The "Weeping One" is a Wandering Tale in Where Winds Meet near the Abandoned Zhang Manor boundary stone. Start by picking up the Faded Auspicious Thread from the house wreckage, then head uphill to speak with Doubao by the wall.

Where to start The Weeping One tale
Head to the marked spot near the Abandoned Zhang Manor boundary stone and pick up the first clue– Faded Auspicious Thread from the house wreckage to begin this Wandering Tale.


Screenshots by: NerdsChalk
How to complete the Weeping One in Where Winds Meet
Follow the steps below to complete this Wandering Tale in Where Winds Meet:
Step 1
After reaching the marked location as shown above, pick up the Faded Auspicious Thread from inside the ruins of the house.


Screenshots by: NerdsChalk
Step 2
Head uphill from the house and find Doubao sitting by the wall and speak with her.
Screen recording by: NerdsChalk
Step 3
Go into the ruined building with a roof ahead and pick up the Faded Family Portrait from inside.
Screen recording by: NerdsChalk
Step 4
After obtaining the Faded Family Portrait, turn right and collect the Illegible Token beside the ruined walls.
Screen recording by: NerdsChalk
Step 5
Return back to Doubao and give her the Faded Auspicious Thread to complete the Wandering Tale and recieve your rewards.
Screen recording by: NerdsChalk
Rewards from the Weeping One tale
- Echo Jade: x20
- Kaifeng Exploration: x10
- Character EXP: x1500
- Coins: x1500
Quick tips for the tale
- Use Wind Sense frequently — treasures are often partly hidden and highlighted only with it.
- Check every corner inside ruins — items aren’t always in obvious spots.
What Wandering Tales mean in Where Winds Meet
Wandering tales are usually hidden or unmarked on your main map — you often need to discover them by exploring the world, listening to NPCs, or triggering events.
They reward exploration currency (like Exploration points), Echo Jade, Coins, and EXP, making them worthwhile for leveling and progress.
Some are simple fetch-quests, others involve puzzles, stealth, or mini-games — this variety makes them fun side activities or breaks from the main storyline.
How do Wandering Tales work
Wandering Tales are collectible lore encounters scattered across the WWM open world. They act like micro-story quests that reward exploration rather than combat or progression gates. When you approach a Wandering Tale trigger, the UI shows a prompt (often after interacting with an object, spirit trace, inscription, abandoned gear, or scenic memory point). Activating it plays out a short narrative sequence—through text, voiced lines, or visual flashbacks—revealing hidden history about regions, sects, or forgotten figures.
Typical wandering tales progression
- Find a trigger in the world.
- Interact to activate the tale.
- Watch/read the short story sequence.
- Collect rewards instantly.
- Entry saves to your Tales Codex/Archive.
- Some unlock exploration or NPC branches.
- Completion boosts exploration progress.
Thanks for reading this The Weeping One walkthrough guide all the way through. If it improved your understanding or helped you complete something, let us know below. You can also ask any follow-up questions—we enjoy interacting with readers and are always happy to provide further clarification.
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