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Mortal Shell 2 Tarstone XP ranked: Snowworm pays 4.9x better than the biggest reward in the game

Exact Tarstone XP and health values for 39 Mortal Shell II enemies, with the efficiency ratio between them. The biggest payouts are among the worst farms.

Exact Tarstone XP and health values for 39 Mortal Shell II enemies, with the efficiency ratio between them. The biggest payouts are among the worst farms.

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Snowworm is the most efficient Tarstone XP target in Mortal Shell II, returning 160 XP from only 130 health. That is 4.9 times more XP per point of health than Solnir, the Gloom Seeker, which pays the biggest raw reward in the game at 800.

1.23
SNOWWORM XP PER HEALTH
4.9x
BETTER THAN THE TOP PAYER
39
ENEMIES RANKED BELOW

The biggest Tarstone payouts are the worst places to farm

Tarstone XP scales with how dangerous an enemy is, and so does its health pool. The two rise together, which means chasing the largest reward number is close to the least efficient thing you can do. A 800 XP kill that takes minutes of careful fighting loses badly to a 160 XP kill you can finish in seconds and repeat.

Ranking every enemy by reward per point of health inverts the obvious order almost completely.

Snowworm leads the ten most efficient targets

🥇Snowworm — 160 XP from 130 health — 1.23 per point
🥈Huksar, The Grisha Hunter — 240 XP from 350 health — 0.69 per point
🥉BladeSlave — 200 XP from 325 health — 0.62 per point
04Gloombound Ritualist — 200 XP from 470 health — 0.43 per point
05Grisha Hunter – Axe — 200 XP from 500 health — 0.40 per point
06Grisha Hunter – Bow — 200 XP from 500 health — 0.40 per point
07Grisha Hunter – Spear — 200 XP from 500 health — 0.40 per point
08The Wandering Shepherd — 400 XP from 1050 health — 0.38 per point
09PapaRoach — 200 XP from 560 health — 0.36 per point
10Shellsnatcher — 250 XP from 800 health — 0.31 per point

Every named enemy, ordered by reward per point of health

Position 1 is the most efficient. The XP column is what you gain; the health column is roughly what you pay for it.

# Enemy Tarstone XP Health XP per health
(Rank)
Poise
1 Snowworm 160 130 1.23 75
2 Huksar, The Grisha Hunter 240 350 0.69 75
3 BladeSlave 200 325 0.62 75
4 Gloombound Ritualist 200 470 0.43 85
5 Grisha Hunter – Axe 200 500 0.40 55
6 Grisha Hunter – Bow 200 500 0.40 55
7 Grisha Hunter – Spear 200 500 0.40 55
8 The Wandering Shepherd 400 1050 0.38 5
9 PapaRoach 200 560 0.36 125
10 Shellsnatcher 250 800 0.31 150
11 Tainted Vestige 300 1000 0.30 200
12 Starlight Anomaly 300 1100 0.27 90
13 Vrago, Solikar Champion 500 1900 0.26 250
14 Pale Grisha 700 2800 0.25 300
15 Solnir, the Gloom Seeker 800 3200 0.25 180
16 Vellen, High Lord of Mammon 350 1500 0.23 160
17 PapaRoach 100 440 0.23 100
18 Caged Grisha 700 3200 0.22 300
19 Grisha 400 2000 0.20 270
20 Starved Harridan 800 4200 0.19 240
21 Tishina’s Confessor 250 1400 0.18 220
22 Great Arbiter of Flesh 300 1750 0.17 200
23 Twin Sisters 110 650 0.17 200
24 Infested Miner 270 1600 0.17 200
25 Bor, the Deluded Monarch 280 1800 0.16 120
26 Vrannic, the Grand Illusionist 300 2000 0.15 100
27 Lucian, the Thirsting Knight 200 1400 0.14 150
28 Lucian, the Thirsting Knight 200 1400 0.14 150
29 The Warden 250 1750 0.14 200
30 Strange Grisha 400 3000 0.13 250
31 Prophet of Profane Infinities 280 2740 0.10 200
32 Sester Secundus 150 1500 0.10 90
33 Gloombound Wraith 250 2630 0.10 90
34 Stray Sester 110 1200 0.09 200
35 Viletongue Batushka 100 1100 0.09 80
36 Urrig, the Executioner 250 4200 0.06 190
37 Bloodcursed Lithopod 150 2600 0.06 150
38 Subjugated Guardian 135 2700 0.05 150
39 Tarblighted Stoner 35 1650 0.02 300

Why the ranking is a shortlist and not a route

Reward per point of health assumes damage output is what limits you. It is not the only thing that does. Kill speed also depends on animation locks, how much an enemy dodges or blocks, how densely it spawns, and how far you travel between spawns. A frail enemy that spends the fight running away is a poor farm whatever its ratio says.

Use the order above to decide where to look, then test the loop yourself.

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