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The Adventures of Elliot: “A Tale for Another Time, Another Place” Sidequest Walkthrough

Complete the A Tale for Another Time, Another Place sidequest by finding Euygene in Huther Castle, collecting Permilleshrooms at the Grandtree, and returning before key story progress locks it out.

Complete the A Tale for Another Time, Another Place sidequest by finding Euygene in Huther Castle, collecting Permilleshrooms at the Grandtree, and returning before key story progress locks it out.

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QUICK ANSWER
A Tale for Another Time, Another Place is Euygene’s Age of Safekeeping sidequest: accept it in Huther Castle, retrieve Permilleshrooms from the Grandtree, and turn them in at the castle — ideally before you push major main-story objectives, since players report its availability is time-sensitive.

This is one of the more story-driven sidequests in The Adventures of Elliot: The Millennium Tales, and it doubles as Euygene’s personal chapter. You accept it from him inside Huther Castle, make the trek to the Grandtree to gather the fabled Permilleshrooms, and bring them back so he can craft a cure for the princess. The catch is timing: the quest only opens after specific story beats, and it can slip out of reach if you barrel through the main plot first.

Where the quest starts and why timing matters

Detail Value
Quest name A Tale for Another Time, Another Place
Quest giver Euygene
Starting location Huther Castle, Kingdom of Huther
Time period Age of Safekeeping
Destination Grandtree
Objective Retrieve Permilleshrooms and return them to Euygene
Availability Time-sensitive — accept and finish before major main-story progress

Euygene’s line opens during the Age of Safekeeping, and he hands out A Tale for Another Time, Another Place from inside Huther Castle in the Kingdom of Huther. He won’t offer it until you’ve pushed the main story far enough to defeat Kaifried, then spoken with Fausta — that conversation is what unlocks Euygene’s questline. Return to the castle afterward and the quest will be waiting with him.

Treat it as time-sensitive. Players report running into a “cannot be accepted” or outright locked state when the main story sits in the wrong phase, and sidequests here can be gated by how far the plot has advanced — the trouble spot people flag most is the point where the main objective flips from a red flag to a purple monster icon. It doesn’t appear to be permanently missable in a normal run, but the safe play is to accept it the moment it shows up and finish it before committing to big story beats, rather than testing exactly where the lockout falls.

QUICK WIN

Make a backup save before you push past the purple monster-icon main objective, and clear this quest early — it’s the cleanest insurance against Euygene’s line locking out from under you.

Walking the Grandtree with Euygene

Defeat Kaifried in the Age of Safekeeping main story
Speak with Fausta to open Euygene’s questline

How to complete A Tale for Another Time, Another Place in The Adventures of Elliot

Once Euygene joins you in the castle, the quest is a straight run out to the Grandtree and back, with one trap and a beastmen fight along the way.

STEP 1/7

 

Let Euygene join you

Let Euygene join you
Let Euygene join you | Zephyeroth/YouTube

He asks to come along so he can walk the same path as the Hero King, and since he’s memorized the book, he takes over navigation.

STEP 2/7

 

Set out for the Grandtree

Set out for the Grandtree
Set out for the Grandtree | Zephyeroth/YouTube

With Euygene leading, head out of Huther Castle toward the Grandtree during the Age of Safekeeping.

STEP 3/7

 

Follow the marked path inward

Follow the marked path inward
Follow the marked path inward | Zephyeroth/YouTube

Euygene fanboys over the Hero King’s old landmarks — keep pressing through the interior toward his marker, clearing the enemies that lower the iron bars and heading up the stairs toward the bottom-left of the 2nd floor.

STEP 4/7

 

Watch for the trap trigger

Watch for the trap trigger
Watch for the trap trigger | Zephyeroth/YouTube

Euygene spots a floor trigger and, despite promising to give it a wide berth, sets it off and traps you both.

STEP 5/7

 

Fight off the beastmen

Fight off the beastmen
Fight off the beastmen | Zephyeroth/YouTube

With nowhere to run, stand and fight — clear the beastmen that ambush you inside the trap.

STEP 6/7

 

Collect the Permilleshrooms

Collect the Permilleshrooms
Collect the Permilleshrooms | Zephyeroth/YouTube

Push on to the tree and grab the Permilleshrooms, the mushrooms said to sprout only once every 200 years.

STEP 7/7

 

Return to Huther Castle

Return to Huther Castle
Return to Huther Castle | Zephyeroth/YouTube

Head back to town and hand the Permilleshrooms to Euygene to wrap up the fieldwork.


Video help

Story payoff after you hand over the mushrooms (spoilers)

Back at the castle, Euygene throws himself into crafting the medicine and has it ready in no time. With the king present, he administers it to the sleeping princess — and for a moment it looks like it fails, before she stirs and opens her eyes. She recognizes Elliot and Euygene, says her mind has cleared, and thanks them both. Her father arrives just in time to hear her voice again.

The relief is short-lived. The princess describes a frozen hand clenching her heart and warns that it’s only a matter of time before the ice takes her again — the medicine bought her consciousness, not a cure. Euygene apologizes to the king, having believed his brew would break the curse outright, but the king thanks him sincerely: brief as it was, hearing his daughter speak meant everything. (Her name is rendered inconsistently across the game’s dialogue as Hyria, Heuria, and Yuria, so double-check the in-game spelling before quoting it.)

The quest closes on a quiet exchange: Euygene tells Elliot he intends to write a chronicle of his adventures, the way The Adventures of the Hero King inspired him growing up. Elliot answers that it’ll be both their story, and the two commit to saving the princess together — a clear thread pointing toward the game’s later curse-breaking goals.

Rewards and how to confirm completion

The completion accessory tied to this quest is Starlight Sand, which accessory listings file under the Age of Safekeeping with the note that you earn it by finishing A Tale for Another Time, Another Place. Its exact stats and any tul value aren’t spelled out, so treat the accessory itself as the takeaway rather than a specific stat line.

KEY!Completion is confirmed the moment you hand the Permilleshrooms to Euygene and trigger the medicine cutscene — once that plays out and the closing conversation ends, the quest is checked off, and there’s no second collectible to chase inside the Grandtree.

Fixing a locked or missing quest

Problem Fix
Euygene won’t offer the quest Defeat Kaifried, then speak with Fausta before returning to Huther Castle.
“Cannot be accepted at this time” Clear other available green sidequests first, especially ones involving the same NPCs.
Quest disappeared after story progress Reload a backup save made before the purple monster-icon main objective.
Still locked after major progress The only recovery players float is a fresh run in NG+ — a last resort, not a confirmed requirement.

Almost every problem with this quest traces back to story order. If Euygene simply isn’t offering it, you haven’t cleared the unlock beats yet; if it shows a “cannot be accepted” message, the game usually wants you to tidy up other available sidequests first. And if it’s vanished after major story progress, a backup save is your best recovery — of the game’s 33 sidequests, community counts put 32 as completable before the purple monster-icon objective, which is the cutoff people run into most.

You’ll also see community chatter about the Sparkly Ring — an accessory that boosts Faie’s magic recovery — coming up in the same locked-quest discussions. It’s worth having for your overall build, but there’s nothing confirming it as a hard requirement for this specific sidequest, so don’t treat a missing Sparkly Ring as the reason Euygene’s quest won’t appear.

If you’re cleaning up this stretch of the Age of Safekeeping, the sidequests listed right alongside this one are A Spear with a Past, A Good Old Bow, and Wind-Tossed Adoration — knock those out in the same window to avoid the temporary lockouts. Beyond that, the natural next steps are finishing all 33 sidequests for A Reliable Adventurer, tracking down the Sparkly Ring to set up Faie’s magic recovery, and lining up the true-ending requirements, keeping in mind that the ending also hinges on how you handle the final fight and the purple monster-icon cutoff.

Frequently Asked Questions

Is A Tale for Another Time, Another Place missable, or just temporarily locked?

Players have reported it locking out despite doing sidequests as they appeared, and quests here can be gated by main-story progress — but evidence points to a temporary block tied to story phase rather than permanent missability in a normal run. The dependable fix is to accept and finish it before you advance past the purple monster-icon objective.

What do I do if Euygene won’t offer the sidequest yet?

You haven’t hit the unlock beats. Progress the Age of Safekeeping main story until you’ve beaten Kaifried, then speak with Fausta to open Euygene’s line. Head back to Huther Castle afterward and the quest will be available. If you get a “cannot be accepted” message, clear other open green sidequests first.

Where are the Permilleshrooms inside the Grandtree?

They’re at the end of the route Euygene leads you along — push through the interior toward his marker, clear the enemies to drop the iron bars, take the stairs up, and head to the bottom-left area of the 2nd floor, where the cutscene that hands you the Permilleshrooms triggers.

Is Starlight Sand the reward, and what are its stats?

Starlight Sand is the accessory tied to completing this quest, so it’s the reward you should expect. Its precise stats and any tul value aren’t laid out anywhere reliable, so grab it for collection and slot it based on what it actually does in your menu rather than an advertised number.

Does the medicine actually cure the princess?

No. Euygene’s medicine wakes her and clears her mind for a short time, but it only eases the curse rather than breaking it, and she slips back beneath the ice afterward. The quest ends with Elliot and Euygene resolving to find a real cure — the setup for later story goals.

 

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