Mouse: P.I. For Hire The Vanishing Act and Opera House Unlock Guide: All Locations, Collectibles, and Cards

Image credit: Fumi Games

What to know

  • The Vanishing Act is the first major investigation case introducing core mechanics.
  • You’ll learn clue collection, combat basics, and environment interaction.
  • Exploration is key—many collectibles and secrets are hidden off the main path.
  • The mission ends after solving the crime wall and unlocking the Opera House lead.

You begin Mouse: P.I. For Hire with a classic noir mystery—a magician disappearing mid-performance. This mission sets the tone for everything ahead, blending investigation, light puzzles, and combat encounters. As you progress, you’ll need to think like a detective while also surviving hostile encounters.

Mouse P.I for Hire The Vanishing Act quest guide

ElementDetails
Mission TypeMain Story Case
ObjectiveInvestigate Steve Bandel’s disappearance
Key LocationsTheater, Apartment, Subway, Town Hub
Core MechanicsClue collection, combat, exploration
RewardsClues, collectibles, schematics
UnlocksNext mission: Opera House

Starting the case with Wanda

Step 1

Walk forward and speak to Wanda near her car to trigger the mission. She explains that magician Steve Bandel vanished during a live act, setting up your first case.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 2

Accept the fake “photo pass” from Wanda and present it to the guard. This allows you to enter the theater without resistance.

Investigating Bandel’s theater and greenroom

Step 3

Head right and crawl through a vent to access restricted areas. This introduces environmental navigation early on.

Step 4

Climb the ladder and retrieve the key from the water tank. Then use nearby switches to unlock stage access.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 5

Enter Bandel’s greenroom and collect key clues. You’ll find a book revealing an address and a poster photo, both essential for progressing.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 6

Search thoroughly for optional collectibles like newspapers. These are easy to miss but valuable for completion.

Finding key to the greenroom, collect clues and leave theater

Step 7

Exit the theater and prepare for your first real combat encounter. Enemies will ambush you immediately.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 8

Find the key in a sealed container inside the greenroom area, opposite to the police officer.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 9

Use the key to open the greenroom. Find a drawer to retrieve the clues.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 10

Save your progress at a typewriter before moving on. Frequent saving reduces frustration from unexpected fights.

Image credit: Fumi Games / Via: YouTube – Guiding Light

Exploring the assistant’s apartment

Step 11

Fight through enemies outside the apartment and check the garage for loot. There may also be a safe containing optional rewards.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 12

Break windows to enter and navigate through the apartment. The game encourages destructible exploration.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 13

Look for hidden rooms and collectibles, including a baseball card. These are often tucked behind breakable walls.

Step 14

Identify “normal-looking” walls and destroy them using explosive barrels. Many secrets are hidden this way.

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Solving the loft key puzzle and unlocking rewards

Step 15

Shoot a hidden explosive barrel behind a cracked wall to open a new path.

Step 16

Enter the bathroom and pick up the Loft Key. This is required to progress deeper.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 17

Unlock the loft door and collect a schematic. This introduces upgrade systems later in the game.

Clearing enemies and gathering resources

Step 18

Use environmental traps like dropping an anvil on enemies. This saves ammo and speeds up encounters.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 19

Handle outside enemies using explosive barrels for quick clears.

Step 20

Collect optional loot such as cash, healing bottles, and comic pages. These help sustain you for upcoming sections.

Navigating the subway section

Step 21

Enter the subway and access restricted areas through staff doors.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 22

Crawl under pipes and interact with switches to unlock pathways.

Step 23

Break walls and windows to uncover hidden routes and loot.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 24

Prepare for combat when enemies arrive via the subway train. This is one of the mission’s more chaotic fights.

Step 25

Optional interactions include speaking with a janitor and collecting another schematic.

Meeting Betty and uncovering the next lead

Step 26

Reach the top-floor apartment and speak to Betty Deux-Fiddle. This scene provides major narrative clues.

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Step 27

Learn that Bandel had enemies and identify the Stage Designer as your next lead. The mention of the “Big Mouse Party” adds intrigue to the case.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 28

Search the kitchen for an additional newspaper collectible.

Returning to town and preparing for the next phase

Step 29

Return to town and explore optional areas like the bar and shop. You can engage in mini-games or stock up on supplies.

Step 30

Check hidden areas such as the basement for extra collectibles. Exploration here is optional but rewarding.

Finalizing the case using the crime wall

Step 31

Get to the car.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 32

Return to your office and interact with the Crime Wall.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 33

Pin all collected clues to connect the investigation. This step is mandatory to progress.

Image credit: Fumi Games / Via: YouTube – Guiding Light
Step 34

Unlock the next objective: the Opera House. This officially completes the mission.

Image credit: Fumi Games / Via: YouTube – Guiding Light

Rewards and collectibles from this mission

This mission serves as a strong introduction to the detective gameplay loop, combining exploration, combat, and puzzle-solving in a compact but engaging way.

Reward TypeExamples
Key ItemsLoft Key, Clue Items
CollectiblesBaseball Cards, Newspapers
ResourcesCash, Healing Bottles
UpgradesSchematics
ProgressionNext mission unlocked

By the time you complete it, you’ll understand how to track clues, use the environment strategically, and uncover hidden secrets. The transition to the Opera House also signals a deeper and more complex mystery ahead, making this opening case both a tutorial and a compelling narrative hook.

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