Subliminal – Caleb’s Basement Walkthrough

Follow the step-by-step guide to successfully reach the Waterworks Memory in Subliminal.

Subliminal’s demo immerses you in disturbing, liminal environments where every step challenges your perception and problem-solving skills. Whether you’re playing for the eerie atmosphere or the innovative environmental puzzles, following a methodical approach is key to progressing. Here’s how you can progress in the demo.

Subliminal demo: Step-by-step guide

Once you start the demo you’ll be taken to a bouncy castle inside your memory.

Screenshot by: NerdsChalk

Once the narrator finishes introducing your character, you’ll find yourself transported to Caleb’s childhood basement.

Screen recording by: NerdsChalk

The narrator will then say, “Please find a way to occupy yourself — I’ll be back momentarily.”

Screen recording by: NerdsChalk

After you’ve been told to occupy yourself, go to the basement bedroom and plug the cord into the socket to power on the TV.

Screen recording by: NerdsChalk

After turning on the TV, interact with the eerie clock with eyes in the TV room, then adjust the clock hands to move the time forward.

Screen recording by: NerdsChalk

After adjusting the clock, two doors — one at the base of the stairs and another in the basement bedroom — will start knocking and slowly creak open on their own. Quickly run to the door that knocked and close it before it opens completely.

Screen recording by: NerdsChalk

Repeat this process until the narrator returns and guides you to the next section.

Screen recording by: NerdsChalk

Up next: Subliminal – Waterworks Memory Guide

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