The practical way to macro Gems and Villain Coins in Anime Expeditions is to record a reliable TinyTask loop for Crow Hideout – Act 1 for Villain Coins and King’s Tomb – Act 1 / Frieren mastery farming for Gems, then replay it continuously with Auto Retry on and Auto Vote Start off.
This is an AFK repeat-clear macro: you record one clear that your account can already finish, then TinyTask repeats the same inputs. It is not an exploit, and it does not create unlimited currency from a broken menu.
- What the AFK repeat loop means in Anime Expeditions
- How to prepare for Macro farm in Anime Expeditions
- How to record the Crow Hideout and Frieren mastery loops in Anime Expeditions
- Cursed Immortal and no-Cursed setups
- Overnight loop stability
- Villain Coin income outside the macro
- Frequently Asked Questions
What the AFK repeat loop means in Anime Expeditions
The Villain Coin side uses Crow Hideout – Act 1 because it is short, repeatable, and easy to stabilize with fixed placements. Stage-clear rewards can keep looping as long as your team clears consistently and the playback returns to the same act screen.
The Gem side uses the Frieren mastery route around King’s Tomb – Act 1 / King’s Frieren – Act 1. Villain Hunt chests are different from these act clears: they are a daily-capped side source, while the TinyTask farm is built around repeating stage clears.
How to prepare for Macro farm in Anime Expeditions
Macro reliability comes from making every run look the same to TinyTask: same camera, same screen size, same starting position, same settings, and the same unit order. If you use a downloaded TinyTask file, it only lines up when your account matches the recorded setup closely enough.
| Setting | Value |
|---|---|
| TinyTask playback | Continuous Playback on; Always on Top on |
| Hotkeys | F8 to record and Print Screen to play in the demonstrated setup |
| Screen matching | Fullscreen, 1920×1080, Roblox sensitivity 0.2, mouse DPI 1600 |
| Camera | Fixed before recording; do not move it during the file |
| Villain Coin stage | Events -> Villain Invasion -> Crow Hideout – Act 1 (Hard) |
| Coin bonus prep | Puppet (Biker), Stone Alchemist (Boss), and other event-boosted units or skins; aim toward 100% Villain Coins bonus |
| Auto Retry | On |
| Auto Vote Start | Off |
| Auto Next | Off |
| Auto-Upgrade Placed Units | Off for the Unit Manager route below; on only for a separate full-auto route recorded around that toggle |
| Other auto toggles | Auto Skip Waves, Auto-Place Phantoms, and Auto Abilities on Placement on when your route uses them before recording |
How to record the Crow Hideout and Frieren mastery loops in Anime Expeditions
Record one clean clear from lobby setup through the end buffer, then replay the same TinyTask file with continuous playback.
STEP 1/28
Start recording the Crow Hideout route
Press your TinyTask record hotkey after your camera is fixed in Crow Hideout – Act 1, and include the full clear plus the return to the act lobby.

STEP 2/28
Pre-place Cursed Immortal
Place Cursed Immortal (Black Sun) near the edge with enough room that a tiny placement drift will not block the tile.

STEP 3/28
Start Crow Hideout – Act 1
Click Start Game after Cursed Immortal is down, keeping the camera in the exact same position.

STEP 4/28
Add Salmon Sorcerer
Pre-place Salmon Sorcerer (Grade 1) as the early slow/control unit before the first waves spread.

STEP 5/28
Place two Stone Alchemists
Drop two Stone Alchemists for the economy setup that feeds the Cursed Immortal upgrades.

STEP 6/28
Upgrade Placed Immortal
Open Unit Manager and start upgrading Cursed Immortal (Black Sun) instead of relying on Auto-Upgrade Placed Units for this route.

STEP 7/28
Add cleanup damage
Place your cleanup DPS slots, such as Elf Frieren (Unleashed), Dark Mage (Sovereign), and Crow (Black Fire), to catch enemies that survive the wave skipper.

STEP 8/28
Add the end buffer
After the clear, leave 10-15 seconds of dead time before stopping the recording so slower clears do not desync the loop.

STEP 9/28
Test the Crow Hideout file
Play the recorded file once before leaving it running, and keep the same sensitivity, DPI, resolution, camera, and placements if you reuse it.

STEP 10/28
Record the no-Cursed Crow Hideout route
Start the alternate file by pre-placing Salmon Sorcerer (Grade 1), then start the stage without Cursed Immortal.

STEP 11/28
Build the no-Cursed economy
Place Stone Alchemist, then add Elf Frieren (Unleashed) on the right where the placement has room to be slightly off.

STEP 12/28
Add slows and money units
Put Salmon Sorcerer (Grade 1) on the lane, add another Stone Alchemist, and fill DPS with units such as Dark Mage (Sovereign) and Crow (Black Fire).

STEP 13/28
Upgrade the no-Cursed team
Use Unit Manager to upgrade money units first, then raise Elf Frieren (Unleashed) and the rest of your damage dealers.

STEP 14/28
Buffer the no-Cursed clear
Leave a little dead time at the end because this version runs slower than the Cursed Immortal file.
STEP 15/28
Start the Frieren mastery recording
Fix the camera on the Frieren mastery route around King’s Tomb – Act 1, then press record before any placements.

STEP 16/28
Pre-place Stone Alchemist
Place Stone Alchemist before the start so the Gem route begins with economy already building.

STEP 17/28
Add Cursed Immortal for wave skip
Pre-place Cursed Immortal (Black Sun) in the stable lane spot, then start the game after both early placements are down.

STEP 18/28
Place Salmon Sorcerer
Add Salmon Sorcerer (Grade 1) for control, then open Unit Manager as the run starts moving.

STEP 19/28
Upgrade Placed Immortal once
Put the first upgrade into Cursed Immortal (Black Sun) so the wave-skip route starts carrying the clear.

STEP 20/28
Add more Stone Alchemists
Place two additional Stone Alchemists, then continue feeding upgrades into Cursed Immortal (Black Sun).

STEP 21/28
Place cleanup DPS
Add a damage unit, keep upgrading Cursed Immortal, and then place another cleanup unit once the economy catches up.

STEP 22/28
Wait before ending the Gem file
After the clear, let the macro sit for 5-10 seconds so small timing changes do not cut off the next loop.

STEP 23/28
Record the no-Cursed Gem route
Start a separate no-Cursed file with Stone Alchemist, then start the game and build around Elf Frieren (Unleashed).

STEP 24/28
Place the second Stone Alchemist
Add another Stone Alchemist before setting up Elf Frieren (Unleashed), since she is carrying the early damage in this version.

STEP 25/28
Add control and DPS
Place Salmon Sorcerer (Grade 1), another Stone Alchemist, Crow (Black Fire), and the rest of your DPS line.

STEP 26/28
Upgrade Frieren first
Use Unit Manager to upgrade everything, prioritizing Elf Frieren (Unleashed) because her early upgrades carry the starter damage.

STEP 27/28
Let the no-Cursed Gem run settle
Give the slower clear a few extra seconds before the loop restarts, aiming for a recording length that covers its normal variance.

STEP 28/28
Recheck TinyTask toggles
When reopening TinyTask, turn Continuous Playback and Always on Top back on before running the file overnight.

Use the Frieren mastery loop as a repeatable Gem clear, then calculate your hourly Gems from your own first successful run. Older mastery-stage routes quoted about 100 Gems per run, but that number belongs to pre-Update 0.5 farming and should not be used for current planning.
Video help
Cursed Immortal and no-Cursed setups
Cursed Immortal (Black Sun) is the faster version because wave skipping cuts the run by about 15 to 30 seconds. The no-Cursed route is still usable, but it needs a strong starter, stable slows, and enough damage to keep the clear time from drifting too far.
| Setup | Use |
|---|---|
| Cursed Immortal (Black Sun) | Fastest repeat clears; wave skipping saves about 15 to 30 seconds and reduces cleanup pressure. |
| No-Cursed starter route | Use with Elf Frieren (Unleashed), Stone Alchemist, Salmon Sorcerer (Grade 1), and enough DPS to clear under a stable timer. |
This is a reliability choice, not a tier list. If your no-Cursed clear swings too much from run to run, add more end buffer or strengthen the starter before trying to leave it overnight.
Overnight loop stability
Overnight failures usually come from state drift: a different lobby angle, a camera nudge, a missed placement tile, or a victory screen staying up while the next replay begins. Keep the file built around the same act screen and let Auto Retry return you to the same stage instead of pushing onward.
Auto Next breaks this kind of macro because the click path was recorded for one act, one lobby, and one start button position. Once the game advances to a different act, the rest of the playback is clicking the wrong UI.
Re-record the TinyTask file each night; the setup only takes about a minute and is more reliable than forcing an old camera angle to line up.
Villain Coin income outside the macro
The macro route farms Villain Invasion clears. Regular Crow Hideout acts pay about 500 Villain Coins per clear before bigger bonus math, and boosted Act 1 (Hard) clears around 5,250 Villain Coins should be treated as bonus-dependent, not the base payout.
Each clear can also build Crow Relics. Spending a Crow Relic on Crow Hideout – Crow can pay about 15,000 Villain Coins on a successful run, but matchmaking and team variance make it much less stable for a plain TinyTask replay.
Villain Hunt is the side source. Event bosses in non-competitive modes such as Story, Infinite, Challenge, and Mastery drop 5 Villain Chests each, up to 75 chests per day, and each chest can include 250 Villain Coins; Infinite Mode helps reach that cap faster because waves keep spawning bosses.
Frequently Asked Questions
Can I use an exact downloaded TinyTask file?
Yes, but treat it as a clone-only option. If the first replay misses placements or clicks the wrong menu, remake the file from your current lobby position instead of trying to run it overnight.
Do I need Cursed Immortal for this macro?
No. The no-Cursed versions switch the carry role to Elf Frieren (Unleashed) and extra DPS, but weak traits or delayed upgrades leave less margin for bad timing.
Why should Auto Vote Start be off?
Auto Vote Start can begin the stage before your pre-placement clicks have landed, which shifts the entire recording and makes later upgrade timings arrive too early.
Why does my macro break after a few runs?
Common signs are click drift: a unit lands one tile off, Unit Manager opens late, or the replay starts while a victory or lobby animation is still covering the next button.
Farm Villain Coins actually unlimited?
No. A long session is limited by completed clears, boosts, failed replays, server stability, and the capped Villain Hunt chest stream; the act-clear loop only pays while successful runs keep finishing.






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