If you’re playing Where Winds Meet, these walkthroughs and guides are to help you progress with ease. They help you navigate through the main story, tackle side quests, optimise builds, and explore the expansive world.
Find all walkthroughs and guides of Where Winds Meet in this guide.
Please note, as we progress through the game, we keep on updating this post. Stay tuned for regular Where Winds Meet content!
Where Winds Meet Chapters
Chapter 1 – Heaven Has No Pier
- Another New Wing
- A Horse Neighs in the Forest
- Dust in the Rhombus Mirror
- For Whom Does He Return
Chapter 2 – Universal Furnace
Where Winds Meet All Regions
Qinghe
Sub-areas: Verdant Wilds, Moonveil Mountains, Sundara Land.
Kaifeng
Sub-areas: Kaifeng City, Granary of Plenty, Jadewood Court.


Where Winds Meet: Lost Chapters
Lost Chapter Quests in Where Winds Meet serve as the game’s richer narrative side arcs, often revealing history, hidden rivalries, personal tragedies, and secrets that the main storyline does not cover.
You usually stumble upon them by exploring, speaking with specific NPCs, or interacting with unusual objects. They play an important role in world-building and provide meaningful rewards, making them a major part of a completionist run.

Where Winds Meet: Encounter quests
Encounter Quests in Where Winds Meet are designed to reward curiosity. As you explore towns, roads, mountains, and rivers, you come across NPCs in distress, odd scenes, hidden clues, or brief moral choices.
These micro-stories help bring Jianghu to life without overwhelming your quest log. Some encounters exist only in specific regions, while others appear dynamically depending on time of day or player proximity.

Where Winds Meet: Exploration quests
Exploration Quests in Where Winds Meet are designed to reward players who stray from the beaten path. Instead of relying on quest markers, these tasks appear only when you interact with mysterious items, ancient ruins, unusual structures, or scenic points scattered across the map.
Where Winds Meet: Bosses

Where Winds Meet: Weapons
- Swords
- Spears
- Mo Blades
- Umbrellas
Where Winds Meet: Best skills to get early
- Meteor Flight
- Cloud Steps
- Meridian Touch
- Serene Breeze
- Celestial Sieze
- Wind Sense
- Veil of Stillness
- Tai Chi
- Flaming Meteor
- Ghostly Steps

Where Winds Meet: Divinecraft Dungeons
Divinecraft Dungeons are one of Where Winds Meet’s most distinct gameplay pillars. These mini-labyrinths combine martial arts combat, platforming, elemental manipulation, stealth, and environmental puzzles, each reflecting its own theme and philosophy. Some focus on precise movement, others on combat waves, while a few require careful observation or tool usage.
| Dungeon Name | Region / Landmark (Location) |
|---|---|
| Coppergold Hollow | Between Halo Peak and Thousand-Buddha Village, Sundara Land (Qinghe) |
| Vanishing Steps in Snow | Cliffside near Mercyheart Monastery, Sundara Land (Qinghe) |
| Stone Quake | Northwest of Mercyheart Monastery, Sundara Land (Qinghe) |
| Swallowlight | Rocky island south of Palace of Annals, Moonveil Mountain (Qinghe) |
| Tranquil Waters | Near Harvestfall Village / Witherwilds, Moonveil Mountain (Qinghe) |
| Arrowfire Tongming | Central climb toward Peace Bell Tower, south of Heaven’s Pier (Qinghe) |
| Path of Water | Near waterfalls around Jadewood Court, Kaifeng |
| Cloudwalk Spire | Outskirts near Ghostlight Market, Kaifeng |
| Triple Arrow Strike | Plainfield / Granary of Plenty area, Kaifeng |
| Mist-Shrouded Prison | Mistveil forest zone near Granary of Plenty, Kaifeng |

Where Winds Meet: Wandering Tales
Wandering Tales are one of the most memorable systems in Where Winds Meet. Unlike structured quests or main missions, Wandering Tales appear as intimate stories scattered across the world—sometimes comedic, sometimes tragic, and often filled with hidden meaning.
For completionists, Wandering Tales offer some of the richest rewards, including Antiques clues, reputation, and unique collectibles.

Where Winds Meet: Meow Meow Missions
Cats are sacred little enigmas in Where Winds Meet, and the game embraces this fully through its Meow Meow Missions—a collection of charming side quests tied to hidden Cat Temples. These missions are whimsical, lighthearted, and a welcome break from the intensity of Jianghu.

Where Winds Meet Gameplay Progression Explained
| Progression Category | How to Advance & What to Focus On |
|---|---|
| Main Story Quests | Drive the central narrative, unlock major regions, new systems, and key combat features. Advancing chapters opens new zones, fast-travel points, and mechanics like advanced martial arts. |
| Side Quests | Optional storylines found in towns, villages, and wilderness. Provide XP, items, gear, and world-building. Help you stay ahead of level requirements and often unlock shops or NPC services. |
| Exploration Quests / Open-World Activities | Discovered by roaming: hidden stashes, puzzles, scenic spots, investigation points, environmental challenges, and random events. Offer materials, upgrade resources, maps, and crucial XP when you hit level caps. |
| Lost Chapters / Bonus Story Arcs | Optional lore-focused missions unlocked through exploration or specific conditions. Reward rare items, costumes, or unique martial techniques. Often require returning to earlier regions. |
| Encounters / Combat Challenges | Includes strongholds, bounty targets, random combat events, world bosses, and breakthrough trials for level-cap increases. Improve combat mastery and drop high-tier gear. |
| Gear & System Progression | Upgrade weapons, armor, relics, martial arts, talents, and Mystic Arts. Even when story pauses, enhancing your build advances overall progression. Refine, enhance, and combine skills for synergy. |
| Social / Co-op Progression | Optional cooperative encounters, team bosses, strongholds, and faction-style interactions. Provide extra rewards, faster clears, and rarer materials. |

Where Winds Meet game details
| Field | Information |
|---|---|
| Title | Where Winds Meet |
| Genre | Open-world Wuxia RPG / Action-Adventure |
| Setting | Late Song Dynasty China (Warring Kingdoms era) |
| Developer | Everstone Studio |
| Engine | Proprietary next-gen engine with physics-based Wuxia movement |
| Gameplay Style | Exploration-focused, martial arts combat, stealth, choice-driven quests |
| Combat System | Wuxia martial arts, weapon styles, Qi techniques, counters, deflections |
| Movement System | Lightness skills, air-dashing, wall-running, gliding, water-steps |
| Key Features | Open world, branching stories, life-path roles, crafting, social interactions |
| Playable Roles | Doctor, Bodyguard, Detective, Hunter, Assassin, Innkeeper, Wanderer |
| Main Progression | Story quests, side quests, martial mastery, gear upgrading, level trials |
| World Activities | Duels, bounties, puzzles, treasure stashes, scenic discoveries |
| Platforms | PC (Windows) |
| Modes | Single-player with optional online interactions |
| Visual Style | High-fidelity historical Wuxia with fantasy Qi elements |
| Release Status | Ongoing content development |
| Player Focus | Freedom of playstyle—combat, adventure, exploration, or social roles |
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