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What Changed in the Bloodlines Update in Devil Hunter Roblox

The Bloodlines Update in Devil Hunter Bloodlines replaces Clans with tiered Bloodlines, adds new Fiends, reroll pity, balance changes, and fresh codes for Update 1.

The Bloodlines Update in Devil Hunter Bloodlines replaces Clans with tiered Bloodlines, adds new Fiends, reroll pity, balance changes, and fresh codes for Update 1.

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In Devil Hunter Bloodlines, Update 1: Bloodlines replaces the old Clan system with tiered Bloodlines that add buffs, passives, and modes, while also adding three new Fiends, reroll pity, balance changes, and new all-caps update codes.

Update 1 – Bloodlines is the first major system shake-up for Devil Hunter Bloodlines. The headline change is simple: your old Clan thinking now has to move over to Bloodline tiers, passives, modes, and reroll pity.

The update also adds Vulture, Future, and Curse as new Fiends, plus a fresh batch of codes and a large balance pass that includes Hybrid changes. Here is what actually changed and what you should stop relying on after the patch.

What Update 1 changed in Devil Hunter Bloodlines

Clan reroll menu shows a locked legendary Bloodline
Clan reroll menu shows a locked legendary Bloodline | Mplayz/YouTube
Change Details
Release Update 1 – Bloodlines arrived on July 13, 2026.
Clans replaced The old Clan system became Bloodlines.
Bloodline kits Bloodlines now use tiers, buffs, passives, and for higher tiers, modes.
New Fiends Vulture, Future, and Curse were added.
Reroll pity Bloodline and Fiend rerolls now have a pity layer.
Codes VULTURE, MAKIMABLOODLINE, SORRYBOYS, NINJABOYLC, and EACODE are the update codes to check.
Balance pass The update includes 50-plus balance changes, with Hybrid changes called out as a major part of the patch.

This is not just a renamed menu. Bloodlines change how characters scale, what passive effects they bring into fights, and whether they can activate a special mode. The balance list is too broad to treat as a single reroll note, so focus first on your Bloodline, your Fiend, and whether your Hybrid setup still plays the same.

Clans became Bloodlines

Three training dummies stand together as attacks hit all of them
Three training dummies stand together as attacks hit all of them | Mplayz/YouTube

Bloodlines are now the character-family system in Devil Hunter Bloodlines. They fill the role Clans used to fill, but the new system is built around cleaner tiers and more direct combat identity: baseline buffs, passive effects, and modes for the stronger tiers.

Do not get thrown off if older wording still appears in some places. UI text, items, and code rewards can still say Clan or Clan Reroll, but the active post-update system is Bloodlines. When making a build decision, read your current Bloodline text instead of trusting the old label.

That also makes pre-update Clan tier lists and reroll advice stale. Anything written around old Clan behavior, Patch 0.0.3 wording, or old bugged-clan notes belongs to the pre-Bloodlines era unless it matches your current in-game Bloodline kit.

Bloodline tiers and names

Tier Bloodlines and mode access
Legendary Makima, Hayakawa, Quanxi; buffs, passives, and activatable modes.
Epic Kobeni/Higashiyama, Kishibe, Yoshida; buffs, passives, and activatable modes.
Rare Bridge, Beam, Himeno, Claus, Mitaka, Tendo, Mifune, Arai, Nayuta; passive-only entries with no mode access.

The new Bloodline pool is split into Legendary, Epic, and Rare tiers. Legendary and Epic Bloodlines have the full package: a buff, a passive, and an activatable mode. Rare Bloodlines are passive-only, so they matter for background effects rather than mode timing.

The tiers are important because they change what you are actually rolling for. A Rare Bloodline can still be useful, but if you want a mode button as part of your build, you are looking at the Legendary and Epic side of the pool.

KEY!Do not plan around invented roll odds. The useful decision after Update 1 is whether your current Bloodline gives you the passive, stat spread, or mode your weapon and Fiend setup actually need.

Bloodline effects to plan around

Bloodline Known effect
Hayakawa +10% Technique, +15% Speed, +5% Resistance. Passive: 12.5% dodge chance when hit, with a 30-second cooldown.
Quanxi +15% damage to devil NPCs, +5% posture, +8% global damage. Passive: after 3 successful parries within 20 seconds, teleport behind the enemy, then a 20-second cooldown.
Legendary stun example +10% Technique, +10% Sanity, +10% Resistance. Passive: 10% chance for M1 hits to stun for 1.5 seconds, with a 30-second cooldown. Mode: 30 seconds with +20% Technique and Speed, 15% stun chance, 2-second stun duration, and passive cooldown resets at mode start and end.

Bloodline power now comes from more than a name. Hayakawa leans into speed, technique, and survival through a dodge passive, while Quanxi rewards aggressive parry play and extra damage against devil NPCs.

There is also a stun-focused Legendary kit with Technique, Sanity, Resistance, and a short-duration mode. Keep that stun kit separate from Makima, Hayakawa, and Quanxi when planning, because assigning it to the wrong named Bloodline will lead to bad reroll decisions.

The practical change is that rerolling is no longer just about rarity. A Bloodline with the right passive can matter more for your build than a higher tier that does not fit how you fight.

New Fiends and reroll pity

Update 1 adds three Fiends: Vulture, Future, and Curse. Vulture is the Rare entry in the new batch, built as a rushdown-style Fiend with wings and talons, and it has a Level 40 requirement.

Future and Curse round out the three-Fiend addition. If your Bloodline already looks strong, these new Fiends are the next place to spend attention because the patch changes both character identity and Fiend options at the same time.

The update also adds Bloodline reroll pity and Fiend reroll pity. That means rerolling now has a bad-luck safety layer, but the exact pity threshold is not listed in the update text, and pity should not be treated as a promised Legendary Bloodline.

Update 1 codes and redemption

Code Use
VULTURE Update 1 reward tied to the Vulture Fiend update; enter in all caps.
MAKIMABLOODLINE Bloodline update reward; enter in all caps.
SORRYBOYS Update 1 apology/reward code; enter in all caps.
NINJABOYLC Bloodline/update reward; enter in all caps.
EACODE Early Access only; it will not work on regular accounts.

All of these codes need to be typed in all caps. Lowercase entries, extra spaces, or a regular account trying to use EACODE can cause a failed redemption even when the code itself is still part of the update batch.

To redeem a code, open your phone with N on PC, open the Codes menu, enter the all-caps code, press Confirm, then check your Bloodlines, Fiends, and inventory. Exact reward counts can appear differently through the account UI, so inspect what changed before spending rerolls.

QUICK WIN

Before spending rerolls, redeem the eligible Update 1 codes in all caps and inspect your current Bloodline and Fiend first; a free reward can change what you should roll for next.

Mistakes to avoid after Update 1

The fastest mistakes to fix are simple: typing codes in lowercase, expecting EACODE to work on every account, and treating old Clan rankings as current Bloodline rankings. Patch 0.0.3 information is old context now, not the current update label.

Also, reroll pity is not a license to chase a Legendary blindly. Check your tier, passive, and mode first, especially because Fiends and Hybrids changed alongside Bloodlines.

Next choices after Bloodlines

After you understand the update, the next decision is where your account needs the most work. For Bloodlines, compare builds around Makima, Hayakawa, and Quanxi; for Fiends, look at what Vulture, Future, and Curse add to your playstyle.

If your Bloodline and Fiend are already set, move to the post-update Hybrid changes next. CSM, Bomb, and other forms are part of the wider balance shake-up, so old Hybrid habits may need the same refresh as old Clan advice.

Frequently Asked Questions

Is Bloodlines the same thing as Clans in Devil Hunter Bloodlines?

Bloodlines replace Clans after Update 1. Some UI text, items, or reroll rewards may still use Clan wording, but the active system is now Bloodlines.

Which Bloodlines have modes?

Legendary and Epic Bloodlines have activatable modes. Rare Bloodlines are passive-only entries with no mode access.

What are the three new Fiends in Update 1?

The three new Fiends are Vulture, Future, and Curse. Vulture is the Rare rushdown-style Fiend with wings and talons, and it requires Level 40.

Why is EACODE not working?

EACODE is an Early Access only code. If your account is not eligible, it will not redeem even when typed correctly in all caps.

Does reroll pity guarantee a Legendary Bloodline?

No. Reroll pity was added for Bloodlines and Fiends, but it is a bad-luck safety layer, not a stated guarantee for a Legendary Bloodline.

More questions
Should I still follow old clan tier lists after the update?

No. Old Clan tier lists and reroll advice were made for the pre-Bloodlines system. Use current Bloodline tiers, passives, buffs, and modes instead.


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