What to know
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Empathy Eye Drops let you temporarily see from another entity’s perspective, essential for spotting invisible puppets in the gymnasium during the Wandering Puppets task.
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Obtain them by completing a side task for a girl near the gymnasium: find her diary in the garden and return it.
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Activate with T key (keyboard) or L1 (controller) after quick-equipping; they have a 30-second cooldown and aren’t consumed.
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Part of the broader Lonely Player commission in Illusion Town, active only between 20:00 and 06:00 in-game time.
Empathy Eye Drops stand out as an S-Rank Important item in Neverness to Everness, transforming how you tackle anomaly puzzles by borrowing others’ viewpoints. This guide breaks down acquisition during the Lonely Player commission and precise usage for success.
Key locations in Clement Academy

Clement Academy sprawls across outdoor tracks, basketball courts, a gymnasium, gardens, hallways, and multi-floor classrooms, all tied to the Lonely Player Anomaly Commission. Puppets spawn after setting in-game time to 20:00, with the gymnasium serving as the hub for Empathy Eye Drops—approach from side fences to bypass the front gate guard, navigate electrical equipment to enter stealthily, and hunt puppets across bleachers, stages, and looping rooms.

How to start Lonely Player commission
Track the Lonely Player anomaly on the map under Illusion Town, then teleport nearby. Advance time to 20:00 via the Time System menu, as puppets only appear at night. Enter Clement Academy from the sides to avoid ejection, and prepare by gathering prerequisites like Cheese the Camera for hallway puppets.
How to obtain Empathy Eye Drops
Talk to the girl near the gymnasium who lost her diary.

Head to the garden, locate the diary under a tree.

Return it to receive the drops.

This integrates into preliminary tasks before the main Wandering Puppets hunt.
How to equip and use Empathy Eye Drops
Hold T (keyboard) or L1 (controller) to select from inventory and assign to a Quick Equip slot. Activate the same way inside the gymnasium to switch perspectives.
Step 1: Enter the gymnasium
Approach the entrance, which appears blocked by an invisible wall. Attack the doorway to spawn the first puppet and gain access.

Step 2: Activate drops for first puppet
Equip and use Empathy Eye Drops.

The view shifts to reveal the puppet next to the net near the entrance—approach and invite it.
Step 3: Find second puppet
Use drops again; perspective shows it facing the large green door at the center. Attack to expose and invite.

Step 4: Locate third puppet
Climb the ladder on the left side, proceed to the path’s end—the drops highlight it there. Invite promptly.

Step 5: Spot fourth puppet
Drops reveal it on the stage, slightly to the left.

Move in and invite.
Step 6: Reveal final gymnasium puppet
Last use shows it near the entrance or volleyball ball in the corner. Attack, expose, and invite to clear the hide-and-seek.

Rewards from Lonely Player commission
Finishing all puppets, including gymnasium tasks with the drops, captures the Lonely Player anomaly
Advanced tips for puppet hunts
Save drops for gymnasium only, as perspectives cycle quickly—reapply every 30 seconds if needed. Befriend Peepy earlier via wall cracks for cup game aid, and secure Cheese the Camera from Occult Club Students for windy hallway puppets. Random final puppet spawns require drops for reliability; listen for footsteps in gardens.

Empathy Eye Drops in other commissions
Beyond Lonely Player, experiment in similar perspective puzzles like hide-and-seek anomalies—their non-consumable nature allows repeated use in extended sessions without repurchase.
Unlocking and wielding Empathy Eye Drops turns tricky commissions into straightforward wins, boosting your Hunter rank with solid rewards.