths | 500 for the displayed options |
Special Baths is a menu category, and special choices vary on weekends. Consult the Calendar when planning around those choices.
Individual results can differ. In the demonstrated shared Hot Bath, Ultand gained +1 Spd Effect and Alexandra gained +1 Mov Effect; their support also increased. Those are participant-specific results, with Alexandra’s bonus affecting Movement.
Give recruitment gifts and restock supplies
Gifts raise support toward optional recruitment thresholds. Choose recipients you want to recruit.
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Choose a recipient
In the map’s People list, select the character you want to visit. Dante is a demonstrated recipient.
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Fast-travel to the character
Travel to the selected character’s area; Dante’s destination is in Lowtown.
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Offer the gift
Speak to the character and choose Gifts from the conversation menu.

For a shopping trip, travel south from Dagsion to Magaira. You can buy sweets without a purchase limit, and most characters like them to some extent. Other merchandise is available there as well.
The Lowtown Tavern provides another way to replenish supplies: some gifts are free to collect, and others are inexpensive. Locate the Tavern through Base Map when you want to browse that stock.
Paralogue alerts and route-specific deadlines
On each town visit, look for available quests, completed quests ready to hand in, and paralogues. Follow the orange map markers and speak to the characters there. In Calendar, the top-right listing gives the location and required action for the relevant quest.
Stay in or near Dagsion to notice new paralogue alerts, then allow enough travel time to reach the quest before it expires. Different Flame Lords have access to different paralogues, so availability on another path doesn’t establish availability on yours.
Spoilers: named paralogues and deadlines
These quests have their own availability windows. Secret of the Vanished Carriage and Golden Secret are among the opportunities to watch for; later quest pages also display specific end dates.
Selected paralogue deadline entries
| Paralogue | Character | Listed deadline |
|---|---|---|
| Secret of the Vanished Carriage | Talimun | |
| Golden Secret | Anna | |
| Queen of the Erased | Anatolia | 10/17 |
| Orchel’s Regret | Orchel | 10/27 on Theodora’s quest page |
| Sealed-Off Past | Dietrich | 11/1 on Theodora’s quest page |
On Theodora’s Route, the end of the chapter can close a quest before the date its page displays.
Before spending your remaining exploration Turns, check your dated quests and account for the journey to their locations. A refreshed weekly activity doesn’t extend a paralogue’s deadline.
Frequently Asked Questions
Which calendar events improve gathering?
Spring Tide gives you a fishing bonus, while Crystalline Brilliance gives you a mining bonus. Both are scheduled Calendar events, with Spring Tide said to improve your chance of a good catch and Crystalline Brilliance said to produce better mining results.







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