To spot anomalies in Animal Hospital Anomaly, inspect each visitor’s face and body for unnatural features, compare them against their file photo, watch how they move, and scan the CCTV feeds — then reject anything that doesn’t match at the window before it gets inside.
Treating animals is only half the job in Animal Hospital Anomaly from Roblox. The shift gets dangerous when a fake patient — often called a skinwalker — slips up to the check-in window pretending to be a normal visitor, and your real task is catching it before it gets inside. Most anomalies leave clues if you know where to look, and the trick is to slow down and run the same short check on every single client instead of trusting a quick glance.
Which signs mark a fake patient, and where each one shows up
The tells split cleanly by where they appear, and that matters because a visitor who looks perfectly normal at the window can still be obviously wrong on camera. Work the same order every time: look at the face and body first, glance at the CCTV feeds, then check the file photo if you’re still unsure.
In person, the loudest giveaways are the face. Large black or hollow eyes, a third eye, abnormally sharp or human-like teeth, a fixed wide grin, stretched limbs, or a body that’s void-black all read as anomalies you can reject on sight — no tools needed. Strange facial expressions, unnatural posture, and visible twitching count too. If a visitor looks noticeably different from an ordinary client, treat that as your answer.

On CCTV is where the subtle ones surface. Some patients look fine at the desk but show their true form on the security feed: a black box over the eyes, heavily distorted or stretched limbs, a fully blacked-out body, twitching, a distorted jaw, or — the easy one to miss — different ears, nose, or mouth than the patient standing in front of you. Watch for one staring directly into the camera, and for a dark figure that spawns inside the check-in booth. Don’t linger on the staring/zoom-in anomaly, because looking too long drains Sanity.

In the photo, deformities sometimes only appear once you check the file image. Reject an incorrect photo where the features don’t match the real patient, a static photo covered in grain, or a cursed photo with bloodshot eyes and a grin. Cursed photos cost Sanity just to view, so confirm and move on rather than staring. And keep in mind a single patient can carry more than one of these signs, so one clean check doesn’t rule out the others.
| Tell / sign | Where you see it (in person / CCTV / photo) | Correct response |
|---|---|---|
| Large black or hollow eyes | In person + CCTV | Reject at the window with the red shutter |
| Three eyes | In person | Reject at the window |
| Sharp or human-like teeth, distorted jaw | In person + CCTV | Reject at the window |
| Wide fixed grin | In person | Reject at the window |
| Stretched / distorted limbs | In person + CCTV | Reject at the window |
| Void-black body | In person + CCTV | Reject at the window |
| Twitching / unnatural movement | In person + CCTV | Reject at the window |
| Wrong ears, nose, or mouth vs. the live patient | CCTV | Reject at the window |
| Black box over the eyes | CCTV | Reject at the window |
| Staring directly at the camera | CCTV | Reject; don’t keep watching (Sanity drain) |
| Dark figure in the check-in booth | CCTV | Treat as an anomaly and reject |
| Incorrect photo (features don’t match) | Photo | Reject at the window |
| Static photo (grain effect) | Photo | Reject at the window |
| Cursed photo (bloodshot eyes, grin) | Photo | Reject; don’t linger (Sanity drain) |
Run all three checks — face, then CCTV, then photo — before you press the shutter. Several skinwalkers look completely normal at the desk and only reveal wrong ears, a black box over the eyes, or stretched limbs on camera, so a face-only check is how most players let one through.
Video help
Special-case threats that ignore the reject-at-window rule
A handful of anomalies won’t go away if you just slam the shutter, and a few will punish the instinct to reject or shoot. These are the ones that catch experienced players off guard, so it’s worth knowing the specific response for each.
The knocking anomaly appears outside and taps on the glass. The mistake here is treating it like a normal visitor — you can’t simply reject it. You have to scold it first before taking further action. Scolding burns energy, which is one more reason to keep your stamina topped up across the shift. Then there’s the giant eye / ceiling monster that can appear above you: don’t look directly up. Keep your camera angled slightly downward and you can keep working without triggering an attack. The same “don’t stare” logic applies to ceiling jump-scare entities in general — backing away beats gawking, since a jump scare reportedly costs somewhere around 20 Sanity (treat that as an approximate figure, not an exact value).

Inside the wards, the counters are specific and version-dependent, so think of them as the reported method rather than a guarantee. For the bed monster — tentacles emerging from a patient’s bed — the reported fix is maple syrup to clear it safely; never shoot or tase the tentacles, because that kills the patient instantly. A headbanger patient hitting their own head is handled with coffee, and stopping it any other way reportedly causes a big Sanity hit. If a skinwalker is already inside, the reported approach is to use the taser next to the cameras, a bought gun, or a spare taser and attack with M1; if you’re unarmed, hold E from behind while it’s busy with a patient, or spam E if it grabs you — though that escape costs Sanity too.
One workflow signal helps you triage all of this: if the hospital monitor starts flickering and no new clients are arriving, that usually means you should focus on treating the remaining patients instead of waiting at the window for arrivals that aren’t coming.
What looks scary but isn’t, and the mistakes that get you killed
Not every odd thing on a shift is a threat, and wasting attention on the harmless stuff is how the real anomalies slip by. Rats moving around the hospital are harmless — new players burn time worrying about them when they should be watching the window and the feeds.
The fatal errors cluster around shortcuts and bad reflexes. Relying on face checks only lets camera-only forms through. Skipping the photo compare misses subtle mismatches that are the whole point of some anomalies. Staring at ceiling entities, the camera-zoom figure, or cursed photos drains Sanity instead of helping you. Shooting or tasing the bed monster’s tentacles kills the patient on the spot. And plain hesitation — not slamming the shutter on an obvious anomaly — is enough to lose a run on its own. Remember too that one anomaly sign doesn’t cancel out another, so finding a clean photo isn’t a reason to skip the CCTV.
Keeping Sanity and stamina up across a shift
Spotting anomalies only matters if you can keep doing it, and two meters decide that. Scolding and processing visitors consume energy, so keeping stamina high means you can still handle the knocking anomaly and the busy stretches late in a shift. Sanity is the harder limit — if it hits 0, the run ends, and cursed photos, jump scares, and staring at the wrong things all chip it away.
The reported restores are coffee and chocolate, which bring Sanity back so you can finish out the shift. Item prices aren’t reliably documented and may change between updates, so it’s worth checking current costs in your own shop rather than counting on a fixed number.
Frequently Asked Questions
Does Shift 1 ever have anomalies, or is it always a safe herbs and eyedrops shift?
There’s an unverified claim floating around that Shift 1 never has anomalies and is always a plain herbs-or-eyedrops shift, but that hasn’t been confirmed in-game, so don’t bank on it. Run your normal checks from the very first visitor regardless — it costs you nothing if the shift really is safe, and it saves the run if it isn’t.
What do I do if an anomaly gets past the window and inside the hospital?
The reported response is to grab the taser next to the cameras, a bought gun, or a spare taser and hit it with M1. If you have no weapon, hold E from behind while it’s attacking a patient, or spam E if it grabs you directly — just expect to lose some Sanity escaping that way.
How do I handle the knocking anomaly that taps on the glass?
Don’t try to reject it like a normal visitor. You have to scold it first, then act. Scolding uses energy, so it’s a good reason to keep your stamina from running low earlier in the shift.
What happens if my Sanity reaches 0?
The run ends. Sanity drains from jump scares, cursed photos, and staring at anomalies you should be backing away from, so manage it actively — coffee and chocolate are the reported ways to restore it.
Are the rats moving around the hospital dangerous?
No. Rats are harmless. They’re a common distraction for new players — ignore them and keep your attention on the window, the photo, and the CCTV feeds.