What to know
- Unlock base guns like the UPP-7 Pistol at Griffits Blue Corp level 2, with advanced rifles and shotguns available after level 4 via the Equipment Upgrade Station.
- Warbonds, earned from loot, bodies, and corp levels, buy weapons and mods that boost damage, recoil control, and range.
- Attach mods at the Equipment Upgrade Station to customize firepower for Rupture waves and alien threats.
- Grenades unlock free at level 3 for explosive utility, no Warbonds needed.
StarRupture's weapon system ties directly into your corporate progression on Arcadia-7, letting you build a lethal arsenal against escalating alien hordes. You'll start basic but scale up with targeted mods for every playstyle, from precision sniping to room-clearing blasts.
| Weapon | Unlock Requirement | Warbonds Cost | Type |
|---|---|---|---|
| UPP-7 Pistol | Griffits Blue Corp level 2 | 0 | Pistol |
| Grenade | Griffits Blue Corp level 3 | 0 | Throwable Explosive |
| MAR-9 Phantom | Equipment Upgrade Station (after level 4) | 70 | Rifle |
| SLAMS-12 | Equipment Upgrade Station (after level 4) | 85 | Shotgun |
| M175 “GRIM” | Equipment Upgrade Station (after level 4) | 110 | Machine Gun |
Unlock the Equipment Upgrade Station first
Reach Griffits Blue Corporation level 4 to access advanced weapons and modding. Build supply lines for Titanium and Wolfram ores, then construct a Smelter and Fabricator. Unlock Titanium Sheet or Wolfram Plate recipes, fulfill a commission via the Orbital Launch Station, claim rewards, and spend 120 Basic Building Materials to craft the station.

You interact here to buy guns, mods, and apply attachments—essential for surviving deeper biomes.
Gather War Bonds efficiently
War Bonds fuel your upgrades, so farm them relentlessly. Loot containers scattered across Arcadia-7, check dead bodies for drops, and hit corp milestones like level 5 (60 War Bonds), level 7 (80), and level 10 (100).

Progress feels rewarding as these stack up during Rupture defenses and exploration.
All gun upgrades and costs
Equip mods to slots for barrels, sights, magazines, and stocks, tailoring each gun's handling. Free mods unlock immediately; others cost Warbonds. Here's the full breakdown from the latest early access build.
MAR-9 Phantom rifle upgrades
| Mod | Cost | Effect |
|---|---|---|
| Long Barrel | Free | Improves range |
| Short Barrel | 50 Warbonds | Better handling |
| Cooled Barrel | 65 Warbonds | Reduces overheat |
| TH Sight Mk2 | Free | Basic sight |
| CCS Sight | 55 Warbonds | Enhanced accuracy |
| 3X Optic | 90 Warbonds | Long-range zoom |
| Light Magazine | Free | Standard ammo |
| Extended Magazine | 75 Warbonds | More rounds |
| Piercing Magazine | 60 Warbonds | Armor penetration |
| Recoil Dampening Stock | Free | Base stability |
| Gyro Stock | 50 Warbonds | Anti-recoil |
| Lightweight Stock | 80 Warbonds | Mobility boost |
SLAMS-12 shotgun upgrades

| Mod | Cost | Effect |
|---|---|---|
| Piercing Barrel | Free | Basic penetration |
| Range Mod | 70 Warbonds | Extends spread |
| Short Barrel | 110 Warbonds | Close-quarters power |
| Rapid Fire Mag | Free | Quick reload |
| ALM Magazine | 80 Warbonds | Larger capacity |
| Shredder Ammo | 105 Warbonds | Crowd shred |
| Standard Stock | Free | Stability |
| Ammo Reserve | 120 Warbonds | Extra reserves |
| Runner Stock | 90 Warbonds | Speed focus |
M175 “GRIM” machine gun upgrades
| Mod | Cost | Effect |
|---|---|---|
| Front GMS Barrel | Free | Standard fire rate |
| Uplift Dampener | 90 Warbonds | Vertical recoil control |
| Buzzsaw Barrel | 130 Warbonds | High DPS shred |
| Hi Cap | Free | Large magazine |
| Light Magazine | 120 Warbonds | Faster swap |
| Horizontal Stabilizer Magazine | 95 Warbonds | Side recoil fix |
| Ergonomic Stock | Free | Comfort grip |
| Folding Stock | 110 Warbonds | Compact aim |
| Rear Force Dampener | 85 Warbonds | Overall stability |
Note: UPP-7 Pistol has no mods yet; Grenades can't be upgraded.
How to apply weapon mods
Access the Equipment Upgrade Station, select your gun, and slot available mods into categories like barrel or stock. Swapping costs minor resources but lets you adapt mid-game—swap to piercing for armored bugs or extended mags for waves.

Test configs during lulls to optimize for your base's defenses.
Rewards from weapon progression
Upgrading pays off beyond combat: stronger guns speed up clears, netting more loot and faster corp levels for extra Warbonds (up to 240 by level 10). Modded loadouts unlock harder contracts with premium payouts.
| Milestone | Reward |
|---|---|
| Level 4 Corp | Equipment Station + new guns |
| First modded gun | Easier Rupture survival |
| Full upgrades | Endgame viability |
Prioritize the MAR-9 Phantom early for versatility, then mod the GRIM for wave suppression as threats scale. You'll dominate Arcadia-7's chaos with this setup, turning defense into offense.
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