Where Winds Meet is an open-world RPG in Wuxia, where players are put under different challenges about the skills they gain on their way through exploration and missions.

In this main quest from Chapter 2 of Where Winds Meet, you step into the role of an outsider arriving in Kaifeng, guided by a mysterious ferryman.

As you navigate the city’s power structures and uncover hidden conspiracies, you’ll follow a sequence of key steps to advance the story and unlock further regions and narrative points.

This guide is a step-by-step walkthrough to complete the Ferryman Reunion quest in Chapter 2, Universal Furnace in Where Winds Meet.

Ferryman quest rewards

Reward Quantity Description
Echo Jade 20 A valuable enhancement currency used for upgrades and progression.
Kaifeng Exploration Points 10 Contributes to your Kaifeng region exploration level.
Coin 4000 Standard currency used for purchases, crafting, and services.
Stored EXP 4000 Experience you can claim to boost your character level.
Eleventh Order Token 1 A quest-related token tied to the Universal Furnace storyline.

Besides this you earn +1 talent point.

Ferryman quest locations

You start at Kaifeng City Foresaken Quarters. Navigate through the roads and reunite with Granny Turtle, Yingying, Little Fu, Widow Zhou, and Big Zhao.

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Ferryman quest walkthrough

Here is how you can complete the Ferryman quest in Where Winds Meet:

Step 1: Reach the Foresaken Quarter

Make your way to the Foresaken Quarters in Kaifeng City. This is where the quest officially begins.

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Step 2: Talk to Big Zhao

Talk to Big Zhao, standing near the entrance on the left side. Ask him about Master Pu's whereabouts.

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Step 3: Read and follow Zhao's instructions

Zhao hands you a Ferryman guide in which there is every rule you should know before starting your voyage in the Foresaken Quarters and finding Master Pu.

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Step 4: Follow the clue and find the beggar

Follow the guide and clues from Zhao and find the red-faced beggar in the Foresaken Quarters.

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Step 5: Take clues from Little Beggar

Take a clue about the dragon, turtle, song, and azure from the little beggar and make your way to the Ferryman's.

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Step 6: Get the Map marked with 'the price'

On reaching Ferryman's, knock on the window and tell the clue "Coffin Raising" and you will receive a Map marked with 'the price.'

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Step 7: Find the map location

Following the map, go to the marked location, which triggers a cutscene revealing a workshop.

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Step 8: Use celestial seize and meridian touch to get out

Entering the workshop will create a rumble. Get the Hong-Si Scroll using Celestial Sieze skill and fight the voyagers and guards using Meridian Touch. Complete the chase and make your way out of the quarters.

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Step 9: Take help from Little Fu

Instead of escaping, take little Fu's help and talk to him about the constables.

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Step 10: Meet Granny Turtle

After talking to Little Fu, Granny Turtle offers you food, talk to her about the shenanigans through the town. Ask her about the Ghost Market.

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Step 11: Follow through with Yingying

Meet granny's daughter Yingying and ask her about healing and treatments.

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Step 12: Find Little Fu

Little Fu escapes from the house, find him in a shed hiding behind a strange barrel.

Step 13: Check Widow's bag

Little Fu escapes and fumbles with a Widow Zhou outside. Steal her coin bag and check it to find the Crumpled IOU

Step 14: Look around Granny's house

Follow Granny Turtle, and after discussion is over, look around her house to find:

  • Modly Bun
  • Tutle Coin bank
  • Draft notice, actually a letter from Grandma's Son
Step 15: Return to Granny's home

Check up on what Yingying is up to, then make your way back to Granny's house.

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Step 16: Deduce codes with Big Zhao

After completing dinner with the family, talk to Big Zhao and deduce the day into Nine Mortal Ways intel.

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Step 17: Complete the quest

The next day, read the paper slip at Granny's house, and this action completes the Ferryman quest.

Screenshot by: NerdsChalk

By the end of this quest, you’ll have infiltrated hidden areas of Kaifeng, uncovered connections to the Ferryman and Granny Turtle's network, and moved the main story of Where Winds Meet deeper into its political-mystical intrigue. Completing this unlocks further main quests and opens up exploration in Chapter 2.


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