Learn how to play Fears to Fathom: Scratch Creek in co-op, start the chapter with a second player, choose roles, load the trailer, and avoid early soft-locks.
Fears to Fathom: Scratch Creek throws a curveball the moment you boot it up: the menu hints at playing together, and it turns out the chapter simply won’t run on its own. You need a second person before the story will even begin, and from there it plays out as a two-hander where one of you is Marcus and the other is Tessa. Here’s how to get a session going and survive the moving-day opening.
Scratch Creek is the first Fears to Fathom chapter built for co-op — you and a friend each start a new game to play it together, because it won’t load solo.
What you need first
How to play Fears to Fathom: Scratch Creek in co-op
STEP 1/7
Both players hit New Game
Scratch Creek only loads in co-op, so you and your partner each select New Game from the menu.

STEP 2/7
Pick Marcus or Tessa
At the character screen, choose one of the two roles so one of you plays Marcus and the other plays Tessa.

STEP 3/7
Load the heavy stuff first
Move the couch, TV, and hallway boxes into the trailer first to keep the weight balanced.

STEP 4/7
Throw items to load faster
Instead of carrying each piece, throw furniture straight into the trailer to speed the whole job up.

STEP 5/7
Close and hitch the trailer
Shut the trailer door, then hitch it to the car before you try to pull away.

STEP 6/7
Grab every missed item
If the game warns you missed loading something, click around and collect it — the suitcase and a stray toaster are easy to leave behind.

STEP 7/7
Follow the GPS directions
Once you’re driving, watch the GPS and take each exit it calls out.

Loading the trailer without soft-locking
The opening chore is a moving job, and it’s where co-op actually shines. One player can keep hauling while the other throws boxes in, and once you realize you can just chuck items into the trailer the pace jumps massively. Knocking out the heavy pieces — couch, TV, the boxes in the hall — first keeps everything balanced for the lighter stuff later.
Watch for the game telling you that you missed loading some of your stuff. That message is your cue to go back and click everything in the house and garage until the prompt clears. Leaving a single item behind can wall you off from leaving — the players here nearly trapped themselves by forgetting the suitcase in the garage, and a toaster was the last missing piece on another pass. When stuff is in the wrong spot, you’ll sometimes get a converse prompt to talk things over with your partner.
What the drive turns into
After you hitch up and pull out, the GPS feeds you exits and reroutes while the conversation between Marcus and Tessa keeps rolling. It stays mundane right up until the car starts struggling on a hill, the engine runs hot, and a light appears on the dash — a coolant leak that eventually strands you in the middle of nowhere.
From there it becomes a hunt for help: a dried-out gas station, a mechanic who sends you down the road to Bill’s place, and finally a bed and breakfast up a trail you’re warned never to step off. The ending is a flat-out escape — back through the keep out door, into the tunnels lined with coffins, hiding to dodge the people chasing you, and sprinting for the gate before the car gives out one last time.
Throw furniture into the trailer instead of carrying each item one at a time — it’s by far the fastest way through the moving-day opening.
Frequently Asked Questions
Is Fears to Fathom: Scratch Creek multiplayer?
Yes. Scratch Creek is the first chapter in the series set up for co-op, and the menu points you toward playing it together with a friend.
Can you play Scratch Creek solo?
It doesn’t appear so — the chapter wouldn’t actually start until a second player joined, so you need someone to play it with.
How do you load the moving trailer faster?
Throw the items straight into the trailer rather than carrying them. It’s noticeably quicker, especially with two of you working at once.
What happens if you leave an item behind?
The game tells you that you missed loading some of your stuff, and you have to go back and grab it. Forgetting the suitcase in the garage nearly soft-locked the run, so collect everything before you drive off.