What to know

  • Unlock base guns like the UPP-7 Pistol at Griffits Blue Corp level 2, with advanced rifles and shotguns available after level 4 via the Equipment Upgrade Station.​
  • Warbonds, earned from loot, bodies, and corp levels, buy weapons and mods that boost damage, recoil control, and range.​
  • Attach mods at the Equipment Upgrade Station to customize firepower for Rupture waves and alien threats.​
  • Grenades unlock free at level 3 for explosive utility, no Warbonds needed.

StarRupture's weapon system ties directly into your corporate progression on Arcadia-7, letting you build a lethal arsenal against escalating alien hordes. You'll start basic but scale up with targeted mods for every playstyle, from precision sniping to room-clearing blasts.

Weapon Unlock Requirement Warbonds Cost Type
UPP-7 Pistol Griffits Blue Corp level 2 0 Pistol
Grenade Griffits Blue Corp level 3 0 Throwable Explosive
MAR-9 Phantom Equipment Upgrade Station (after level 4) 70 Rifle
SLAMS-12 Equipment Upgrade Station (after level 4) 85 Shotgun
M175 “GRIM” Equipment Upgrade Station (after level 4) 110 Machine Gun

Unlock the Equipment Upgrade Station first

Reach Griffits Blue Corporation level 4 to access advanced weapons and modding. Build supply lines for Titanium and Wolfram ores, then construct a Smelter and Fabricator. Unlock Titanium Sheet or Wolfram Plate recipes, fulfill a commission via the Orbital Launch Station, claim rewards, and spend 120 Basic Building Materials to craft the station.​

Equipment Upgrade Station. Image credit: Creepy Jar / YouTube: SiNKiLLeR

You interact here to buy guns, mods, and apply attachments—essential for surviving deeper biomes.​

Gather War Bonds efficiently

War Bonds fuel your upgrades, so farm them relentlessly. Loot containers scattered across Arcadia-7, check dead bodies for drops, and hit corp milestones like level 5 (60 War Bonds), level 7 (80), and level 10 (100).​

War Bonds. Image credit: Creepy Jar / YouTube: SiNKiLLeR

Progress feels rewarding as these stack up during Rupture defenses and exploration.​

All gun upgrades and costs

Equip mods to slots for barrels, sights, magazines, and stocks, tailoring each gun's handling. Free mods unlock immediately; others cost Warbonds. Here's the full breakdown from the latest early access build.​

MAR-9 Phantom rifle upgrades

Mod Cost Effect
Long Barrel Free Improves range
Short Barrel 50 Warbonds Better handling
Cooled Barrel 65 Warbonds Reduces overheat
TH Sight Mk2 Free Basic sight
CCS Sight 55 Warbonds Enhanced accuracy
3X Optic 90 Warbonds Long-range zoom
Light Magazine Free Standard ammo
Extended Magazine 75 Warbonds More rounds
Piercing Magazine 60 Warbonds Armor penetration
Recoil Dampening Stock Free Base stability
Gyro Stock 50 Warbonds Anti-recoil
Lightweight Stock 80 Warbonds Mobility boost

SLAMS-12 shotgun upgrades

SLAMS-12. Image credit: Creepy Jar / YouTube: SiNKiLLeR
Mod Cost Effect
Piercing Barrel Free Basic penetration
Range Mod 70 Warbonds Extends spread
Short Barrel 110 Warbonds Close-quarters power
Rapid Fire Mag Free Quick reload
ALM Magazine 80 Warbonds Larger capacity
Shredder Ammo 105 Warbonds Crowd shred
Standard Stock Free Stability
Ammo Reserve 120 Warbonds Extra reserves
Runner Stock 90 Warbonds Speed focus

M175 “GRIM” machine gun upgrades

Mod Cost Effect
Front GMS Barrel Free Standard fire rate
Uplift Dampener 90 Warbonds Vertical recoil control
Buzzsaw Barrel 130 Warbonds High DPS shred
Hi Cap Free Large magazine
Light Magazine 120 Warbonds Faster swap
Horizontal Stabilizer Magazine 95 Warbonds Side recoil fix
Ergonomic Stock Free Comfort grip
Folding Stock 110 Warbonds Compact aim
Rear Force Dampener 85 Warbonds Overall stability

Note: UPP-7 Pistol has no mods yet; Grenades can't be upgraded.

How to apply weapon mods

Access the Equipment Upgrade Station, select your gun, and slot available mods into categories like barrel or stock. Swapping costs minor resources but lets you adapt mid-game—swap to piercing for armored bugs or extended mags for waves.​

Click and Hold to Apply Mods. Image credit: Creepy Jar / YouTube: SiNKiLLeR

Test configs during lulls to optimize for your base's defenses.​

Rewards from weapon progression

Upgrading pays off beyond combat: stronger guns speed up clears, netting more loot and faster corp levels for extra Warbonds (up to 240 by level 10). Modded loadouts unlock harder contracts with premium payouts.

Milestone Reward
Level 4 Corp Equipment Station + new guns
First modded gun Easier Rupture survival
Full upgrades Endgame viability

Prioritize the MAR-9 Phantom early for versatility, then mod the GRIM for wave suppression as threats scale. You'll dominate Arcadia-7's chaos with this setup, turning defense into offense.