Where Winds Meet’s Hidden Mountain 2.0 expansion launches on July 23, 2026 (UTC) as a free update, adding a vertical mountain region, the Mohist Hill sect, Gauntlets, mechanical exploration systems, new bosses, story content, visual upgrades, QoL fixes, and launch rewards on the platforms the game already runs on.
Hidden Mountain is the update NetEase and Everstone Studio are branding as Where Winds Meet 2.0, and it is easily the biggest content drop the game has had since launch. It rebuilds the open world around a clockwork mountain, hands you a brand-new weapon class, and overhauls lighting and textures across the board. Here’s what lands on day one and what’s still on the horizon.
- Hidden Mountain release date and platform facts
- What the Hidden Mountain era actually means for the game
- Inside the Hidden Mountain map and its exploration systems
- Mohist Hill, the new sect, and the fight over the mountain
- Gauntlets, Bamboocut Kite, and the mechanical bosses
- Other world content arriving with the update
- Visual overhaul, gear changes, and interface fixes
- Launch rewards and where to see Hidden Mountain in person
- Frequently Asked Questions
| Question | Answer |
|---|---|
| Release date | July 23, 2026 (UTC) |
| Status as of July 20, 2026 | Announced, not yet live |
| Cost | Free for all players |
| Update type | Major patch to the existing client |
| Platforms | The game’s existing platforms — PC, PlayStation 5, Xbox Series X|S, iOS, Android |
| Developer / publisher | Everstone Studio / NetEase |
The launch date is stated in UTC, so convert it to your own region rather than assuming a local midnight — an exact per-region unlock time hasn’t been given beyond that UTC date. Hidden Mountain is not a paid expansion and not a separate download; it patches into the free-to-play game you already have installed, arriving on the same platforms Where Winds Meet already supports.

Where Winds Meet has been expanding region by region since launch — Qinghe’s river crossings, Kaifeng’s streets, the Hexi deserts, Liangzhou’s frozen peaks, the Qinchuan grasslands, the Imperial Palace depths. Hidden Mountain is the point where the studio stops adding to that world and starts rebuilding it. World scale, exploration, combat, storytelling, and visual fidelity are all being reworked at once, which is why it’s being sold as a version number rather than a patch note.
The theme driving all of it is Mohist engineering. Hidden Mountain is a mountain that has been turned into a machine: traditional martial arts running headlong into a clockwork civilization, with an “Eastern Steampunk” look built from hundreds of mechanical devices layered into the terrain. The studio calls this the start of the New Wuxia Era.
KEY!For a returning player, the practical read is simple. The last couple of updates have been quieter, and daily play has settled into energy burn and dailies. Hidden Mountain is the reset — a new zone, a new sect, a new weapon, and a stack of systems changes arriving together.

| Feature | What changes |
|---|---|
| Map scale | 4 main areas, 14 sub-regions, one vertically stacked landscape |
| Vertical depth | Over 2,000 meters from underground to sky city |
| Layers | Underwater Mohist ruins, underground palaces and labyrinths, peaks, cloudways, floating sky city |
| Divinecraft quests | Quest series that teaches how Mohist mechanisms operate |
| Celestial Seize | Ability to retrieve and rearrange objects and mechanisms at range |
| Puzzles | Environmental gear manipulation that unlocks hidden paths |
| Aircraft and Shuttle Train | Clockwork transport contraptions linking regions |
| Custom contraptions | DIY mechanical crafting and vehicle assembly from components |
Hidden Mountain is the game’s first genuinely multi-layered map, centered on Bujian Mountain, and its vertical exploration depth exceeds 2,000 meters. That number matters because it’s not one surface with height variation — it’s shadowed valleys, surface trails, underground caverns, underwater Mohist ruins, subterranean labyrinths, mountain ruins, sky-high clockwork towers, and a mechanical city suspended in the clouds, stacked on top of one another. Parkour and vertical routing carry far more weight here than in earlier regions.
Mechanisms are built into the environment rather than parked in puzzle rooms. You observe a structure, work out how its devices function, and manipulate gears to open hidden paths. The new Divinecraft quest series teaches that language of Mohist machinery step by step, and the Celestial Seize ability goes well past a simple grab — it lets you rearrange mechanisms and reshape exploration challenges rather than just pulling items toward you.
Those transport contraptions aren’t set dressing either. Combining them with the terrain is how you reach areas that are otherwise sealed off, which turns traversal into its own progression track.

Mohist Hill, the new sect, and the fight over the mountain
The Mohist Hill sect debuts with this update, and unlike most sects it isn’t a menu and a fast-travel node. It physically occupies Hidden Mountain, from the workshops at the foothills up to the clockwork towers of Mohist City, with disciples researching, building, and arguing in the streets around you. It’s also the game’s first building-specialized sect, so its members lean into architectural and mechanical crafting rather than swordplay.
Progression runs an apprentice-to-artisan path: research, mentorship, and submitting your own creations until you rank up to master artisan. The sect’s philosophy is lifted straight from the Mohists — “Utility, Universal Love, and Non-Aggression” — and it frames mechanisms as tools for solving real problems rather than displays of power.
Their opposite number is the Qiongqi Artificers, equally skilled with mechanisms but built around raw dominance, convinced that mechanical might should decide who controls the region. Meanwhile the main storyline picks up from Aunt Han’s clues, sending you and familiar allies into the misty Mohist domains after a millennium-old mechanical mystery and the secrets of a reclusive sect.
Gauntlets, Bamboocut Kite, and the mechanical bosses
| Combat addition | Details |
|---|---|
| Gauntlets | New close-range weapon with fast combos and burst damage |
| Bamboocut Kite | Martial Art style combining Gauntlets with a Rope Dart |
| Changeless Heart – Zhang Wanshi | Fights through deadly puppet formations |
| Rosy-Faced Swordsworn | Mechanical twin-blade enemy under Zhang Wanshi, striking along hanging wires |
| Ci & Cuo | World Boss duo that attacks in synchronization |
| Ironheart Centipede | World Boss with relentless multi-leg strikes and toxic mist |
| Bell Toller and Golden Colossus | Teased as later additions rather than day-one fights |
Gauntlets are the headline combat addition, and they are the weapon a large chunk of the playerbase has been waiting on since launch. Where the existing steel weapons trade in reach and precision, Gauntlets are blunt and fast — lightning-quick combos, heavy hit feedback, and explosive burst damage at close range.
They also bring a new Martial Art style. Bamboocut Kite pairs Gauntlets with a Rope Dart, letting you swing between in-your-face pressure and tactical repositioning inside the same rotation. Balance work continues alongside it through Training Terrace – Preliminary, live since July 9, where the team is gathering feedback on how the various styles stack up.
Before July 23, hold onto your spare Legendary Gear instead of dumping it — 2.0 lets you salvage it into Modulating Stones for gear progression, so anything you scrap now is value you can’t get back.
Other world content arriving with the update
| New content | What to expect |
|---|---|
| Bosses | Over 10 new bosses with distinct mechanics |
| Jianghu Legacies | 8 hidden among the peaks |
| Side stories | Dozens scattered across the region |
| Interactive NPCs | Over 10,000, each with their own routines |
| Mechanical marvels | Five, including the sound-tracking Jadesong Cicada and water-gliding Wicker Ray |
| Perception Forest | New map mode scavenging treasures among ruins and dark alleys |
| Multiplayer PvE | New modes built around deadlier foes |
| Horse Racing Chess | Casual minigame in the works |
Beyond the flagship additions, Hidden Mountain is dense with things to stumble into. The ecosystem has been revamped so wildlife reacts to you — annoy the wild monkeys and they’ll throw stones, though they’d rather spend their downtime riding wild boars around the mountain, and the pelicans have their own habits and some very large beaks. The city itself runs on visible machinery, with water-powered washing machines pounding fabric and mill gears turning with the current.
Each of the five mechanical marvels needs its own method to track down, so they function as a collection hunt layered over the map rather than map markers you sweep. The Perception Forest mode, the new PvE modes, and Horse Racing Chess are on the roadmap after launch rather than in the day-one package.
Visual overhaul, gear changes, and interface fixes
A world this tall needed the tech to hold it up. Where Winds Meet 2.0 ships a new realistic lighting system that handles light and shadow transitions across the day — morning sun filtering through forest onto cliffs and buildings, mist rolling across the peaks so the mechanical city fades in and out, and Mohist City at night lit by glowing lamps and moving gears. Environmental textures got a full pass too, covering weathered rock, water erosion, clockwork architecture detail, and dynamic flora.
Wind is the subtler upgrade and arguably the one you’ll feel most. The wind field effects have been rebuilt so gusts through the valleys actually move foliage, mist reacts to the terrain it hits, and running mechanisms interact with what’s around them instead of animating in isolation.
On the progression side, the new Modulating Stone gives spare Legendary Gear a purpose — salvage it and feed the stones into character growth. The Gear Modulating system picks up a one-click auto-add and smarter overflow handling so you stop wasting upgrade resources on capped values. Interface work targets the repetitive stuff: smart material tracking tells you what you still need, and a gear favoriting system keeps the pieces you care about from getting lost in your inventory.
Once the update goes live, clearing the Hidden Mountain version content earns you a total of 60 free pulls — including those converted from Echo Jades — plus three outfits. That’s the full stated launch reward package for playing through the new content.
If you’re near either event, the team is showing the expansion offline twice this summer: the 25th Comic Exhibition from July 23 to 27, where the clockwork mountain city is playable, and Gamescom in Cologne from August 26 to 30, with new exploration content, boss challenges, and combat systems at the booth.
Frequently Asked Questions
Is Hidden Mountain free?
It’s free. Hidden Mountain is part of Where Winds Meet’s free-to-play content and costs nothing to access — there’s no expansion pass or purchase gating the region, the sect, or the new weapon.
Is Where Winds Meet a new game or a regular update?
It’s an update. “Where Winds Meet 2.0” and “New Wuxia Era” are names for the scale of the changes, not a separate release — everything arrives inside the client you already have, and your existing account and progress carry straight over.
What time does the Hidden Mountain update release?
The launch is dated July 23, 2026 in UTC. Convert that to your own time zone to work out when it goes live where you are; a separate per-region unlock time hasn’t been published.
Which platforms get Hidden Mountain?
All of them. Where Winds Meet runs on PC, PlayStation 5, Xbox Series X|S, iOS, and Android — the game hit mobile on January 29, 2025, PlayStation 5 on November 14, 2025, and Xbox Series X|S plus PC via the Microsoft Store on June 7, 2026 — and 2.0 patches into the existing client on each.
What is the biggest new feature in Hidden Mountain?
The vertical map. Everything else — the mechanisms, the transport contraptions, the sect built into the terrain — exists because the region stacks underwater ruins, underground palaces, peaks, and a floating city into a single space rather than spreading them across flat ground.
More questions⤵
Are Gauntlets included in the Hidden Mountain update?
Yes, Gauntlets arrive with 2.0 as a new weapon and Discipline, along with the Bamboocut Kite style that pairs them with a Rope Dart. They had already been available on the China server, which is why the global playerbase has been asking about them for so long.
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