What to know
- Seamstress in Far Fields needs 25 Spine Cores for the "Flexile Spines" quest.
- Hokers—floating, spiky orb-like creatures—release Spine Cores from embedded spikes when struck.
- Best strategy: Hit once, take the core, let reset, repeat—Hokers survive three rounds.
- Reward: Drifter’s Cloak unlocks gliding and wind-current traversal.
A quiet, curious corner of Pharloom opens when the Seamstress entrusts Hornet with a special request: 25 Spine Cores. These odd, orb-like foes aren’t just fodder for combat—they're your gateway to soaring across new heights.
Quick step-by-step guide to collecting Spine Cores
Wish promised by Seamstress in Far Fields
If you're in a rush, follow the steps given below to quickly collect Spine Cores in Silksong:
| Step | Action | Details | Tips |
|---|---|---|---|
| 1 | Locate the Seamstress | Find her in the Far Fields near the balloon dwelling. She asks for 25 Spine Cores. | Mark the spot on your mental map—it’ll save backtracking later. |
| 2 | Head into Hoker territory | Move east from the Seamstress’s area into the spire-like hall filled with floating Hokers. | Keep an eye on environmental hazards like gaps or lava. |
| 3 | Strike a Hoker once | Attack a Hoker lightly to make it shoot out its spines into walls/floor. | Avoid overhitting—it dies too soon if struck repeatedly. |
| 4 | Collect embedded spines | Hit the embedded spines before they vanish. Each one yields a Spine Core. | Act quickly—spines disappear in seconds if ignored. |
| 5 | Repeat harvesting | Wait for the Hoker to regenerate spines, then strike again. Up to three harvests per Hoker. | Stay mobile to dodge projectiles while farming. |
| 6 | Respawn Hokers if needed | Leave the room and re-enter to reset Hokers for more cores. | Efficient for farming all 25 without hunting new zones. |
| 7 | Return to the Seamstress | Deliver the 25 Spine Cores once collected. | Fast-travel or retrace your path for quicker return. |
| 8 | Claim reward | Receive the Drifter’s Cloak, unlocking gliding and wind-current riding. | Explore previously unreachable vertical areas immediately. |
Those who need a more detailed explanation, ENTER!
Far Fields spire: Find the Hokers near the Seamstress’s balloon
Just east of the Seamstress’s balloon dwelling, a hallway leads you straight into Hoker territory. These floating, moss-bottomed spheres fire spines into the environment when struck—your target for harvesting Spine Cores.
Don't just attack, harvest spines to collect Spine Cores
Hokers don’t drop Spine Cores when defeated. Instead, do the following:
- Strike a Hoker once.
- Let its spines embed into walls or the floor.
- Hit those embedded spines before they vanish.
- That interaction yields a collectible orb: the Spine Core. While it's tempting to finish them off quickly, patience nets more cores per enemy.
Make each Hoker count: Three harvests per foe
Each Hoker can be hit up to three times, firing spines each time before disappearing. Your optimal routine should look like this:
- Hit once.
- Grab spikes.
- Retreat slightly—let the Hoker regenerate spines.
- Repeat twice more.
- Then move on, or leave and return to respawn them if you need more cores.
Avoid accidental loss: Spines vanish fast
Spines stick temporarily—don’t linger. If they break before collection, that’s a missed Spine Core. Quick movement and timely hits are key, especially on lower platforms prone to hazards like lava or gaps.
Quest complete: Return for the Drifter’s Cloak
Once all 25 Spine Cores are gathered, bring them back to the Seamstress. She rewards Hornet with the Drifter’s Cloak—an essential upgrade granting gliding and wind-current harnessing. That ability opens new paths across the Far Fields and beyond.
Final ascent: Glide away with the Drifter’s Cloak
Completion of the Flexile Spines quest doesn’t just unlock an item—it unlocks a new way to explore. Spines harvested, Hokers outsmarted, and wind currents riding high, Hornet can now ascend in style.
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