- What to know
-
Mouse P.I for Hire The Vanishing Act quest guide
- Starting the case with Wanda
- Investigating Bandel’s theater and greenroom
- Finding key to the greenroom, collect clues and leave theater
- Exploring the assistant’s apartment
- Solving the loft key puzzle and unlocking rewards
- Clearing enemies and gathering resources
- Navigating the subway section
- Meeting Betty and uncovering the next lead
- Returning to town and preparing for the next phase
- Finalizing the case using the crime wall
- Rewards and collectibles from this mission
What to know
- The Vanishing Act is the first major investigation case introducing core mechanics.
- You’ll learn clue collection, combat basics, and environment interaction.
- Exploration is key—many collectibles and secrets are hidden off the main path.
- The mission ends after solving the crime wall and unlocking the Opera House lead.
You begin Mouse: P.I. For Hire with a classic noir mystery—a magician disappearing mid-performance. This mission sets the tone for everything ahead, blending investigation, light puzzles, and combat encounters. As you progress, you’ll need to think like a detective while also surviving hostile encounters.
Mouse P.I for Hire The Vanishing Act quest guide
| Element | Details |
|---|---|
| Mission Type | Main Story Case |
| Objective | Investigate Steve Bandel’s disappearance |
| Key Locations | Theater, Apartment, Subway, Town Hub |
| Core Mechanics | Clue collection, combat, exploration |
| Rewards | Clues, collectibles, schematics |
| Unlocks | Next mission: Opera House |
Starting the case with Wanda
Step 1
Walk forward and speak to Wanda near her car to trigger the mission. She explains that magician Steve Bandel vanished during a live act, setting up your first case.

Step 2
Accept the fake “photo pass” from Wanda and present it to the guard. This allows you to enter the theater without resistance.
Investigating Bandel’s theater and greenroom
Step 3
Head right and crawl through a vent to access restricted areas. This introduces environmental navigation early on.
Step 4
Climb the ladder and retrieve the key from the water tank. Then use nearby switches to unlock stage access.

Step 5
Enter Bandel’s greenroom and collect key clues. You’ll find a book revealing an address and a poster photo, both essential for progressing.

Step 6
Search thoroughly for optional collectibles like newspapers. These are easy to miss but valuable for completion.
Finding key to the greenroom, collect clues and leave theater
Step 7
Exit the theater and prepare for your first real combat encounter. Enemies will ambush you immediately.

Step 8
Find the key in a sealed container inside the greenroom area, opposite to the police officer.

Step 9
Use the key to open the greenroom. Find a drawer to retrieve the clues.

Step 10
Save your progress at a typewriter before moving on. Frequent saving reduces frustration from unexpected fights.

Exploring the assistant’s apartment
Step 11
Fight through enemies outside the apartment and check the garage for loot. There may also be a safe containing optional rewards.

Step 12
Break windows to enter and navigate through the apartment. The game encourages destructible exploration.

Step 13
Look for hidden rooms and collectibles, including a baseball card. These are often tucked behind breakable walls.
Step 14
Identify “normal-looking” walls and destroy them using explosive barrels. Many secrets are hidden this way.

Solving the loft key puzzle and unlocking rewards
Step 15
Shoot a hidden explosive barrel behind a cracked wall to open a new path.
Step 16
Enter the bathroom and pick up the Loft Key. This is required to progress deeper.

Step 17
Unlock the loft door and collect a schematic. This introduces upgrade systems later in the game.
Clearing enemies and gathering resources
Step 18
Use environmental traps like dropping an anvil on enemies. This saves ammo and speeds up encounters.

Step 19
Handle outside enemies using explosive barrels for quick clears.
Step 20
Collect optional loot such as cash, healing bottles, and comic pages. These help sustain you for upcoming sections.
Step 21
Enter the subway and access restricted areas through staff doors.

Step 22
Crawl under pipes and interact with switches to unlock pathways.
Step 23
Break walls and windows to uncover hidden routes and loot.

Step 24
Prepare for combat when enemies arrive via the subway train. This is one of the mission’s more chaotic fights.
Step 25
Optional interactions include speaking with a janitor and collecting another schematic.
Meeting Betty and uncovering the next lead
Step 26
Reach the top-floor apartment and speak to Betty Deux-Fiddle. This scene provides major narrative clues.

Step 27
Learn that Bandel had enemies and identify the Stage Designer as your next lead. The mention of the “Big Mouse Party” adds intrigue to the case.

Step 28
Search the kitchen for an additional newspaper collectible.
Returning to town and preparing for the next phase
Step 29
Return to town and explore optional areas like the bar and shop. You can engage in mini-games or stock up on supplies.
Step 30
Check hidden areas such as the basement for extra collectibles. Exploration here is optional but rewarding.
Finalizing the case using the crime wall
Step 31
Get to the car.

Step 32
Return to your office and interact with the Crime Wall.

Step 33
Pin all collected clues to connect the investigation. This step is mandatory to progress.

Step 34
Unlock the next objective: the Opera House. This officially completes the mission.

Rewards and collectibles from this mission
This mission serves as a strong introduction to the detective gameplay loop, combining exploration, combat, and puzzle-solving in a compact but engaging way.
| Reward Type | Examples |
|---|---|
| Key Items | Loft Key, Clue Items |
| Collectibles | Baseball Cards, Newspapers |
| Resources | Cash, Healing Bottles |
| Upgrades | Schematics |
| Progression | Next mission unlocked |
By the time you complete it, you’ll understand how to track clues, use the environment strategically, and uncover hidden secrets. The transition to the Opera House also signals a deeper and more complex mystery ahead, making this opening case both a tutorial and a compelling narrative hook.