If you’re trying to earn the Always Have an Exit Plan trophy in 007 First Light, you’ll need to think like a spy rather than relying on the standard dialogue choices. The trophy requires you to use a gadget to get out of a confrontation with a civilian after being spotted in a restricted area.
| Requirement | Details |
|---|---|
| Trophy | Always Have an Exit Plan |
| Game | 007 First Light |
| Chapter | Chapter 8 – All the Time in the World |
| Checkpoint | 3rd Checkpoint |
| NPC Involved | Maid/Civilian |
| Required Gadget | Q-Watch |
| Method | Distract the civilian with a dart |
| Missable | No, can be replayed via checkpoint |
Where to unlock the trophy
The easiest and most reliable place to unlock this trophy is during Chapter 8: All the Time in the World. Load the third checkpoint and proceed until you reach a Staff Only restricted area.

As you move through the restricted section, a maid will eventually spot you. This triggers a confrontation where the game normally presents dialogue choices.
How to unlock Always Have an Exit Plan
Load Chapter 8 – All the Time in the World and select the third checkpoint. Progress through the level until you enter a restricted Staff Only area.

Allow the maid to notice your presence. Once she spots you, the confrontation sequence will begin. Do not select either of the standard dialogue options such as Comply or Bluff.

Open your gadget wheel and equip the Q-Watch. Aim at a nearby distraction point and fire a distraction dart. On PlayStation controls, hold L1 and press Circle to use the gadget. The maid will investigate the distraction, allowing you to avoid the normal confrontation sequence.

The Always Have an Exit Plan trophy should unlock immediately after successfully escaping the encounter using the gadget.
Why the trophy may not unlock
If the trophy does not appear, the most common reason is selecting one of the dialogue choices before using the gadget. Make sure you trigger the civilian encounter and immediately use the Q-Watch distraction instead of choosing Comply or Bluff.

Another issue can occur if the dart does not create a valid distraction. Try aiming at an object or location that the maid can clearly investigate.
| Reward | Type |
|---|---|
| Always Have an Exit Plan | Trophy/Achievement |
| Progress Toward Completion | Trophy Collection |
| Additional XP | None |
The Always Have an Exit Plan trophy is one of the game’s simpler achievements, but it highlights an important stealth mechanic. Rather than talking your way out of trouble, you use Bond’s gadgets to create an opening and escape detection. By replaying the third checkpoint of Chapter 8: All the Time in the World and distracting the maid with the Q-Watch, you can unlock the trophy in less than a minute.