VV: Ultimatum just dropped a big community-requested update that makes rerolls and build resets far easier to farm, adds fast travel and reusable missions, eases the Shikai and Resurrection boss fights, and introduces a new Senbon Zakura katana variant.
Quality-of-life improvements in the update

The bulk of this patch is dedicated to removing the friction from everyday gameplay. Fast travel between spawn points is easily the standout change, eliminating the need to manually run across the map every time you need to turn in a quest or reach a new farming spot. Missions have also been streamlined; you can now reuse a mission immediately after completing it instead of backtracking to the original quest giver to queue it up again.
Bankai received two massive conveniences. The sealing requirement for the bank remote was removed, letting you access your storage freely, and bank slots themselves are now cheaper to purchase. Boss retries are significantly less tedious because you now respawn directly in front of the boss NPC after dying, rather than having to trek back to the arena. Boss highlights for Resurrection fights were made more visible, and an on-screen tip now appears to tell you exactly when you can engage in race progression.
The one thing the update did not touch is the 5-second spawn animation. Players still report being locked in place for a few seconds upon respawning, which remains a minor but persistent annoyance when trying to get right back into a boss fight.
Economy and progression buffs

| Change | Before | After |
|---|---|---|
| Inventory limit level | 10 | 20 |
| Bankai cost | 250 tokens | 150 tokens |
| Noob server PvP damage debuff | 70 | 50 |
The economy changes are the core of why grinders are hyped about this patch. Reroll rates from standard chests and mission chests were buffed, with build reset rates from chests seeing an especially massive increase. Build resets and kill refunds had their costs slashed, making it far more viable to experiment with new meta builds without sinking hours into farming. Early-game EXP was increased to smooth out the leveling curve, gauntlet competition rewards were buffed, and the overall inventory limit was raised to give players much-needed breathing room.
Per the update log, the concrete before-and-after numbers for these changes are:
Boss fights made easier for Shikai and Resurrection
Progression-gating fights are now noticeably more forgiving. The Shikai fight phase 2 stats were nerfed, and the notoriously punishing guillotine drop was removed entirely. Players also receive an increased health pack during the Shikai encounter, and the true Shikai mini-game now provides a hint showing the general direction of your weapon. The Resurrection boss was similarly toned down, with nerfed Menos stats and a more visible boss highlight to track the enemy easily.
Combined with the new instant respawn directly in front of the boss NPC, retrying these encounters is seamless. Veteran players noted these fights were already manageable with practice, but these changes drastically lower the wall for newer players struggling with race progression.
Combat and PvP balance changes

The combat system saw a dense round of tweaks. You can now buffer your block input while stunned by holding the block button, though doing so prevents you from parrying the incoming attack. Basic M1 attacks received adjustments: M1s no longer apply knockback to guard-broken opponents, and the Senbon Zakura M1 now stuns opponents on the first few hits while dealing slightly increased damage per tick.
Faction dynamics shifted slightly, as players can once again grip faction teammates. In the noob servers, the PvP damage debuff was reduced, and the automatic noob server threshold was raised at the start, giving new players a longer grace period. Knockback and guard-break rules were refined across the board, notably removing knockback on block for characters in the Arctic.
Weapon synergy saw a major upgrade with Los Lobos. Using Los Lobos moves with Hakura will now temporarily quick-draw the weapon, making the combination finally usable. Additionally, the Undying Soul mechanic now grants health packs to the player who dealt the most damage, rather than being scattered arbitrarily.
New Senbon Zakura katana variant
The standout piece of new content is the Senbon Zakura katana variant. The katana features model-dependent visual effects, with the flower katana behaving mechanically as a short sword. While no hard stat data was provided in the update log, early players were so impressed by the variant’s look and feel that it immediately became a highly desired cosmetic and functional drop.
Free reroll code and where to redeem it

The update log references a code worth 35 rerolls for players to redeem. However, the actual redeemable code string was not stated in the initial broadcast. Players will need to check the official VV: Ultimatum Discord server or the official update post to grab the exact text string and redeem it in-game.
To save time on boss retries, die intentionally once to trigger the new instant respawn right in front of the boss NPC, completely skipping the long run back from the spawn point.
VV: Ultimatum Update 1.0 – Patch Notes
[New race abilities]
Praying Mantis (Arrancar)
Demon Light (Shinigami)
The Iron (Quincy, 6 variants)
[Organizations]
Added org bases, and building
Buy the base upgrade in your org’s upgrade tab
Choose your base’s name and its location/appearance (base name will appear in teleport ui)
Buy props with org funds (color/material customizable)
Place props that are in your org’s inventory freely
no controller binds for building yet sorry
You no longer need an upgrade to manage the ranks of guild members
Button to open UI has been moved to the top left
Level req to create an org 35 -> 20
[Skills]
New hakuda skill essence added
New speed skill essence added
(Both are raid drops)
New goryutenmetsu dragon model
[Emotes/Spawn Animations]
New vfx for spawn animation Malevolence
New emote Day Three
New emote Bye Bye
[Combat]
Improved player m1 hitboxes
Yellow npc attacks and npc “zone” attacks are now both orange for consistency (unblockable, undodgeable, uncounterable attacks)
Dashes have slightly longer iframes
[Progression]
Made adjustments to speed up early game progression and make it a bit easier
Giant Dragonfly:
Nerfed stats
No longer spawns dragonflies as early
Adjusted danger effect timing (should be easy to dodge the grab now)
Overhauled UI for using abilities
CD is much more clear, you can also see the exact number
CD persists on your screen until it goes away
Optimizations
You can fast travel between spawns
Each spawn you set is now an unlocked spawn
You can use each spawn as a fast travel point between unlocked spawns
UI:
You can see mode cooldowns if you hold your transformation key
Build/trade icons look nicer
Missions:
You can requeue for a mission after completing it while in the mission
Will take a vote if more than 1 person in party
Map:
Stairs in Outskirts and Las Noches are easier to walk on
Default mission ticket cap 5 -> 10
Other:
Removed ceiling requirement from bank remote
Bank slots after 30 slots are cheaper
[Progression]
General:
First-time free build reset max level 20 -> 50
Buffed reroll rates from chests
Buffed reroll rates from mission chests especially
Buffed build reset rates from chests
Giga buffed reroll rewards from gauntlet completions
Build resets/skill refunds have been made cheaper (robux)
Automatic noob servers have a higher threshold to start
Noob server pvp dmg debuff 70% -> 50%
Base inventory limit 35 -> 40
Inventory limit from level 10 -> 20
Increased exp from early game Kiwa quests
Sweetwater -> mizuki sato quest allows for fast travel (annoying route)
Bank cost 250 -> 150 tokens
Arctic:
You can respawn in Securis fight in front of the npc
Quincy archers in arctic don’t apply knockback on block anymore
Race prog stuff:
Innerworld prog for res/shikai is faster
Fixed respawns for res/shikai fight
Res/shikai fight respawns will respawn you right in front of the npc for easy retries
Added a tip on the side of your screen to tell you when you can engage in race prog after receiving a message
Shikai specific:
Increased player healthpack in shikai fight
Nerfed shikai fight phase 2 stats
Removed guillotine drop from shikai boss
You can sense your shikai weapon’s general direction during true shikai minigame
Res specific:
Nerfed res menos stats
Res boss highlight made more visible
[Combat]
You can buffer your block input by holding it
(if buffered you cant parry that attack)
You cant knockback guardbroken people with m1s
You can grip faction teammates again
Slightly increased impact of ping compensation at lower ping
Lowered double jump cd
[Balancing]
Undying Soul now gives healthpacks to the person who dealt most dmg
[Abilities]
Los Lobos:
Using Los Lobos moves with hakuda will temporarily quickdraw the weapon for the move
Senbonzakura:
M2 dmg buff 23 -> 26.5
M1 -> M1 damage per tick increased slightly
M1 – M1 now stuns opponents the first 2 times it hits them, allowing skills to be cancelled, and to chain into the first few ticks
M1 -> M2 damage per tick increased by 40%
Buffed damage against mobs
Added katana variant (vfx is dependent on model, way to reroll variants soon if ppl want)
Demon Light:
Reduced m1 endlag for nunchucks
Demon’s call now knockbacks but slows you during the move
Necromancer:
Can no longer heal from killing minions
Ink:
Blacken can hit crumpled opponents
[Bugs]
Fixed manual evolution bugs
Fixed incorrect skill names appearing for certain skills while using shrine
Fixed character slot tokens being destroyed even if you are over slot limit
Fixed eyes in hollow inner world not being as visible as they should have been
Fixed character loading twice in outskirts causing a lot of bugs
Factotum’s spirit exp gain uses new stat system and appears in stat menu
You can pick up bank remote again if u somehow lose it by talking to the bank npc
Fixed not being able to interact with your spirit that spawns in the overworld
Fixed being able to m1 when interacting with radial menus
Fixed Necromancer being able to seal Northern Army npcs
Maybe fixed fall dmg sometimes instakilling when tping?
Made some changes hope these address majority of issues atm
CODE: 35ROLLS
Frequently Asked Questions
Is there a code in this update and how many rerolls does it give?
Yes, the update includes a code worth 35 rerolls. The exact code string was not read aloud during the initial patch breakdown, so you will need to check the official Discord or the game’s update post to find and redeem the active code.
Did the update actually make rerolls and build resets easier to farm?
Yes. Reroll rates from standard and mission chests were buffed, and build reset rates from chests saw a massive increase. The in-game cost for build resets and kill refunds was also reduced, making it far cheaper to swap your build.
Are the Shikai and Resurrection fights easier now?
They are significantly more forgiving. Shikai phase 2 stats were nerfed, the guillotine drop was removed, and players get more health packs. Resurrection saw similar nerfs, and both fights now feature instant respawns directly in front of the boss NPC for faster retries.
What is the new Senbon Zakura variant?
It is a new katana variant added in the update with model-dependent visual effects. The flower katana model behaves as a short sword mechanically, and it has quickly become a highly desired item among players.
Can you still buy early access or gamepasses in VV: Ultimatum?
No. The developers have explicitly blocked pay-to-win mechanics. You cannot purchase early access with Robux, and there are no gamepasses available for sale. Access is strictly limited to Discord roles, creator programs, giveaways, and community events.
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