To raise both your Maximum Yen capacity and your Yen generation in Anime Squadron, open the Perks menu on the left-side UI and spend Gold on the Maximum Yen and Yen Generation perks — permanent, account-wide upgrades that reportedly carry into every round, including Story, Raids and other modes.
If you have been hunting for a pet, a piece of gear, a map upgrade or a Sheckles shop to fix your Yen problems in Anime Squadron, that is the wrong tree — none of those touch it. The whole thing lives in one place: the Perks menu, paid for with Gold. The important part to understand up front is that there are two separate perks doing two different jobs. One raises the ceiling on how much Yen you can hold, and the other raises how fast Yen comes in, so which one you buy depends on which problem you actually have.
- How to upgrade Maximum Yen and Yen Generation in the Perks menu
- What the Maximum Yen perk does and what each level costs
- What the Yen Generation perk does and what each level costs
- Which perk to buy first and why it depends on your bottleneck
- Common mistakes with Yen upgrades to avoid
- Where to go next for Gold, upgrade order and high-cost units
- Frequently Asked Questions
Load into Anime Squadron
Start the game until your roster of units is on screen and you are in a round.
Open the Perks menu
Click Perks on the left-side UI to bring up the upgrade panel.
Select a unit
Pick the unit you want to look at so the Perks panel is in focus before you spend.
Choose Maximum Yen and Yen Generation
The two perks sit together here — Maximum Yen raises your cap and Yen Generation raises your income.
Upgrade both perks
You can buy both back-to-back in one sitting; each click spends the listed Gold.
Check the first-level cost
The opening levels land around 500 Gold for Max Yen and roughly +15 Yen/second for generation.
If you keep getting locked out of expensive units, pour Gold into Maximum Yen first, then circle back for Yen Generation once your cap is comfortable.
Video help
What the Maximum Yen perk does and what each level costs
The Maximum Yen perk raises the highest amount of Yen you can hold and build up during a round. That ceiling matters the moment you want to field something pricey — high-cost units can run well past 500 Yen, and players point to units costing as much as a reported 2,000 Yen as the reason to lift the cap. If your Max Yen is too low, you simply cannot bank enough to deploy them, no matter how fast your income is.
The tier list below is what early players report, scaling at +0.5K Max Yen per level with the Gold cost climbing by the same +0.5K each step. Treat these exact figures as single-sourced — only the first level (about 500 Gold) is loosely echoed in-game, so the higher tiers are worth confirming yourself.
| Level | Gold Cost | Max Yen Increase |
|---|---|---|
| 1 | 500 | +500 |
| 2 | 1,000 | +1,000 |
| 3 | 1,500 | +1,500 |
| 4 | 2,000 | +2,000 |
| 5 | 2,500 | +2,500 |
| 6 | 3,000 | +3,000 |
What the Yen Generation perk does and what each level costs
Where Max Yen sets the ceiling, Yen Generation controls the flow — it boosts how much Yen you earn per second while a round is running. That is the perk you lean on when you need to level a unit mid-fight, or when your front line is dying and you are trying to rebuild fast enough to put something back down. More income per second means less time sitting helpless between deployments.
The scaling adds roughly +15 Yen/second per level. As with the cap perk, these numbers are single-sourced; the in-game footage only loosely backs up the ~+15/second first step and an upgrade landing somewhere around +30, so read the table as a guide rather than gospel.
| Level | Gold Cost | Yen per Second |
|---|---|---|
| 1 | 750 | +15 |
| 2 | 1,500 | +30 |
| 3 | 2,250 | +45 |
| 4 | 3,000 | +60 |
| 5 | 3,750 | +75 |
| 6 | 4,500 | +90 |
Which perk to buy first and why it depends on your bottleneck
There is no single correct order — it comes down to what is actually stopping you. If your problem is that you keep saving up and still cannot afford or deploy the expensive units you want, that is a ceiling problem, and Maximum Yen is the fix. Raise the cap first so the Yen you earn has somewhere to go, then come back for Yen Generation so you fill that larger pool faster.
Flip it the other way only if your cap is already fine and you are just bleeding out mid-round, waiting on income to redeploy. In that case generation is the bottleneck and deserves the early Gold. The point is to read your own runs: whichever wall you keep hitting is the perk to upgrade next.
Common mistakes with Yen upgrades to avoid
The biggest trap is confusing the two perks — treating the storage cap like it boosts income and dumping Gold into the wrong one first. The other recurring mistake is letting Yen sit pinned at your cap, which quietly wastes everything you earn past that point instead of putting it to work. And do not assume this behaves like Grow a Garden 2 and its Sheckles economy — that is a different game with a different system entirely, and none of its rules carry over here.
Where to go next for Gold, upgrade order and high-cost units
Once both perks are rolling, the natural follow-ups are finding more Gold to feed them, planning your spending past the top levels, and deciding which expensive units are worth saving a raised Max Yen cap for. Free Gold typically comes from codes, so keep an eye on the game’s official channels for active ones rather than trusting any code string you cannot verify. For the best long-term upgrade order and the specific high-cost units worth chasing, check what each unit actually costs in your own game before committing Gold — those exact names and prices are still settling, so confirm them in-game rather than locking in a list early.
Frequently Asked Questions
Do the Maximum Yen and Yen Generation perks carry over between rounds and modes?
They are reported to be permanent, account-wide upgrades that apply whenever you start a round — Story, Raids and other modes included — rather than something you re-buy each match. This persistence is single-sourced and not yet widely confirmed, but it lines up with how the Perks menu presents them.
Should I upgrade Maximum Yen or Yen Generation first?
If you keep being unable to afford or deploy expensive units, raise Maximum Yen first to lift the ceiling, then invest in Yen Generation. If your cap is already comfortable and you are just short on income mid-round, do the reverse. It is a judgment call based on your bottleneck, not a fixed rule.
What currency pays for these perks — Yen, Gold, Robux or Sheckles?
Both perks are bought with Gold. They are not paid for in Yen, and despite some cross-game confusion, Sheckles do not apply to Anime Squadron at all. No Robux cost is listed for these specific upgrades in any available source.
Is there a way to get free Gold to afford these upgrades faster?
The usual route to free Gold is redeemable codes. Active codes rotate, so watch the game’s official channels for current ones rather than relying on an old or unverified string — entering a stale code does nothing.