ARC Raiders has seen several “trigger nade dupe” and throwable duplication methods emerge around launch, many of which evolve from the same core netcode exploit. This guide walks through how those systems work conceptually, why they are so finicky, and what that means if you are trying to understand or avoid them.

How Trigger ‘Nade fits into current dupe glitches

Trigger ‘Nade is a throwable with a remote‑detonation style mechanic that already relies on unusual state tracking between your client and the server. Developers are specifically “looking into balance... (including) trigger nade.” which signals that both balance and odd edge cases (like chain kills and potential exploits) are under active review. Because it is a high‑impact PvP tool, any dupe tied to it tends to draw particular attention from both players and the studio, and will eventually lead to a nerf.

Discord - Arc Raiders

Alongside this, a wave of general duplication glitches has appeared that let you duplicate throwable items, keycards, and other loot by desynchronizing client and server actions. These glitches share the same DNA: you start an action (throw, drop, or use), interrupt connectivity mid‑animation, then spam inputs as the game reconnects to produce multiple server‑valid copies.

How current throwable dupes generally work

While the different glitches have slight variations, their underlying logic is very similar.

  • Your client queues a throw or drop and visually plays the start of the animation.​
  • You cut the connection so the server never receives a clean “item removed from inventory” update.​
  • During the reconnection grace period, you spam throw or interact so that, when the server comes back, it processes a usable object in the world but also preserves or re‑adds your original item.​

This same pattern drives:

  • Throwable/item duplication for money and XP runs, where creators show using propane tanks, duckies, “drivers” and scanners at Raider hatches to farm value.​
  • Keycard duplication at locked rooms, where dropping a key offline then spamming interact as you reconnect can both open the door and leave an extra keycard on the ground.

Because Trigger ‘Nade is just another throwable in this system, any “trigger nade dupe” is effectively a specialized version of these wider throwable exploits, tuned around its particular animation timing and trigger behavior.

How to execute throwable dupes in Arc Raiders

Step 1

Equip a throwable (grenade, driver, scanner, etc.) and make sure you only have a limited stack so you can clearly see when it duplicates.​

Image Credits: Embark Studios | YouTube - XMBWesley
Step 2

Position yourself somewhere safe, ideally near a hatch or spot where duplicated items can be quickly converted into money or trials progress.​

Step 3

Start the throw: press the throw button so the animation begins, then immediately cut your internet connection (Wi‑Fi toggle, pulling ethernet, or using a phone hotspot switch).​

Image Credits: Embark Studios | YouTube - XMBWesley
Step 4

While your game is offline and the animation is stalled or partially played, repeatedly press the throw button; the goal is to have a second throw command queued client‑side.​

Step 5

Reconnect your internet and continue spamming throw during the 2–5 second reconnection delay when the client is resyncing with the server.​

Image Credits: Embark Studios | YouTube - XMBWesley
Step 6

If the timing lines up, the world will contain more thrown items than your inventory actually consumed, effectively giving you one or more “free” copies that can be picked up or leveraged for profit.​

Minor differences in when you cut and restore internet can make the glitch either completely fail or work almost every time, so it usually requires experimentation on your own connection.

Rewards you typically see from dupe glitches

While Trigger ‘Nade itself is “just” a throwable, the broader dupe ecosystem shows what kind of rewards players usually target.

Reward type How dupes usually generate it
Extra throwables Cloning grenades, drivers, or scanners by desyncing throws.
Money / currency Repeatedly selling duplicated items or using them in money‑yielding activities.
Trials / XP progress Farming trials or XP tied to item usage by running the same hatch or route with cloned items.
Keycards and access Duplicating locked‑room keycards so doors can be opened repeatedly at no cost.
Extra loot rolls Using duplicated keys or items to trigger reward containers more times than intended.

A Trigger ‘Nade‑focused dupe would mainly translate into more lethal utility and possibly extra income if those nades help you clear tougher content faster.

How Trigger ‘Nade‑specific behavior changes things

Trigger ‘Nade’s identity is that it can be detonated manually rather than simply exploding on impact or after a fixed fuse. That gives it several unique state transitions compared with standard grenades: armed in hand, thrown but undetonated, detonated, or despawned.

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This complexity already causes balance and usability friction, with players requesting longer delays or other tuning because of how oppressive Trigger ‘Nade can feel in PvP. Any dupe that lets raiders chain multiple Trigger ‘Nades while effectively paying the cost of one would be particularly disruptive in that environment.

Because of that risk, developers have publicly flagged Trigger ‘Nade for nerfs, and a recent patch discussion noted that the team is monitoring its performance and associated issues after a new balance update. Bug‑oriented commentary also indicates they are investigating lingering duplication and crafting bugs, suggesting that exploits tied to special items like Trigger ‘Nade are on their radar.

How to safely approach or avoid dupe exploits

If you are curious about how these mechanics behave but want to avoid clear ToS violations, you can approach them in a purely testing mindset.

Step 1

Limit any experiments to private or low‑impact PvE contexts rather than PvP, where duplicated Trigger ‘Nades could ruin other players’ matches.​

Step 2

Avoid chaining the exploit into large‑scale economy abuse such as mass infinite money or blueprint farming, which is the most likely to trigger moderation or post‑hoc rollbacks.​

Step 3

Monitor official patch notes, Discord announcements, and community news for notes on duplication fixes or Trigger ‘Nade changes, and stop as soon as any exploit is explicitly called out.​​

Step 4

If you encounter a new, clearly reproducible dupe that gives a major advantage, consider reporting it to the developers via official channels; several current glitches became widely known only after community members publicized them.​​

On the other hand, if the goal is simply to play efficiently, focusing on legitimate farm routes and loadouts is more stable long‑term than chasing ever‑shifting duplication timings.

Stay up to date on trigger ‘Nade and dupe patches

The situation around Trigger ‘Nade and duplication glitches is fluid, with patches and hotfixes landing frequently.

Check recent community patch breakdowns (Discord | X ) that specifically mention Trigger ‘Nade nerfs and balance passes; these often summarize what has changed in practice. Keep an eye on official community manager posts acknowledging duplication bugs or Trigger ‘Nade issues, as these are early signals that a fix is planned.

Trigger ‘Nade already sits under a spotlight in ARC Raiders balance discussions, and attaching duplication glitches to it only intensifies that scrutiny. Given how quickly developers are iterating on both item balance and server‑side checks, any trigger‑nade‑specific dupe is likely to be unstable, high‑risk, and short‑lived compared with simply learning strong legitimate builds and routes.