Races act as your character’s innate genetic perks, offering boosts to stats like speed, health, stamina, mining efficiency, combat damage, and even unique abilities such as burn chances or dodge effects. Every race belongs to a rarity tier - from Common to Mythical, and rarer races come with stronger perks but lower roll chances. If you don’t like your starting race, you can change it later by using Reroll Spins.
Early in the game, the easiest way to reroll is by speaking with Sensei Moro, an NPC found in the starter area who provides access to the Race Reroll menu.

How to change your Race in The Forge
From the starting village, look for Sensei Moro near the training grounds and approach him to interact using E.

Once the menu opens, select the Reroll Race option. You can then spend any Reroll Spins you’ve earned through progression or redeemed from codes to roll for a new race. After spinning, simply accept the race you receive, or roll again if you still have extra spins available.
Screen recording by: NerdsChalk
All Races & their Stats
Below you can find the list of all Races in The Forge:
1 - Common
Human (25%)
- Blessed: +3% Luck
- +3% Extra XP
2 - Uncommon
Elf (15%)
- +7% Luck
- +15% Stamina
- +5% Height
Zombie (14%)
- +2% HP regen every 5s
- -25% Max HP
- 15% chance to convert incoming damage into healing
3 - Rare
Goblin (10.5%)
- +15% Movement Speed
- +10% Dagger Attack Speed
- -15% Health & Size
- +12% Shop Discount
Undead (9%)
- Restore to 50% HP when dropping to 10% HP (5 min cooldown)
- -12% Max Health
- Reflect 10% incoming damage
Orc (8%)
- +10% Physical Damage
- +15% Health
- +10% Size
- -10% Movement Speed & Stamina
4 - Epic
Dwarf (7%)
- +15% Mining
- +5% Forging
- +20% chance to deal +50% extra damage to rocks
- -20% Height
- -5% Movement Speed
Shadow (6%)
- 15% chance to dodge attacks
- +10% Attack Speed
- +15% Movement Speed
- +5% Physical Damage
- +10% Stamina
- -10% Health
5 - Legendary
Minotaur (1.75%)
- Rage Mode under 50% HP: +30% Speed & +30% Physical Damage
- +20% Health
- +10% Height
- -10% Stamina & Speed
Dragonborn (1.5%)
- +12% Physical Damage
- 40% chance to burn enemies (30% weapon dmg/sec for 3s)
- +20% Health
- +10% Height
Golem (1.25%)
- +15% Heavy Weapon Attack Speed
- +30% Health & Size
- -10% Movement Speed
- 50% chance to reduce incoming damage by 25%
6 - Mythical
Angel (0.5%)
- Infinite Stamina below 20% HP
- +50% Dash Distance
- +15% iFrames
- +20% Speed & Stamina
- +25% Jump
- -20% Dash Cooldown
- +30% Luck
- 50% chance to deal extra physical damage on hit
Demon (0.5%)
- Dash teleport with 20% Hellfire Circle proc
- +20% Speed
- +20% Attack Speed
- +20% Fire Damage
- +20% Physical Damage
- +30% Height & +10% Body Size
- Aura DoT (10% weapon dmg/sec)
- 25% chance to burn the attacker when hit
Races in The Forge play a major role in shaping your early-game power, but you’re never locked into one forever. As you progress, earn more spins, and understand each race’s strengths, you can reroll through Sensei Moro anytime to tailor your build to your preferred combat style.
We appreciate you taking the time to read this 'Races in The Forge' guide. Let us know what you think below, and don’t hesitate to ask for help with anything unclear.
Discussion