Directive 8020 Suspect Acquitted Trophy Unlock Guide: All Correct Choices

Image credit: Supermassive Games

What to know

  • Suspect Acquitted is tied to Cooper’s hidden “Playful” personality stat.
  • You must repeatedly select “Joke” dialogue options across multiple episodes.
  • Cooper needs enough Playful points to agree to sedate Williams in Episode 5.
  • The trophy unlocks in Episode 6 after choosing “Stand Down.”

Directive 8020 hides several branching outcomes behind personality traits, and the Suspect Acquitted trophy is one of the best examples. Simply keeping Williams alive is not enough. You also need to shape Cooper’s behavior throughout earlier episodes so later dialogue options become available.

If you miss even one important interaction, the sedation route may fail entirely.

Quick overview of the Suspect Acquitted trophy

RequirementDetails
TrophySuspect Acquitted
TypeBronze
Main CharacterCooper
Important TraitPlayful
Final DecisionStand Down
MissableYes

How the hidden Playful trait works

Directive 8020 tracks hidden personality values behind the scenes. One of Cooper’s key traits is Playful, which increases when you choose lighter or humorous dialogue responses.

The game never directly shows this stat, making the trophy easy to miss during a normal playthrough.

You need enough Playful points before the Episode 5 sedative sequence. Without them, Cooper may refuse to help sedate Williams, which prevents the entire trophy route.

How to unlock Suspect Acquitted in Directive 8020

Step 1

During Episode 2 – Little Faith, choose the “Trust” option when prompted.

This is the first major flag tied to the Williams investigation route.

EpisodeRequired Choice
Episode 2 – Little FaithTrust
Image credit: Supermassive Games / Via: YouTube – 100% Guides

Step 2

The next several scenes all revolve around selecting “Joke” responses during optional conversations. These choices appear small, but they directly affect whether Cooper later supports the sedation plan.

During Episode 3 – Regroup, talk to Anders and Williams and select the “Joke” option.

This increases Cooper’s Playful attribute.

EpisodeSceneChoice
Episode 3 – RegroupAnders and Williams conversationJoke
Image credit: Supermassive Games / Via: YouTube – 100% Guides

Step 3

Still in Episode 3 – Search, communicate with Williams through the message system and again choose “Joke.”

This is another important Playful increase.

Image credit: Supermassive Games / Via: YouTube – 100% Guides

Step 4

Later in Episode 3 – Search, talk to Anders.

Choose:

  1. “Joke”
  2. “Dismiss”

Both responses contribute toward the required personality path.

Image credit: Supermassive Games / Via: YouTube – 100% Guides

Step 5

Episode 5 contains the most important moment for this trophy route.

If Cooper’s Playful stat is high enough, an alternate outcome becomes available during the Williams confrontation.

Image credit: Supermassive Games / Via: YouTube – 100% Guides

In Episode 5 – Drugs, before solving the sedative puzzle, speak with Stafford through the messages system and select “Joke.”

This is the final known Playful boost required for most players.

EpisodeInteractionRequired Response
Episode 5 – DrugsStafford messagesJoke

Step 6

Continue through Episode 5.

While speaking with Anders, Cooper should now agree to help sedate Williams because the Playful attribute is sufficiently high.

If this scene does not occur, you likely missed one of the earlier Joke interactions.

Image credit: Supermassive Games / Via: YouTube – 100% Guides

Step 7

After successfully reaching the sedation route, the final trophy requirement appears later in the campaign.

During Episode 6 – Point Blank, choose “Stand Down.”

The Suspect Acquitted trophy unlocks immediately afterward.

EpisodeFinal Choice
Episode 6 – Point BlankStand Down
Image credit: Supermassive Games / Via: YouTube – 100% Guides

Every required choice in one table

StepEpisodeRequired Action
1Episode 2 – Little FaithSelect Trust
2Episode 3 – RegroupPick Joke with Anders/Williams
3Episode 3 – SearchPick Joke in Williams messages
4Episode 3 – SearchPick Joke then Dismiss with Anders
5Episode 5 – DrugsPick Joke with Stafford
6Episode 5 – DrugsCooper agrees to sedate Williams
7Episode 6 – Point BlankChoose Stand Down

Why many players miss this trophy

The trophy is easy to fail because Directive 8020 treats personality traits as hidden systems rather than visible stats. Most players naturally mix serious and humorous dialogue options, which can leave Cooper below the required Playful threshold.

The game also disguises several required conversations as optional interactions, especially the message-based dialogue scenes.

Skipping exploration or rushing objectives can accidentally remove the entire trophy path.

Image credit: Supermassive Games / Via: YouTube – 100% Guides

Can you recover Suspect Acquitted trophy with chapter select?

Usually yes, but it depends on how the game stores personality progression.

Because the Playful trait carries across episodes, replaying only Episode 6 may not work. The safest solution is replaying from Episode 2 onward while following every required dialogue option carefully.

Creating backup saves before Episode 5 is strongly recommended.

Best strategy for a clean trophy run

The safest approach is to:

  • Always prioritize humorous dialogue during Williams-related scenes
  • Fully explore optional conversations
  • Read every message terminal
  • Avoid aggressive responses
  • Maintain the cooperative route with Anders

This keeps the Playful stat high enough for the sedation branch to appear consistently.


The Suspect Acquitted trophy in Directive 8020 is really a hidden personality-route achievement. By building Cooper’s Playful trait through multiple “Joke” responses, helping sedate Williams in Episode 5, and choosing “Stand Down” in Episode 6, you can safely unlock the trophy without losing the investigation route.

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