If you’re playing Where Winds Meet, these walkthroughs and guides are to help you progress with ease. They help you navigate through the main story, tackle side quests, optimise builds, and explore the expansive world.

Find all walkthroughs and guides of Where Winds Meet in this guide.

Please note, as we progress through the game, we keep on updating this post. Stay tuned for regular Where Winds Meet content!

Where Winds Meet Chapters

Chapter 1 – Heaven Has No Pier

Chapter 2 – Universal Furnace

Where Winds Meet All Regions

Qinghe

Sub-areas: Verdant Wilds, Moonveil Mountains, Sundara Land.

Kaifeng

Sub-areas: Kaifeng City, Granary of Plenty, Jadewood Court.

Where Winds Meet: Lost Chapters

Lost Chapter Quests in Where Winds Meet serve as the game’s richer narrative side arcs, often revealing history, hidden rivalries, personal tragedies, and secrets that the main storyline does not cover.

You usually stumble upon them by exploring, speaking with specific NPCs, or interacting with unusual objects. They play an important role in world-building and provide meaningful rewards, making them a major part of a completionist run.

All Lost Chapter Quests in Where Winds Meet
Lost Chapter Quests are optional side stories that expand the world’s lore and characters. They unlock gradually as you explore, talk to NPCs, or reach certain regions. Here is a list of all the lost chapters in Where Winds Meet.

Where Winds Meet: Encounter quests

Encounter Quests in Where Winds Meet are designed to reward curiosity. As you explore towns, roads, mountains, and rivers, you come across NPCs in distress, odd scenes, hidden clues, or brief moral choices.

These micro-stories help bring Jianghu to life without overwhelming your quest log. Some encounters exist only in specific regions, while others appear dynamically depending on time of day or player proximity.

All Encounter Quests in Where Winds Meet
A complete list of every Encounter Quest you can find in Where Winds Meet.

Where Winds Meet: Exploration quests

Exploration Quests in Where Winds Meet are designed to reward players who stray from the beaten path. Instead of relying on quest markers, these tasks appear only when you interact with mysterious items, ancient ruins, unusual structures, or scenic points scattered across the map.

Where Winds Meet: Bosses

All Bosses in Where Winds Meet
A full guide to every major boss you’ll face in Where Winds Meet, from world-roaming threats to story-defining enemies.

Where Winds Meet: Weapons

Where Winds Meet: Best skills to get early

Best Skills in Where Winds Meet to Get Early
The top early-game skills you should unlock first for exploration and stronger fights in Where Winds Meet. Best skills are Meridian Touch, Dragon’s Breath, Meteor Flight, Might drop and more.

Where Winds Meet: Divinecraft Dungeons

Divinecraft Dungeons are one of Where Winds Meet’s most distinct gameplay pillars. These mini-labyrinths combine martial arts combat, platforming, elemental manipulation, stealth, and environmental puzzles, each reflecting its own theme and philosophy. Some focus on precise movement, others on combat waves, while a few require careful observation or tool usage.

Dungeon Name Region / Landmark (Location)
Coppergold Hollow Between Halo Peak and Thousand-Buddha Village, Sundara Land (Qinghe)
Vanishing Steps in Snow Cliffside near Mercyheart Monastery, Sundara Land (Qinghe)
Stone Quake Northwest of Mercyheart Monastery, Sundara Land (Qinghe)
Swallowlight Rocky island south of Palace of Annals, Moonveil Mountain (Qinghe)
Tranquil Waters Near Harvestfall Village / Witherwilds, Moonveil Mountain (Qinghe)
Arrowfire Tongming Central climb toward Peace Bell Tower, south of Heaven’s Pier (Qinghe)
Path of Water Near waterfalls around Jadewood Court, Kaifeng
Cloudwalk Spire Outskirts near Ghostlight Market, Kaifeng
Triple Arrow Strike Plainfield / Granary of Plenty area, Kaifeng
Mist-Shrouded Prison Mistveil forest zone near Granary of Plenty, Kaifeng
All Divinecraft Dungeons Locations - Where Winds Meet
A list of all Divinecraft Dungeon locations in Where Winds Meet, with locations and what you must do inside each one.

Where Winds Meet: Wandering Tales

Wandering Tales are one of the most memorable systems in Where Winds Meet. Unlike structured quests or main missions, Wandering Tales appear as intimate stories scattered across the world—sometimes comedic, sometimes tragic, and often filled with hidden meaning.

For completionists, Wandering Tales offer some of the richest rewards, including Antiques clues, reputation, and unique collectibles.

All Wandering Tales in Where Winds Meet
Wandering Tales are short optional story quests scattered across the world of Where Winds Meet. Completing them grants rewards like Martial Points, Fourfold Coins, items, and XP.

Where Winds Meet: Meow Meow Missions

Cats are sacred little enigmas in Where Winds Meet, and the game embraces this fully through its Meow Meow Missions—a collection of charming side quests tied to hidden Cat Temples. These missions are whimsical, lighthearted, and a welcome break from the intensity of Jianghu.

Meow Meow Temple Wandering Tale - General’s Shrine - Where Winds Meet
The Meow Meow Temple Wandering Tale continues at the General’s Shrine. This walkthrough covers solving the cave puzzle, meeting Fu Lubao, giving the required item, and completing Part 2.

Where Winds Meet Gameplay Progression Explained

Progression Category How to Advance & What to Focus On
Main Story Quests Drive the central narrative, unlock major regions, new systems, and key combat features. Advancing chapters opens new zones, fast-travel points, and mechanics like advanced martial arts.
Side Quests Optional storylines found in towns, villages, and wilderness. Provide XP, items, gear, and world-building. Help you stay ahead of level requirements and often unlock shops or NPC services.
Exploration Quests / Open-World Activities Discovered by roaming: hidden stashes, puzzles, scenic spots, investigation points, environmental challenges, and random events. Offer materials, upgrade resources, maps, and crucial XP when you hit level caps.
Lost Chapters / Bonus Story Arcs Optional lore-focused missions unlocked through exploration or specific conditions. Reward rare items, costumes, or unique martial techniques. Often require returning to earlier regions.
Encounters / Combat Challenges Includes strongholds, bounty targets, random combat events, world bosses, and breakthrough trials for level-cap increases. Improve combat mastery and drop high-tier gear.
Gear & System Progression Upgrade weapons, armor, relics, martial arts, talents, and Mystic Arts. Even when story pauses, enhancing your build advances overall progression. Refine, enhance, and combine skills for synergy.
Social / Co-op Progression Optional cooperative encounters, team bosses, strongholds, and faction-style interactions. Provide extra rewards, faster clears, and rarer materials.
Breakthrough Challenge VI Guide - Where Winds Meet
Follow this guide to complete the Breakthrough Challenge VI in Where Winds Meet with ease.

Where Winds Meet game details

Field Information
Title Where Winds Meet
Genre Open-world Wuxia RPG / Action-Adventure
Setting Late Song Dynasty China (Warring Kingdoms era)
Developer Everstone Studio
Engine Proprietary next-gen engine with physics-based Wuxia movement
Gameplay Style Exploration-focused, martial arts combat, stealth, choice-driven quests
Combat System Wuxia martial arts, weapon styles, Qi techniques, counters, deflections
Movement System Lightness skills, air-dashing, wall-running, gliding, water-steps
Key Features Open world, branching stories, life-path roles, crafting, social interactions
Playable Roles Doctor, Bodyguard, Detective, Hunter, Assassin, Innkeeper, Wanderer
Main Progression Story quests, side quests, martial mastery, gear upgrading, level trials
World Activities Duels, bounties, puzzles, treasure stashes, scenic discoveries
Platforms PC (Windows)
Modes Single-player with optional online interactions
Visual Style High-fidelity historical Wuxia with fantasy Qi elements
Release Status Ongoing content development
Player Focus Freedom of playstyle—combat, adventure, exploration, or social roles

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