If you’re stuck at the “Get into Utility” objective during the Research Tests section in 007 First Light, the game expects you to complete a small puzzle sequence involving researchers, a Mimic Robot, and Bond’s E.S.P. gadget. The objective can be confusing because the game offers multiple solutions, but the robot method is one of the most straightforward ways to access the restricted Utility area.
| Objective | What You Need To Do |
|---|---|
| Gather research data | Speak with assistants and interact with test stations |
| Clear workstation | Distract the researcher using her computer |
| Access restricted area | Use the Mimic Robot to break through the glass |
| Disable door lock | Turn off the fuse box and use the E.S.P. gadget |
| Enter Utility | Open the door and continue the mission |
Research test area location
The puzzle takes place in the research laboratory section that appears before the Utility entrance during the “Wave of the Future” mission. This area contains several active experiments, researchers, and test stations. Bond must collect information from various assistants before the progression route becomes available. The Mimic Robot test station is the key area used in this method of reaching Utility.

How to get into Utility during the Research Tests
Step 1
Enter the research area and begin gathering information from the available research assistants. Interact with the different stations and complete the required conversations.

One of the interactions includes playing the piano alongside a robot, while others involve discussing topics such as kinetics and ongoing experiments. These conversations provide the information needed to advance the objective.
Step 2
Move toward the central workstation where the researcher is working.
You need to clear this area before proceeding. Interact with the nearby computer and alter the settings to distract the researcher. After investigating the issue, she will leave her station.

Step 3
Once the researcher leaves, approach the Mimic Robot near the counters.
This robot mirrors Bond’s movements. Position yourself so the robot follows your actions toward the large glass barrier separating you from the next section.

Step 4
Lead the Mimic Robot directly to the glass wall.
When positioned correctly, perform a punch action. Because the robot copies your movement, it will strike the glass and smash through the barrier, creating a path forward.

Step 5
After entering the newly accessible area, locate the small fuse box mounted on the wall.
Kick the box open and switch off the power. This disables part of the security mechanism protecting the Utility door.

Step 6
Equip Bond’s E.S.P. gadget by pressing right on the D-pad.
Look toward the second electrical box positioned near the Utility entrance.

Step 7
Use the E.S.P. gadget to target the box and activate the pry function.
On PlayStation, press R1 when prompted. Bond will open the panel and disable the remaining lock controls.

Step 8
With both security systems disabled, the Utility door will unlock.
Proceed through the entrance to continue the mission objectives.

Why players get stuck here
Many players become confused because the Utility entrance does not require a traditional keycard or password. Instead, progression is tied to completing specific research-related interactions and environmental puzzles. The Mimic Robot sequence is easy to overlook, especially if you focus solely on the locked door rather than the surrounding experiments. The game intentionally encourages spy-style problem solving rather than direct objective markers.

Utility access puzzle tips
Pay close attention to every research station before attempting to enter Utility. If the researcher refuses to leave her workstation, double-check that you’ve completed the required interactions first. Keep your E.S.P. gadget ready, as the final lock cannot be disabled through physical interaction alone. Also remember that 007 First Light often provides multiple solutions to objectives, so alternative methods may exist depending on your available gadgets.
The Utility puzzle serves as one of the game’s early examples of environmental problem-solving. By collecting research information, distracting the researcher, using the Mimic Robot to breach the glass wall, and disabling the door’s electrical systems with the E.S.P. gadget, you can successfully enter the Utility area and continue deeper into the facility.