What to know
- High Halls forms the elevated, silk-veiled upper reaches of the Citadel in Hollow Knight: Silksong, teeming with conductor enemies and intricate platforming.
- The secret room demands double jump and cart manipulation to access, located in a dimly lit chamber off the main path.
- Cutting the massive silk bundle inside triggers enemy despawns and a completion chime, hinting at deeper environmental shifts.
- Rewards include deactivated silk-stealing machines across the area, simplifying boss melodies and exploration.
You step into High Halls as Hornet, the needle-sharp warrior, ascending through the Citadel's labyrinthine spires where silk drapes like forgotten veils and conductors hum with mechanical menace. This late-game zone pulses with verticality and peril, but tucked away lies a secret room that rewards your curiosity with more than just a fleeting thrill—it alters the very rhythm of your journey through Pharloom.
High Halls Secret Room location and map: How to get to it

Step 1:
High Halls sprawls across the Citadel's top-left expanse, a maze of elevated walkways and echoing domes accessible after conquering the Whispering Vaults.
Step 2:
You arrive via a dome in the upper left, but the secret room hides deeper, demanding you weave leftward from the fast travel bench, then upward and left again into a shadowed alcove.
Step 3:
Expect patrols of silk-wielding foes; their projectiles arc unpredictably, so dash low and strike from shadows to conserve silk for your tools.
Use Clawline to reach the secret room in High Halls

Step 1:
This path connects subtly to the Choral Chambers below, but veer not toward the main descent—instead, seek the unassuming dark room with a lone movable cart.
Step 2:
It's here, amid the hush, that the real test begins. You'll need your double jump upgrade, acquired earlier in the Cogwork Core, to leap beyond obvious ledges.
Step 3:
Push the cart deliberately: position it centrally beneath a narrow ceiling gap, mount it for height, and propel upward into the concealed space. The air thickens with spectral whispers as you breach the veil.
Manipulating carts to sever the silk heart
Once inside, the room will look like a ghostly sanctum, brimming with ethereal wisps and a colossal silk bundle that are suspended like a beating core. Ghosts flit about, harmless but disorienting—their presence amps the tension, urging quick action. Your goal: reach the ceiling's tangle of threads.
Here's how you unravel it step by step:
Step 1:
Clear the floor: Dispatch any lingering conductor remnants with precise needle throws; they crumble to geo fragments, netting you around 50 rosaries for upgrades.

Step 2:
Position the cart: Roll it to the room's midpoint, aligning it under the densest silk overhang—misplace it, and you'll plummet back to the entrance.

Step 3:
Launch and latch: Double jump onto the cart, then chain a wall cling to the left side for momentum. Release into a mid-air dash toward the bundle.

Step 4:
Strike true: Hoverbind your needle to the silk mass; it quivers, then bursts in a cascade of strands. Enemies across the room—and beyond—dissipate in a puff, accompanied by a resonant chime that echoes like a cleared melody.

This isn't mere decoration; the act reprograms the zone's hazards. Silk-stealing machines, those floating nuisances that siphon your health mid-leap, now lie dormant. Players report this shift eases the upper halls' melody battles, where waves of foes once overwhelmed—now, you face cleaner arenas for chaining combos.
High Halls Secret Room reward: Unlocking deeper boons with simple keys nearby

Proximity to this chamber tempts further secrets. Just east of the Ventrica station bench, platforms tease a locked door—stock a simple Key from Pebb's shop in Bone Bottom or loot one from Sinner's Road's hidden floors. Inside awaits a trove: 200 rosaries, a Wanderer's Crest for enhanced traversal, and whispers of the Green Prince questline, which ties into Pharloom's overarching lore.
| Secret Element | Location Details | Key Requirement | Primary Reward |
|---|---|---|---|
| Silk Bundle Chamber | Dark room, left-up-left from bench; cart push + double jump | None (skill-based) | Deactivated machines; easier melody fights |
| Locked East Door | Platforms above Ventrica bench | 1 Simple Key | 200 Rosaries; Wanderer's Crest; quest advancement |
| Ghostly Attic | Ceiling gap post-silk cut | None | 70 Rosaries; map fragment for Choral Chambers |
These finds aren't isolated; they layer High Halls' challenges, turning a grueling climb into a symphony of discovery. Community forums buzz with tales of missed carts leading to hours of backtracking, but you, ever vigilant, press on.
The secret room in High Halls is a great adventure, truly!
High Halls embodies Silksong's ethos: every shadow conceals a thread to pull, transforming frustration into mastery. The secret room doesn't shower you in masks or relics—its gift is subtlety, a quieter path through the Citadel's crescendo. As you emerge, silk strands trailing from your needle, consider how these moments echo Hornet's arc: precision over power, revelation through persistence.
You've pierced High Halls' secret now, Hornet's silhouette sharper against the glow. These hidden layers don't just reward—they redefine the ascent, reminding you that Pharloom's true melody hums in the uncharted. Swing onward; greater veils await.
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