If you’re playing Where Winds Meet, these walkthroughs and guides are to help you progress with ease. They help you navigate through the main story, tackle side quests, optimise builds, and explore the expansive world.
Find all walkthroughs and guides of Where Winds Meet in this guide.
Please note, as we progress through the game, we keep on updating this post. Stay tuned for regular Where Winds Meet content!
Where Winds Meet Chapters
Chapter 1 – Heaven Has No Pier
- Another New Wing
- A Horse Neighs in the Forest
- Dust in the Rhombus Mirror
- For Whom Does He Return
Chapter 2 – Universal Furnace
Where Winds Meet All Regions
Qinghe
Sub-areas: Verdant Wilds, Moonveil Mountains, Sundara Land.
Kaifeng
Sub-areas: Kaifeng City, Granary of Plenty, Jadewood Court.


Where Winds Meet: Lost Chapters
Lost Chapter Quests in Where Winds Meet serve as the game’s richer narrative side arcs, often revealing history, hidden rivalries, personal tragedies, and secrets that the main storyline does not cover.
You usually stumble upon them by exploring, speaking with specific NPCs, or interacting with unusual objects. They play an important role in world-building and provide meaningful rewards, making them a major part of a completionist run.

Where Winds Meet: Encounter quests
Encounter Quests in Where Winds Meet are designed to reward curiosity. As you explore towns, roads, mountains, and rivers, you come across NPCs in distress, odd scenes, hidden clues, or brief moral choices.
These micro-stories help bring Jianghu to life without overwhelming your quest log. Some encounters exist only in specific regions, while others appear dynamically depending on time of day or player proximity.

Where Winds Meet: Exploration quests
Exploration Quests in Where Winds Meet are designed to reward players who stray from the beaten path. Instead of relying on quest markers, these tasks appear only when you interact with mysterious items, ancient ruins, unusual structures, or scenic points scattered across the map.
Where Winds Meet: Bosses

Where Winds Meet: Weapon Gear
- Stormveil Weapons
- Snowshield Weapons
- Rhapsody Weapons
- Doombound Weapons
- Ten Directions Weapons
- Trueheart Weapons

Where Winds Meet: Weapons Martial Arts
- Swords
- Spears
- Mo Blades
- Dual Blades
- Umbrellas
- Fans
- Rope Darts
Where Winds Meet: Best skills to get early
- Meteor Flight
- Cloud Steps
- Meridian Touch
- Serene Breeze
- Celestial Seize
- Wind Sense
- Veil of Stillness
- Tai Chi
- Flaming Meteor
- Ghostly Steps

Where Winds Meet Outposts
Outposts in Where Winds Meet are small regional bases that players can capture, upgrade, and use as tactical hubs across Jianghu. They provide fast-travel points, resource production, storage, shops, and combat advantages. Controlling more outposts strengthens your influence, unlocks helpful services, and supports both solo and guild-based progression.

Where Winds Meet: Divinecraft Dungeons
Divinecraft Dungeons are one of Where Winds Meet’s most distinct gameplay pillars. These mini-labyrinths combine martial arts combat, platforming, elemental manipulation, stealth, and environmental puzzles, each reflecting its own theme and philosophy. Some focus on precise movement, others on combat waves, while a few require careful observation or tool usage.
| Dungeon Name | Region / Landmark (Location) |
|---|---|
| Coppergold Hollow | Between Halo Peak and Thousand-Buddha Village, Sundara Land (Qinghe) |
| Vanishing Steps in Snow | Cliffside near Mercyheart Monastery, Sundara Land (Qinghe) |
| Stone Quake | Northwest of Mercyheart Monastery, Sundara Land (Qinghe) |
| Swallowlight | Rocky island south of Palace of Annals, Moonveil Mountain (Qinghe) |
| Tranquil Waters | Near Harvestfall Village / Witherwilds, Moonveil Mountain (Qinghe) |
| Arrowfire Tongming | Central climb toward Peace Bell Tower, south of Heaven’s Pier (Qinghe) |
| Path of Water | Near waterfalls around Jadewood Court, Kaifeng |
| Cloudwalk Spire | Outskirts near Ghostlight Market, Kaifeng |
| Triple Arrow Strike | Plainfield / Granary of Plenty area, Kaifeng |
| Mist-Shrouded Prison | Mistveil forest zone near Granary of Plenty, Kaifeng |

Where Winds Meet: Wandering Tales
Wandering Tales are one of the most memorable systems in Where Winds Meet. Unlike structured quests or main missions, Wandering Tales appear as intimate stories scattered across the world—sometimes comedic, sometimes tragic, and often filled with hidden meaning.
For completionists, Wandering Tales offer some of the richest rewards, including Antiques clues, reputation, and unique collectibles.

Where Winds Meet: Meow Meow Missions
Cats are sacred little enigmas in Where Winds Meet, and the game embraces this fully through its Meow Meow Missions—a collection of charming side quests tied to hidden Cat Temples. These missions are whimsical, lighthearted, and a welcome break from the intensity of Jianghu.

Where Winds Meet Fragrance Love Letters
Fragrance Love Letters in Where Winds Meet are collectible memory notes that capture intimate stories, fleeting emotions, and past connections between characters scattered across Jianghu. Each one is tied to a specific object, location, or NPC, and when you interact with it, you unlock a short narrative echo—almost like reading a preserved moment in someone’s life.

Early Guides for Where Winds Meet
- How to upgrade skills
- How to trade in WWM
- How to change hair color
- 1v1 Arena Guide
- Bellstrike Umbra
- Bellstrike Splendor
- How to Trigger Quests
- Guide to Prison and Prisonbreak
- Guide to Bounties
- How to Get Concealed Edge Rare Cosmetic
- How to Get Clues for Antiques
- How to Rent a House
- How to Get a Horse
- Hidden Areas of Where Winds Meet
- Professions in Where Winds Meet
- How to Get Out of Jail Quickly
- How to Increase Vitality
- Best Face Codes and How to Use Them
- How to Change Your Name
- How to Leave Guild
- How to Change Eye Color

Mini-games in WWM
Mini-games in Where Winds Meet add fun variety beyond combat and exploration. Scattered across towns, events, and NPC hubs, these activities let you relax, compete, earn rewards, and improve skills. From strategy challenges to rhythm games and sports-style contests, each mini-game offers a unique way to experience Jianghu life and earn useful bonuses.
- Chess
- Madiao Cards
- Dice game - Gambler's Secret
- Sumo
- Musical instruments - Pipa, Guqin
- Pitch Pot
- Mahjong God
- Riddles in Kaifeng
- Archery contest
- Fishing contest

Where Winds Meet Gameplay Progression Explained
| Progression Category | How to Advance & What to Focus On |
|---|---|
| Main Story Quests | Drive the central narrative, unlock major regions, new systems, and key combat features. Advancing chapters opens new zones, fast-travel points, and mechanics like advanced martial arts. |
| Side Quests | Optional storylines found in towns, villages, and wilderness. Provide XP, items, gear, and world-building. Help you stay ahead of level requirements and often unlock shops or NPC services. |
| Exploration Quests / Open-World Activities | Discovered by roaming: hidden stashes, puzzles, scenic spots, investigation points, environmental challenges, and random events. Offer materials, upgrade resources, maps, and crucial XP when you hit level caps. |
| Lost Chapters / Bonus Story Arcs | Optional lore-focused missions unlocked through exploration or specific conditions. Reward rare items, costumes, or unique martial techniques. Often require returning to earlier regions. |
| Encounters / Combat Challenges | Includes strongholds, bounty targets, random combat events, world bosses, and breakthrough trials for level-cap increases. Improve combat mastery and drop high-tier gear. |
| Gear & System Progression | Upgrade weapons, armor, relics, martial arts, talents, and Mystic Arts. Even when story pauses, enhancing your build advances overall progression. Refine, enhance, and combine skills for synergy. |
| Social / Co-op Progression | Optional cooperative encounters, team bosses, strongholds, and faction-style interactions. Provide extra rewards, faster clears, and rarer materials. |

Where Winds Meet game details
| Field | Information |
|---|---|
| Title | Where Winds Meet |
| Genre | Open-world Wuxia RPG / Action-Adventure |
| Setting | Late Song Dynasty China (Warring Kingdoms era) |
| Developer | Everstone Studio |
| Engine | Proprietary next-gen engine with physics-based Wuxia movement |
| Gameplay Style | Exploration-focused, martial arts combat, stealth, choice-driven quests |
| Combat System | Wuxia martial arts, weapon styles, Qi techniques, counters, deflections |
| Movement System | Lightness skills, air-dashing, wall-running, gliding, water-steps |
| Key Features | Open world, branching stories, life-path roles, crafting, social interactions |
| Playable Roles | Doctor, Bodyguard, Detective, Hunter, Assassin, Innkeeper, Wanderer |
| Main Progression | Story quests, side quests, martial mastery, gear upgrading, level trials |
| World Activities | Duels, bounties, puzzles, treasure stashes, scenic discoveries |
| Platforms | PC (Windows) iOS PS5 mobile (12 dec) |
| Modes | Single-player with optional online interactions |
| Visual Style | High-fidelity historical Wuxia with fantasy Qi elements |
| Release Status | Ongoing content development |
| Player Focus | Freedom of playstyle—combat, adventure, exploration, or social roles |
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