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Fields of Mistria 1.0 Update Brings New Dungeon Rewards, Achievements, and Skill Perks

Fields of Mistria Endgame Update details the 1.0 launch rewards, achievements, romance milestones, town repair finale, new dungeon content, and roadmap features arriving August 5, 2026.

Fields of Mistria Endgame Update details the 1.0 launch rewards, achievements, romance milestones, town repair finale, new dungeon content, and roadmap features arriving August 5, 2026.

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Fields of Mistria 1.0 arrives on PC on August 5, 2026 with marriage and children, 10-heart romance events, a finishable town repair storyline, renown level 100, new dungeon, museum, and request-board content, new vendors, more perks and customization, achievements, beta localization, and optimization, while existing saves carry over and the price is not planned to rise.

Fields of Mistria 1.0 is the full release after Early Access, so the update is built around endgame systems rather than a small content drop. The roadmap leaves a final “and more” bucket open, but the items below are the launch features players can plan around right now.

Area What 1.0 adds
Release August 5, 2026 on PC
Romance 10-heart caps, proposal events, wedding events, marriage, and children
Marriage candidates 12 total marriage candidates
Saturday Market Stillwell and Zorel join as vendors
Mines and dungeons Additional dungeon quests and dungeon rewards
Town and renown Renown level 100, more town repair events, and a completable town repair storyline
Request Board Additional town requests
Museum Additional museum sets and rewards
Skills Additional skill perks
Customization More furniture, decor, cosmetics, and mount skins
Achievements Official achievements, with retroactive unlocks for existing progress
Localization Beta language support for Chinese (Simplified), Chinese (Traditional), French, Japanese, Korean, Russian, and Spanish
Technical updates Balancing and optimization

That spread matters because 1.0 touches the social sim, the town’s main progression track, dungeon play, collection goals, customization, and the practical platform layer at once. It is also structured so returning farms are not left behind.

Marriage reaches 10 hearts

Romanceable NPCs move past the current 8-heart dating limit in 1.0. The new cap is 10 hearts, and romanceable characters get 10-heart proposal and wedding events, turning dating into the actual marriage endgame.

KEY!The update includes marriage and children across 12 marriage candidates. That count is the important planning detail for now: there are 10 standard candidates and 2 special candidates, but the full candidate breakdown is better saved for the launch build once every route can be checked cleanly.

Three new chairs sit beside a small garden patch
Three new chairs sit beside a small garden patch | Coffee Mug/YouTube

Married life also brings spouse-specific home features, so choosing a partner should affect more than a relationship status screen. Children are part of the system, but exact family mechanics such as how many children you can have, how they grow, and the full home-life flow are still not laid out.

Town repair gets its finale

Stillwell and Zora stand among visiting vendor stalls
Stillwell and Zora stand among visiting vendor stalls | Coffee Mug/YouTube

The biggest progression shift is the town itself: the Town Repair Storyline becomes finishable in 1.0. Since Fields of Mistria starts with the town damaged after an earthquake and the player helping rebuild the community, this finally gives that central arc its full release endpoint.

The update adds Town Repair Questline events and raises the Renown cap to level 100. That means players who have been pushing town progress in Early Access will have a much larger reward track to work through once 1.0 lands.

The town loop also expands through additional requests on the Request Board. For collection-focused players, the museum grows too, with additional museum sets and rewards rather than just the existing farming, fishing, archaeology, bug, and mines collection goals.

Dungeons and skills expand

Mines and dungeons are getting additional quests and rewards in 1.0. The exact quest objectives, reward names, bosses, areas, equipment, and story details are not laid out, so the clean read is simple: expect more dungeon progression to pursue, not a fully mapped dungeon guide before launch.

Skill progression also gets broader through additional skill perks. Current skill play already spans activities like farming, mining, fishing, archaeology, cooking, ranching, combat, woodworking, and blacksmithing, so new perks should give existing farms more build choices without requiring a reset.

Stillwell and Zorel join the Saturday Market

The Saturday Market adds two new vendors in 1.0: Stillwell and Zorel. Their exact inventories are not listed yet, but their arrival sits in the same update bucket as new customization and item rewards.

Customization is one of the broader 1.0 lanes. The update adds furniture, decor, cosmetics, and mount skins, giving players more ways to tune both the farm and character style after the full release.

QUICK WIN

Keep your current farm ready instead of deleting it: saves carry over to 1.0, achievements can unlock retroactively, and the new content is available no matter how far you are.

Save files, achievements, price, and platforms

Question Answer
Do existing saves work in 1.0? Yes. All saves carry over, and players can access the new content from existing farms.
Do achievements require a new save? No. Achievements can unlock retroactively for things already completed.
Is the price rising at 1.0? No price increase is planned; the listed US price is $13.99.
Which languages are in the first wave? Chinese (Simplified), Chinese (Traditional), French, Japanese, Korean, Russian, and Spanish, all in beta form.
What technical work is included? Balancing and optimization are part of the 1.0 roadmap.
Is console included at launch? The 1.0 push is PC-first; potential ports will be evaluated later.
Will there be updates after 1.0? Yes. Additional content updates and patches are planned after the full release.

KEY!Returning players do not need to treat 1.0 like a wipe. Existing saves carry forward, early progress can count toward achievements, and the update is built so current farms can experience the new content after launch.

The first localization wave is labeled as beta, so late polish and follow-up patches are part of the post-launch picture. The same goes for balancing and optimization: they are less flashy than marriage or the town finale, but they matter for a game leaving Early Access with a much larger feature set.

Post-launch items to watch

The roadmap’s “and more” line leaves room for extra launch-day surprises, but it does not itemize new crops, recipes, festivals, areas, characters, or quality-of-life changes. Treat those as watch-list items until the full build and patch notes spell them out.

After 1.0, the important thread is support. Fields of Mistria’s main storyline will be finishable, but patches and additional content updates are still planned, so August 5 is the full release milestone rather than the end of development.

Frequently Asked Questions

Do I need to start a new save for Fields of Mistria?

No. Your existing Fields of Mistria save will carry over to 1.0, and you can experience the new content from that save regardless of how far you already are.

Will achievements unlock on existing saves?

Yes. Achievements can unlock retroactively for completed progress, including early-game goals you already cleared before 1.0.

Will the price increase when 1.0 launches?

No price increase is planned for the 1.0 release. The US price shown for the game is $13.99.

Which languages are included in the first localization wave?

The first beta localization wave includes Chinese (Simplified), Chinese (Traditional), French, Japanese, Korean, Russian, and Spanish.

Is Fields of Mistria coming to console?

Fields of Mistria 1.0 is focused on PC. Console ports are not part of the 1.0 launch plan and will be evaluated after that PC release work.

More questions
Are children automatic after marriage?

No. Having a baby is player-controlled, so children are part of married life in 1.0 but are not forced immediately after a wedding.

What happens to other romances after you marry one character?

If you marry one character after dating multiple romanceable NPCs, the remaining romantic partners shift to best friend status instead of staying as active romances.

Will Fields of Mistria still get updates after 1.0?

Yes. The full release finishes the main storyline, but additional content updates and patches are planned after 1.0.


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