Gaming

+1 Loot to Forge Progression Guide: Dungeon Ores, Forging, and Rebirths

This +1 Loot to Forge progression guide explains how to train Power, collect dungeon ores, forge stronger gear, and use rebirths to advance through tougher stages.

This +1 Loot to Forge progression guide explains how to train Power, collect dungeon ores, forge stronger gear, and use rebirths to advance through tougher stages.

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Train Power, collect dungeon ores, forge equipment, and rebirth for stronger training and coin multipliers as you advance through the dungeon.

+1 Loot to Forge appears on Roblox as [Enhance]+1 Loot To Forge. You begin in the lobby with a basic katana that earns Power Points when swung, while dungeon enemies supply ores for forging weapons and armor.

Your ore bag limits how much you can bring back from each dungeon trip. Forged gear, upgrades, and rebirths help you progress toward stronger stages and Frostbound Tower. This guide covers that progression, equipment stats, dungeon materials, Tower rewards, and purchases.

starting hubLobbydungeon entrancePink Dungeon portalcrafting stationCentral Forge cauldronweapon skillQ

How to progress in +1 Loot to Forge

Build Power, turn dungeon loot into equipment, and use rebirths and Tower rewards to keep advancing.

1 – Train and collect your first dungeon ores

Start with your katana, then gather materials from the first arena.

STEP 1/27

 

4%

Swing your starting katana

Click to swing and earn Power Points in the lobby; training raises your level and base damage for later dungeon fights and rebirth milestones.

STEP 2/27

 

7%

Enter the dungeon

Walk through the pink Dungeon portal into Stage 1, where fights progress through enemy stages and bosses.

STEP 3/27

 

11%

Collect the drops

Defeat the green goblins, then press E to pick up Copper and Silver until your ore bag fills.

Collect the drops
Collect the drops | BemmyBlock/YouTube

2 – Forge equipment and manage your ore capacity

Bring your ores to the lobby and make room for future trips.

STEP 4/27

 

15%

Load the Forge

Return to the central Forge cauldron in the lobby and place your collected ores in its slots.

Load the Forge
Load the Forge | BemmyBlock/YouTube

STEP 5/27

 

19%

Forge a weapon

Use the forge button after loading the ores; forging plays a cutscene that ends with the weapon being quenched in water, and an early result can be Jagged Havoc.

STEP 6/27

 

22%

Compare the result

Open Backpack to compare the forged weapon with your current one.

Compare the result
Compare the result | BemmyBlock/YouTube

STEP 7/27

 

26%

Visit the Upgrade stall

Look at the coin-funded Max Ore Count, Luck Boost, and Train Boost options.

Visit the Upgrade stall
Visit the Upgrade stall | BemmyBlock/YouTube

STEP 8/27

 

30%

Sell spare gear

Sell weapons you no longer need to earn coins for upgrades.

STEP 9/27

 

33%

Train more Power

Swing at the training dummy platform or use the available auto-training feature before your next fight.

STEP 10/27

 

37%

Use Rebirth when eligible

Open Rebirth once you meet the level requirement displayed in its menu, then train again.

Use Rebirth when eligible
Use Rebirth when eligible | BemmyBlock/YouTube

STEP 11/27

 

41%

Try your weapon’s skill

Press Q in combat to use the equipped weapon’s ability; its attack changes when you change weapons.

STEP 12/27

 

44%

Choose what to do with spare ores

At the hub, sell collected ores or put them into another forge.

STEP 13/27

 

48%

Claim Index rewards

Open Index as you discover gear and ores to collect rewards that expand your ore bag.

Claim Index rewards
Claim Index rewards | BemmyBlock/YouTube

STEP 14/27

 

52%

Return from a dungeon trip

Teleport back to the lobby with the materials you collected.

STEP 15/27

 

56%

Switch to armor forging

Select the Forge’s Armor tab and add materials when you want a helmet or armor instead of a weapon.

Switch to armor forging
Switch to armor forging | BemmyBlock/YouTube

STEP 16/27

 

59%

Check the armor result

Iron Cap is one helmet the armor forge can produce.

STEP 17/27

 

63%

Expand your ore capacity

Spend coins on Max Ore Count to carry more ore on a trip.

3 – Rebirth and move into stronger dungeon stages

Claim rewards and build Power again as tougher areas open.

STEP 18/27

 

67%

Claim Online Rewards

Open the panel for available Power, coins, and Tower Tickets.

STEP 19/27

 

70%

Watch for Golden Goblins

Fight one when it appears and collect its loot; Sunfire Ore is collected during an encounter.

Watch for Golden Goblins
Watch for Golden Goblins | BemmyBlock/YouTube

STEP 20/27

 

74%

Train in a newly opened zone

After an eligible rebirth, use the accessible training area to raise your level and damage before entering tougher dungeon stages.

STEP 21/27

 

78%

Use Enhance

Interact with the Enhance station to improve equipment using the materials its menu requires.

Use Enhance
Use Enhance | BemmyBlock/YouTube

4 – Challenge Frostbound Tower and use its rewards

Clear waves for materials you can use on equipment.

STEP 22/27

 

81%

Enter Frostbound Tower

Start the wave-based challenge from its lobby entrance.

Enter Frostbound Tower
Enter Frostbound Tower | BemmyBlock / YouTube

STEP 23/27

 

85%

Collect a cleared wave’s reward

Finish a round to receive its reward, then continue as the waves grow harder.

STEP 24/27

 

89%

Forge with Tower materials

Return to the hub and use collected Tower materials at the Forge.

STEP 25/27

 

93%

Collect later dungeon loot

If you encounter another Golden Goblin, defeat it and pick up its drops; one such encounter includes a Magma Cluster.

STEP 26/27

 

96%

Resume from wave six

When the option is available, start the Tower challenge from wave six.

Resume from wave six
Resume from wave six | BemmyBlock / YouTube

STEP 27/27

 

100%

Visit Enchant

At the hub’s Enchant stall, select an enchantment stone and slot a weapon.

The Rebirth menu shows your rebirth count, level requirement, and changes to the sword and coin multipliers. Read those values before committing.

Don’t miss thisBackpackEquip forged gear through Backpack before using itForging places the result in your inventory without making it your active gear. Equip it from Backpack before relying on its stats or skill.
Don’t miss thisPower resetsRebirth resets your current PowerThe first displayed level indicator reads Lv.0/Lv.50. Meet the requirement shown for your rebirth, then rebuild Power through training after the reset.
Visit Enchant
Visit Enchant | BemmyBlock/YouTube

What weapon and armor stats can you compare in +1 Loot to Forge?

Equipment Class and rarity Power or bonus Tooltip Price Skill
Jagged Havoc Katana, Uncommon +30 Power 100 Forward slash, 200% damage; 6-second cooldown
Verdant Serpent Katana, Uncommon +12 Power    
Void Rifter Katana, Rare +125 Power 320 Forward dash
Lunar Crescent Katana, Rare +500 Power    
Golden Aegis Katana, Epic +5K Power    
Chaos Reaver Katana, Epic +12.5K Power 10K Whirlwind
Storm Weaver Katana, Legendary +300K Power 98K  
Arcane Starfall Katana, Mythic +1.88M Power 250K  
Demon’s Wrath        
Iron Cap Helmet, Rare +30% Power associated with training    
Silver Knight Helmet        

Backpack shows your equipped weapon, helmets, armor, and ores, with item stats available for comparison. Forging can produce katanas, helmets, and armor in different rarities, and forged weapons can carry skills. The entries here are examples, not a complete equipment catalog.

Weapon skills can damage enemies, but you must wait for a skill to become available before using it again. Tooltips include damage scaling from 200% to 600% across skills. An item’s Price is its displayed tooltip field, not a promised sale receipt.

Don’t miss thisCompare statsCompare a forge result before replacing equipped gearA forge can produce a duplicate or a weaker replacement. Use Backpack’s item comparison to decide whether to equip or sell it.

What do upgrades, Index rewards, and rebirths improve?

Upgrade Displayed change
Luck Boost +0% to +2%
Train Boost +0% to +2%
Max Ore Count +0 to +1; a later Max Ore Count +1 purchase costs 200 coins

The lobby’s Upgrade stall uses coins earned by selling spare equipment or completing stages. Its options affect ore capacity, luck, and training.

Index tracks discoveries of gear and ores. These discoveries raise your Hero level, while Index rewards can expand the ore bag so you bring more materials back from a dungeon trip.

Rebirth gives permanent sword-power and coin-earning multipliers and opens better training zones. The available pads include x2, x4, and x10 training options.

Higher-rarity ores raise the forge multiplier shown at the bottom of the cauldron. That meter belongs to forging; your training pads and rebirth multipliers are separate systems.

QUICK WIN

Watch the forge multiplier meter as you add higher-rarity ores to the cauldron, then compare the finished item’s stats in Backpack.

Where do dungeon ores drop in +1 Loot to Forge?

Area Recommended Power Enemies Collected materials
Early unnamed areas 65; 2K    
Stage 1   Green goblins Copper, Silver
Stage 2   Goblins Jade, Silver, Copper
Stage 3   Armored Goblin, 30K HP  
Stages 4–5   Jackal Goblins, Desert Zombies; Golden Goblin encounter Fire Crystal, Nova Ore, Amethyst
Stage 6   Jackal Zombies Sapphire, Mystic Crystal
Mid-dungeon areas and boss room   Desert Reaper, 500M HP Sunfire Ore, Sapphire, Gold; Amber and Arcane around the boss room
Stage 9 300M Skeleton Soldiers, Hook Skeletons  
Stage 10 and surrounding collection sequence 850M Skeleton groups Abyssal Blue, Diamond, Sunfire Ore; Emerald, Topaz, Crimson nearby
Stage 11 9B   Toxic Shard, Demon Eye, Void Shard
Stage 12 800B   Omni
Later encounter 1T    
Later encounter 3.5T    
Later encounter 40T Enemies with 500T HP each  
Other collected areas     Stone, Frostbite, Gold

Dungeon areas display Recommended Power as enemies and bosses become stronger. Materials listed beside an area were collected there or in the surrounding collection sequence; the entries do not assign exclusive drops to individual enemies.

Enemy groups respawn, giving you another chance to collect loot after a clear. Golden Goblins appear intermittently and carry loot, including the Magma Cluster pickup described above.

Against bosses, move clear of red attack markers.

Don’t miss thisRecommended PowerPower above a boss recommendation cannot assure survivalBoss attacks can still hit when your Power exceeds the displayed recommendation.

What does Frostbound Tower reward in +1 Loot to Forge?

The lobby’s FROSTBOUND TOWER entrance becomes available during rebirth progression. Combat runs through waves, with rewards for cleared rounds and tougher enemies later in the challenge.

Round 1 awards 600 coins and Bone Ore. Rewards across Rounds 2–7 include Frostbite, Diamonds, and Ember Stones. Tower clears can therefore supply coins, ores, and equipment-upgrade materials.

The later challenges include Round 8 Desert Zombies with 15B HP. Starting from wave six provides a way to resume the Tower challenge when that option appears.

How do Enhance and Enchant differ in +1 Loot to Forge?

Enhance spends materials and coins on equipment improvements. An equipment example reaches +1 and +2 using Ember Stones and coins; the menu also displays item requirements and protection-scroll options.

Enchant offers stone selection and a weapon slot. Enchantment stones are distinct from the Ember Stones used for enhancement. Both systems improve equipment for further dungeon progression.

What can you buy with Robux in +1 Loot to Forge?

Purchase Effect Robux
Skip Forge Animation Skips the forge animation 29
Multiple Power x2 x2 Power  
Kaiju Train Area x20 Power training area 240
VIP +50% Coin, +30% Luck, VIP Title 349

The Shop offers Power and training purchases, while Skip Forge Animation is bought through the Forge menu. These purchases sit apart from the coin-funded Upgrade stall.

The Shop also lists Void-Dominator, Starter Pack, and Luck Potions. The purchased Kaiju area includes a treadmill. Improved forged equipment, training multipliers, and equipment upgrades support further dungeon and Tower progression.

Frequently Asked Questions

Does a 1-millisecond auto clicker bypass the clicking cap?

No. Clicking remains capped even when an auto clicker is set to a 1-millisecond interval, so that setting does not make sword swings bypass the cap.

source video BemmyBlock · platform YouTube · screenshots same video

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