- What to know
- The Trident appears to replace the Cyclops in Subnautica 2
- Early gameplay already shows working internal systems
- Flood control may introduce realistic submarine survival
- Oxygen systems suggest deeper survival gameplay
- The tractor beam could change deep-sea exploration
- Multiplayer could make the Trident far more interactive
- The Trident’s design is still temporary
- Comparing the Trident to the original Cyclops
What to know
- The Trident is an unreleased large submarine vehicle currently in early development for Subnautica 2.
- It appears designed as the spiritual successor to the Cyclops from the original Subnautica.
- Early builds already include flood control, oxygen systems, power consoles, and a tractor beam.
- Subnautica 2’s cooperative multiplayer could make the Trident far more interactive than previous vehicles.
As Subnautica 2 continues through Early Access development, players have started uncovering information about one of the game’s most ambitious upcoming vehicles: the Trident. While the submarine is not fully implemented yet, preview footage and in-game discoveries already show that Unknown Worlds is building something much larger and more mechanically complex than the smaller submersibles currently available.
The Trident is especially important because many longtime fans have been waiting for a true replacement for the legendary Cyclops submarine from the original game. Early details strongly suggest the Trident is intended to fill that role while expanding the survival and management systems far beyond what players experienced before.
Here is a quick overview of the Trident in Subnautica 2:
| Feature | Details |
|---|---|
| Vehicle Name | Trident |
| Current Status | Early development |
| Vehicle Type | Large submarine/mobile base |
| Comparable To | Cyclops from Subnautica |
| Multiplayer Support | Likely designed for co-op |
| Known Systems | Flood control, oxygen management, power consoles |
| Extra Utilities | Tractor beam, use station |
| Story References | Mentioned through in-game lore |
| Final Design Complete? | No |
The Trident appears to replace the Cyclops in Subnautica 2
The original Cyclops became one of the defining features of Subnautica because it acted as more than just transportation. It functioned as a portable survival base, long-distance exploration platform, storage hub, and emergency shelter all at once.
The Trident seems to be evolving that concept.

Subnautica 2 officially supports up to four-player co-op gameplay, according to the game’s Early Access details. Because of this, the Trident may become a shared mobile headquarters where multiple players manage different systems during deep-sea expeditions.
That immediately separates it from the single-player-focused Cyclops.
Early gameplay already shows working internal systems
Even though the submarine is unfinished, several mechanics are already visible in development footage.
Current observations include:
| Confirmed or Visible Feature | What It Suggests |
|---|---|
| Power consoles | Energy management systems |
| Flood control | Compartment flooding mechanics |
| Oxygen filters | Advanced life-support management |
| Tractor beam | Resource handling or object manipulation |
| Use station | Interactive internal operations |
These systems suggest the Trident will require active management instead of simply functioning like a large vehicle with health points.

That could make submarine exploration significantly more immersive and dangerous.
Flood control may introduce realistic submarine survival
One of the most interesting mechanics currently attached to the Trident is its flood control system.
This hints that the submarine may contain multiple compartments capable of flooding independently after taking damage. Instead of simply repairing hull integrity from outside the vehicle, players may need to manage emergencies from inside the submarine itself.

Possible gameplay systems include:
| Potential Flood Mechanic | Possible Effect |
|---|---|
| Hull breaches | Water entering rooms |
| Compartment sealing | Preventing total flooding |
| Internal repairs | Fixing damaged systems |
| Power rerouting | Maintaining functionality |
| Emergency management | Coordinating repairs in co-op |
If fully implemented, this would dramatically increase the tension during encounters with Leviathans or environmental hazards.
Subnautica has always focused heavily on atmosphere and vulnerability, and these mechanics fit perfectly within that design philosophy.
Oxygen systems suggest deeper survival gameplay
The Trident also includes visible oxygen and filter management systems, which could represent one of the biggest gameplay changes in the series.
In earlier Subnautica games, oxygen inside large vehicles was mostly automatic. The Trident appears to move toward a more realistic survival structure where breathable air itself becomes another resource to monitor.

This may become especially important during:
- Long-distance expeditions
- Multiplayer sessions
- Deep biome exploration
- Emergency situations after damage
- Extended power outages
The system could force players to carefully prepare before entering dangerous zones far from their bases.
The tractor beam could change deep-sea exploration
Another standout feature already visible is the tractor beam.
Although its full functionality remains unknown, it could become one of the vehicle’s most useful utilities. Large submarines traditionally struggle with precise item collection, especially in dangerous areas filled with hostile creatures.
The tractor beam may solve that problem.

Possible uses include:
| Tractor Beam Possibility | Gameplay Benefit |
|---|---|
| Pulling resources | Safer harvesting |
| Recovering cargo | Easier inventory retrieval |
| Moving debris | Environmental interaction |
| Object manipulation | Puzzle-solving potential |
| Deep-sea extraction | Reduced EVA risk |
If these mechanics are expanded further, the Trident may become ideal for large-scale resource gathering operations.
Multiplayer could make the Trident far more interactive
One major reason the Trident feels so promising is Subnautica 2’s multiplayer support. The game officially allows cooperative exploration with up to four players.
The Trident’s multiple stations and management systems strongly imply cooperative gameplay roles.

Possible team responsibilities may include:
| Crew Role | Likely Responsibility |
|---|---|
| Pilot | Navigation |
| Engineer | Repairs and power |
| Systems Operator | Oxygen and flooding |
| Resource Handler | Tractor beam operations |
| Scout | External exploration |
This setup could transform the vehicle into a true co-op submarine experience rather than just a large transport system.
The Trident’s design is still temporary
Players should remember that the currently visible Trident model is unfinished.
The existing build reportedly includes simple placeholder geometry, temporary textures, and a very rough internal structure. At the moment, the submarine features visible side portholes and a basic shell design, but developers are expected to heavily revise the final appearance.
Unknown Worlds has already confirmed that Subnautica 2 will continue evolving throughout Early Access with new features, vehicles, creatures, and systems being added over time.
That means almost every visible aspect of the Trident could still change.
Comparing the Trident to the original Cyclops
| System | Cyclops | Trident (Current Information) |
|---|---|---|
| Mobile Base | Yes | Likely |
| Multiplayer Focus | No | Yes |
| Flood Systems | Limited | Advanced potential |
| Oxygen Management | Basic | More detailed |
| Tractor Beam | No | Yes |
| Crew Stations | Minimal | Multiple visible systems |
| Development Status | Finished | Early Access |
The Trident appears designed to modernize and expand the Cyclops concept rather than merely recreate it.
The existence of the Trident is reportedly discoverable through story-related details already present in the game.
While the narrative significance remains unclear, this suggests the vehicle may eventually become part of major progression milestones rather than simply being an optional unlock.
Subnautica games traditionally tie exploration vehicles directly into progression pacing, especially when accessing deeper or more dangerous regions.
The Trident could eventually become essential for reaching late-game biomes.