The best race in Iron Soul Dungeon depends on your build: Demon is the top damage chase, Angel is the safest high-end all-rounder, Undead is strong for skill builds, Goblin is the mobility pick, and Dragon is a balanced option, but the complete race list and some exact stats need hedging because the sources conflict.
Iron Soul Dungeon race advice is not as simple as “rarer means better.” The strongest pick depends on whether your build needs attack, crit, skill damage, movement, or survivability, and some reported race data is still not fully confirmed in public-facing info.
Best races to keep by build
| Build goal | Best race to keep | Why it fits | Caution |
|---|---|---|---|
| Pure damage | Demon | Reportedly gives attack, crit chance, crit damage, skill damage, cooldown reduction, movement, and dash distance at one star. | 0.2% roll chance; upgrade attack values are unclear. |
| Safe premium all-rounder | Angel | Strong offense with ultimate charge, movement, dash distance, and health. | 0.3% roll chance makes it a chase roll. |
| Skill damage build | Undead | Scales skill damage, cooldown reduction, and health through all three stars. | Less flashy than ultra-rare races, but much easier to build around. |
| Movement and dash uptime | Goblin | Boosts movement speed and dash cooldown through three stars. | Damage buffs are not listed. |
| Balanced crit and skill play | Dragon | Gives crit damage, skill damage, and dash distance. | Name may appear differently in some reports; verify in-game. |
If you are chasing raw damage, Demon is the headline roll because its reported one-star spread touches attack, crit, skill damage, cooldown reduction, movement, and dash distance. The catch is the listed upgrade stats look inconsistent, so treat Demon as a top chase race while still checking the numbers shown in your own race menu.
Angel is the cleaner premium keep for most players because it mixes offense, ultimate charge, mobility, dash distance, and health. For easier-to-roll options, Undead is the skill-build standout, Goblin is the speed pick, and Dragon is the balanced crit/skill/dash option.
Save any useful rare or build-matching race before rerolling again, because left-side race slots let you keep options instead of gambling away a roll you may need later.
How to reroll and upgrade races in Iron Soul Dungeon
STEP 1/8
Open the race menu

Click the races icon at the top middle of the screen.
STEP 2/8
Press reroll

Use the Rerolls button under your character to roll a new race.
STEP 3/8
Spend one Race Rerolls

Each attempt costs one Race Rerolls, so do not spam rolls without checking what you have.
STEP 4/8
Use active codes for more rerolls

Active codes are the confirmed free source of more Race Rerolls, but code status changes fast.
STEP 5/8
Keep duplicates for star upgrades

Rolling the same race again upgrades that race by one star, raising its stats.
STEP 6/8
Stop valuing duplicates after three stars

The reported max upgrade is three stars, so extra duplicate rolls after that do not add value.
STEP 7/8
Store useful races

Save races in the left-side slots beside your character before chasing another roll.
STEP 8/8
Unlock more race slots

Extra saved-race slots can be unlocked by leveling up or by buying them with Robux.
Video help
Reported race odds and star stats
| Race | Roll chance | Best use | 1-star stats | 2-star stats | 3-star stats | Verification note |
|---|---|---|---|---|---|---|
| Demon | 0.2% | Pure damage chase | 12% attack, 6% crit chance, 12% crit damage, 12% skill damage, 12% cooldown reduction, 24% movement speed, 30% dash distance | 7% attack shown | 10% attack shown | Upgrade stats appear incomplete or misread, since the listed attack values do not scale cleanly from one star. |
| Angel | 0.3% | Premium all-rounder | 10% attack, 5% crit chance, 10% crit damage, 10% ultimate skill charge, 20% movement speed, 30% dash distance, 15% health | not confirmed in source | not confirmed in source | One-star stats are reported; higher-star values are not listed. |
| Undead | 13% | Skill damage and cooldown builds | 10% skill damage, 8% cooldown reduction, 10% health | 15% skill damage, 12% cooldown reduction, 15% health | 20% skill damage, 16% cooldown reduction, 20% health | Most complete reported stat line among the mid-rarity races. |
| Goblin | 24.5% | Movement and dash uptime | 10% movement speed, 20% dash cooldown | 15% movement speed, 30% dash cooldown | 20% movement speed, 40% dash cooldown | Best confirmed mobility-style race in the provided numbers. |
| Dragon | 6% | Balanced crit, skill, and dash play | 10% crit damage, 10% skill damage, 20% dash distance | 15% crit damage, 15% skill damage, 30% dash distance | 20% crit damage, 20% skill damage, 40% dash distance | Some reports call this balanced option Dragon; treat that as a naming conflict unless your game screen confirms it. |
| Sorcerer | 1.6% | Crit and skill burst | 10% crit chance, 15% crit damage, 10% skill damage, 20% ultimate skill charge rate | not confirmed in source | not confirmed in source | Only one-star stats are listed. |
| Fairy | 1.2% | Crit and skill burst | 11% crit chance, 16% crit damage, 11% skill damage, 20% ultimate skill charge rate | not confirmed in source | not confirmed in source | Slightly rarer than Sorcerer with slightly higher reported one-star combat stats. |
| Dragon | 1% | Season 1 premium roll | 7% attack, 12% crit chance, 17% crit damage, 22% movement speed | not confirmed in source | not confirmed in source | Described as Season 1 only; current availability should be checked in-game. |
| Human | 26% | Common starter attack | 5% attack | 7% attack | 10% attack | Starter-style option; okay early, weak if you are actively progressing. |
| Orc | 26% | Common attack and health | 5% attack, 10% health | 7% attack, 15% health | 10% attack, 20% health | Better common keep than Human if you want survivability with attack. |
| Nights Elf | 0.2% | Unknown ultra-rare | not confirmed in source | not confirmed in source | not confirmed in source | Reported roll chance is very low, but its buffs are not listed, so it should not be judged without visible stats. |
This table includes every race found in the provided evidence: Demon, Angel, Undead, Goblin, Dragon, Sorcerer, Fairy, Dragon, Human, Orc, and Nights Elf. The important caveat is that public race information is messy: some current-facing reports do not show a clearly documented race system at all, while early race-menu numbers list detailed odds and buffs.
Because of that conflict, use these values as reported race data, not permanent patch notes. If your in-game menu hides buffs until you roll a race, the safest play is to screenshot or write down your visible stats before spending more rerolls.
Best race picks by use case
| Recommendation | Race | Best for | Keep or reroll? |
|---|---|---|---|
| Best damage chase | Demon | Attack, crit, skill damage, cooldown, mobility, and dash distance in one reported kit. | Keep, but verify the star stats because the upgrade values are unclear. |
| Safest premium pick | Angel | Players who want offense, health, ultimate charge, and movement together. | Keep. |
| Best skill build | Undead | Skill damage, cooldown reduction, and health scaling through three stars. | Keep, especially at higher stars. |
| Best mobility race | Goblin | Movement speed and dash cooldown. | Keep if speed matters to your farming or boss play. |
| Best balanced mid-rarity pick | Dragon | Crit damage, skill damage, and dash distance. | Keep unless you are chasing a narrower premium build. |
| Best common starter | Orc | Early attack plus health. | Keep temporarily, then reroll once you have spare Race Rerolls. |
| Common fallback | Human | Basic attack only. | Rerolls eventually if you are actively progressing. |
| Wait for confirmation | Nights Elf | Unknown, despite a reported 0.2% chance. | Save first if possible, but do not judge it without visible stats. |
| Availability check | Dragon | Season 1 attack, crit, and movement. | Keep if owned; do not assume it is still obtainable. |
A hard universal tier list would overstate the data. Demon may be the highest-ceiling damage chase, but a player using skill-heavy damage may get more dependable value from Undead, while a movement-focused player may feel the biggest upgrade from Goblin.
For most accounts, the smarter question is whether a race helps the build you are actually playing right now. A three-star common race can carry early progress, but once you have enough Race Rerolls, you should start saving stronger specialist rolls instead of sitting on Human forever.
Race Rerolls from codes

Active codes are the confirmed free way to get more Race Rerolls. To redeem them, launch Iron Soul Dungeon, finish or skip the tutorial if needed, open the Discord icon button in the top-right corner, enter the code, and press Confirm.
Rerolls mistakes to avoid
Do not reroll only because a race is common or keep only because a race is rare. Nights Elf reportedly has a 0.2% chance, but its stats are not confirmed here, while Undead is much easier to roll and has a complete, useful skill-build stat line.
Do not sit on Human too long if you are actively pushing progression. Its attack-only scaling is fine as a starter roll, but Orc, Goblin, Undead, Dragon, and the premium races offer more defined roles.
Also avoid wasting duplicate rolls after a race reaches three stars. Save useful races in your left-side slots, check the stats you can actually see, and be careful with race claims that are not visible or confirmed in-game.
Frequently Asked Questions
What is the best race in Iron Soul Dungeon?
Demon is the reported best race for pure damage, while Angel is the safest premium all-rounder. For non-ultra-rare options, Undead is best for skill builds, Goblin is best for movement, and Dragon is the balanced crit/skill/dash pick.
Should you keep Human or reroll it?
Human is okay at the start because it gives attack, scaling from 5% to 10% by three stars. If you are actively progressing and have Race Rerolls to spend, you should eventually reroll it for a race with better build value.
What happens when you roll the same race again?
Rolling the same race again upgrades that race by one star. Star upgrades increase the race’s stats until it reaches the reported cap.
What is the max race star upgrade?
The reported max race upgrade is three stars. Rolling the same race again after three stars is not listed as giving extra value, so duplicates past that point are a waste unless the game changes.
How do you get more Race Rerolls?
The confirmed free method is redeeming active codes. Open the top-right Discord icon button, enter a code, and press Confirm; check status right before redeeming because codes can expire quickly.
More questions⤵
Is Nights Elf worth keeping?
Nights Elf is worth saving if you have an open slot because it is reportedly a 0.2% race. Its stats are not confirmed in the provided numbers, so do not call it best or bad until you can see its actual buffs in-game.
Is Dragon still obtainable after Season 1?
Dragon is described as a Season 1 only race with a 1% roll chance. Its current availability is time-sensitive, so check the live race menu before spending rerolls specifically to chase it.