What to know
- StarRupture features four selectable classes: Biologist, Scientist, Engineer, and Soldier, each tied to unique convict backstories.
- Classes are purely cosmetic, providing no stats, skills, or advantages—gameplay remains identical across choices.
- You pick a class at session start but can change anytime via character selection, mainly altering voice lines and appearance.
- Ideal for immersion in this factory-building survival game, where progression relies on skills like combat and crafting, not class.
In StarRupture, the class system is purely for cosmetic purposes. While classes don't alter mechanics, choosing one enhances your role-playing as you harvest meteorites, manage power, and survive waves. You can experiment with them to find the voice and look that fits your playstyle best.
| Aspect | Details |
|---|---|
| Total Classes | 4 |
| Gameplay Impact | None (cosmetic only) |
| Switchable? | Yes, anytime in sessions |
| Key Difference | Voices, appearance, backstory |
| Best For | Immersion in survival/factory loop |
Meet the four classes
Each class embodies a convict with specialized lore, drawing from real-world expertise to flavor your planetary colonization. You select them at launch, hearing their unique voice during tutorials on base cores, habitats, and automation. No balance issues exist since differences stay surface-level.
- Biologist: Focuses on planetary life research, perfect if you enjoy scanning flora and fauna during exploration.

- Scientist (P0212 – Chris Bonnet): Quantum physicist and astrophysicist lacking social skills; suits theory-driven players documenting Arcadia-7.

- Engineer (E4101 – Maeve Caliente): Family-distant tinkerer; immerses you in crafting printers, smelters, and drone rails.

- Soldier (S8466 – Han Nergui): Combat veteran excelling in close-quarters; great for rupture event defenses and crowd control fantasies.

How classes fit playstyle
Pick from the classes based on backstory resonance since mechanics like skill trees (combat, crafting, movement) progress universally via experience. Solo players might lean Soldier for gritty narration during early ore harvesting, while co-op favors Engineer voices for factory banter. Experiment early—post-tutorial, swap to match your base-building mood.
Progression beyond classes
True depth lies in shared stats viewable via Tab: boost via survival actions, not class. Combat levels from fighting fauna, crafting from production lines, movement from exploration. Pair with LEM modules for personalization, ignoring class for optimal factories and rupture survival.

Rewards from class immersion
No direct loot tables tie to classes, but role-playing boosts engagement leading to faster unlocks like schematics via corporation rep.
| Reward Type | Benefit | How Gained |
|---|---|---|
| Voice Variety | Unique dialogue tracks | Session start selection |
| Appearance | Distinct models / gender options | Any class swap |
| Backstory Lore | Criminal sheets for RP | Tutorial readout |
| Flexibility | Full gameplay access | All classes equal |
| Skill Synergy (Indirect) | Motivates stat grinding | Playstyle preference |
Embrace StarRupture's classes for flavorful survival without commitment—you control the real power through automation and exploration, swapping personas as ruptures rage.
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