All Haze Seas Fighting Styles and V1/V2 Moves

QUICK ANSWER
Haze Seas currently showcases five fighting styles — Black Leg, Electro, Fish-Man Karate, Cyborg, and Dragonic/Dragon Claw — each bought from a trainer and shown with base and/or awakened V2 moves, though several unlock requirements still need hedging.

Haze Seas is already showing a bigger fighting-style lineup than older public data suggests. The current set shown together is Black Leg, Electro, Fish-Man Karate, Cyborg, and Dragonic/Dragon Claw.

Treating this as a moves and awakening showcase, not a fully verified island-by-island trainer-location guide. All five trainers are shown in one trainer area, and each style is stated to cost 50,000, but exact islands, coordinates, mastery requirements, and several V2 costs are still not fully confirmed.

Haze Seas fighting styles shown so far

Fighting style Trainer/name used Base purchase V2/awakening requirement shown V2 status
Black Leg Black Leg trainer 50,000, reportedly Not clearly confirmed Shown with moves that may already be ascended
Electro Electro trainer 50,000, reportedly 2 Raging Core and 500 gems Base and V2 moves shown clearly
Fish-Man Karate Fish-Man trainer 50,000, reportedly Unclear 2 Sea Beast-related items plus 500,000 Base and awakened moves shown, exact requirement unclear
Cyborg Cyborg trainer 50,000, reportedly Saturn’s Ring and possibly 500,000 Base and V2 moves shown
Dragonic/Dragon Claw Dragon Claw trainer 50,000, reportedly 2 Dragon Hearts and 500 gems Base and V2 moves shown clearly

The five showcased styles all come from trainer NPCs, and each one appears to have some kind of upgraded path through the Sage of Combat interaction. The wording around “V2,” “awakening,” and possible higher versions is still loose, so the safest reading is that these are the currently shown base and awakened forms rather than a final, fully documented system.

 
⚠️ watch outThe naming is worth watching. Dragonic and Dragon Claw are used for the same showcased style here, so they should not be treated as two separate fighting styles unless the game later splits them.

How style purchases and V2 awakenings work

The current loop appears simple: talk to a fighting-style trainer, buy the base style for the stated 50,000, then use the Sage of Combat path to ascend or awaken the style where that option is available. Electro, Fish-Man Karate, Cyborg, and Dragonic/Dragon Claw all show a clear before-and-after move set.

The V2 requirement screen is not equally clear for every style. Electro and Dragonic/Dragon Claw have the cleanest listed requirements, while Fish-Man Karate and Cyborg need hedging because the item or cost text is not fully certain.

⚠️ watch outDo not plan your full farm route around these numbers alone yet. The style costs and awakening materials are useful early targets, but exact trainer islands, level gates, mastery gates, damage scaling, and cooldowns still need stronger confirmation inside the live game.
QUICK WIN

Pick the style by moves first, not by rumored damage: Dragonic/Dragon Claw, Cyborg, and Electro have the clearest V2 showcases, while Black Leg and Fish-Man Karate still need more requirement confirmation.

Black Leg moves and unclear V2 state

Form shown Move What it appears to do Notes
Unclear, possibly ascended Demonic Crash A direct melee crash attack Shown as the first Black Leg move
Unclear, possibly ascended Tempest Whirlwind A spinning whirlwind-style attack Movement appears possible during the move
Unclear, possibly ascended Stampede A forward or downward rushing hit Shown as a heavier melee follow-up
Unclear, possibly ascended Azure Inferno Turns attacks into blue flames Appears to be a toggle with higher damage

Black Leg is the hardest style to label cleanly because the showcased move set may already be in an ascended state. The Sage of Combat interaction does not give a clean upgrade confirmation for it, so calling these moves pure V1 or pure V2 would be too strong.

What is clear is the actual kit shown: Demonic Crash, Tempest Whirlwind, Stampede, and Azure Inferno. Azure Inferno appears to work like a toggle, turning the style into a blue-flame state and increasing damage while active.

 

Electro V1 and V2 moves

Form Move Effect shown Unlock note
V1 Electro Tackle A fast electric tackle Comes with base Electro
V1 Mink Discharge An electric discharge around the user Comes with base Electro
V1 Electro Slam A slam-style electric hit Comes with base Electro
V2 Electrifying Tackle A stronger yellow-electric tackle Requires 2 Raging Core and 500 gems
V2 Electro Thunder Clap A thunder-clap electric burst V2 move
V2 Lightning Beast Barrage A lightning barrage attack V2 move; timing may be delayed in the current build

Electro has one of the cleanest V1-to-V2 showcases. The base style uses quick electric melee pressure, then the awakened version turns the effects yellow and swaps into a stronger-looking three-move kit.

The V2 requirement shown is 2 Raging Core and 500 gems. Some effects and timing still looked unfinished or slightly delayed, so the exact feel may change as the game gets polished.

 

Fish-Man Karate V1 and V2 moves

Form Move Effect shown Unlock note
V1 Shark Fish A direct shark-themed strike Comes with base Fish-Man Karate
V1 Shark Barrage A rapid barrage attack Comes with base Fish-Man Karate
V1 Titanic Slam A heavier slam attack Comes with base Fish-Man Karate
V2 Hydro Launch Launches through the target and carries them forward Requirement appears to include 2 Sea Beast-related items and 500,000
V2 Sea Side Tridents Creates trident-like water pressure hits Exact material name still unclear
V2 Tidal Descent A clean descending water-style attack Shown as part of the awakened kit

Fish-Man Karate starts with a straightforward water-themed melee set: Shark Fish, Shark Barrage, and Titanic Slam. The base moves look functional rather than flashy, but the awakened set adds more movement and impact.

The awakening requirement is the least clear of the bunch. It appears to involve two Sea Beast-related items plus 500,000, but the exact item name and whether that number is a money cost should be treated as unconfirmed for now.

 

The style was rated around a 7/10 in one early showcase impression, but that should be read as player opinion rather than a final PvP or PvE ranking.

Cyborg V1 and V2 moves

Form Move Effect shown Hold/tap behavior
V1 Cyborg Smash A close-range smash Tap shown
V1 Cyborg Bullet A projectile-style shot Tap shown
V1 Cyborg Tackle A forward tackle Tap shown
V2 Radical Smash A stronger smash with electric effects Tap shown; timing may be slightly delayed
V2 Radical Beam A beam-style attack Appears to support holding
V2 Radical Barrage A sustained barrage attack Can be held down

Cyborg starts with a blunt three-move kit: Cyborg Smash, Cyborg Bullet, and Cyborg Tackle. Its awakened form is more distinct, leaning into electric effects, beam pressure, and attacks that can be held down.

The V2 requirement shown includes Saturn’s Ring, with the cost possibly being 500,000. That cost is not firm enough to treat as final, but it is the current number players should keep an eye on.

 

Dragonic and Dragon Claw V1 and V2 moves

Form Move Effect shown Combo note
V1 Claw Kick A claw-based kick attack Basic starter-style hit
V1 Direct Flame A direct flame attack Can fit after a close-range hit
V1 Clawing Pull Appears to pull enemies together Potential setup tool
V2 Dragonic Kick A stronger dragon-style kick Can start pressure, though timing may need tapping
V2 Dragonic Flames A flame attack that can be held down Looks useful for follow-up pressure
V2 Dragonic Vortex A vortex-style attack Looks like the main combo extender

Dragonic and Dragon Claw appear to refer to the same fighting style in the current showcase. The base form gives Claw Kick, Direct Flame, and Clawing Pull, with Clawing Pull looking like the move meant to drag or group enemies.

The V2 requirement shown is 2 Dragon Hearts and 500 gems. The awakened kit gets Dragonic Kick, Dragonic Flames, and Dragonic Vortex, and it looks like the most combo-friendly set visually, though that does not prove it will be the strongest style after balancing.

 

Beast-looking use for each style

Style Beast-looking use case Why Caution
Dragonic/Dragon Claw Combos Pull, flame, kick, and vortex effects look easy to chain No confirmed damage or cooldown data
Cyborg Ranged pressure Beam and barrage moves can create sustained pressure V2 cost is not fully confirmed
Electro Fast melee pressure Tackle, clap, and barrage keep the style aggressive Some V2 timing looked delayed
Fish-Man Karate Launch and slam flow Hydro Launch and Tidal Descent give it a clear movement rhythm V2 material name is unclear
Black Leg Fire-enhanced melee Azure Inferno appears to add blue-flame damage pressure V1/V2 state is not cleanly confirmed
🔑 keyBased only on the visual utility shown, Dragonic/Dragon Claw looks like the most natural combo pick, while Cyborg stands out for beam and held-move pressure. Electro is the fast electric option, Fish-Man Karate has a launch-and-slam flow, and Black Leg leans into fire-enhanced melee.
 

This is not a tier list. Without confirmed damage, cooldowns, hitboxes, stat scaling, and PvP testing, the safest choice is the style whose movement and range fit your build.

Known gaps before farming

Several important details are still missing or shaky: exact trainer locations, island names, coordinates, level requirements, mastery requirements, cooldowns, damage values, damage multipliers, and stat scaling. The claim that each style costs 50,000 is useful, but it is still best treated as a single showcase-confirmed number rather than fully independent pricing data.

Older public information only lists Combat, Blackleg, and Electro Style, with Combat as the starter fighting style and fighting styles working as one of the main damage methods alongside fruits and swords. That older data may not reflect the newer Haze Seas state with Fish-Man Karate, Cyborg, and Dragonic/Dragon Claw.

There is also a practical combat caveat: fighting styles may need Buso to damage Elemental-intangible targets, based on older system behavior. Until the new version is fully mapped, bring that expectation into testing instead of assuming melee damage will always connect.

After the fighting-style move lists, the next useful topics are trainer locations and map routes, best fighting style for PvP and PvE, damage and cooldown comparisons, and sword or fruit pairings for each style.

Players comparing melee styles may also want to track Blackleg vs Electro testing, Electro Fighting Style acquisition details, and sword build routes such as 2SS or 2SS V2. Those comparisons will matter more once the live numbers are stable.

Frequently Asked Questions

How many fighting styles are shown in Haze Seas?

Five fighting styles are shown: Black Leg, Electro, Fish-Man Karate, Cyborg, and Dragonic/Dragon Claw.

Are Dragonic and Dragon Claw the same fighting style?

For now, yes. Dragonic and Dragon Claw are used as variant names for the same showcased style, so do not count them as separate styles unless later in-game confirmation splits them.

How much does each fighting style cost?

Each trainer purchase is stated as 50,000, but this should be treated as an early reported value rather than a fully verified final price across every server and update.

What do you need to awaken Electro V2?

Electro V2 is shown with a requirement of 2 Raging Core and 500 gems.

What do you need to awaken Cyborg V2?

Cyborg V2 is shown with Saturn’s Ring and possibly a 500,000 cost. The cost should be treated as uncertain until it is clearly confirmed in-game.

More questions
Which fighting style looks best for combos?

Dragonic/Dragon Claw looks the most combo-friendly from the showcase because Clawing Pull, Dragonic Flames, and Dragonic Vortex appear easy to chain. That is a visual read, not a confirmed meta ranking.

Are exact damage values or cooldowns known?

No. Damage values, cooldowns, hitboxes, mastery requirements, and stat scaling are not confirmed yet, so any hard ranking should wait for live testing.


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