What to know
- Early food comes from harvesting wild plants like Polifruit and other edible shrubs found in the world.
- To produce food reliably, you must build a Food Production Facility at your habitat and unlock recipes via Moon Energy Corporation contracts.
- Unlocking more recipes gives access to better food with higher calories and buffs, so prioritize Moon Energy Corporation rank-ups.
In StarRupture, food starts as a survival scramble and slowly turns into a full production system. Early on, you’ll rely on wild plants like Polifruit to stay alive, but long-term progress means unlocking recipes, building a Food Production Facility. This guide walks you through the full path, from early foraging to sustainable, buff-granting meals that support base growth and exploration.
How to get food early
At the start, you don’t have a food station, so rely on what grows nearby. Look for Polifruit shrubs and other edible plants or fungi, which can be eaten raw or stored for later. Harvest as much as possible and keep a small stockpile in your inventory to avoid starving during short trips.
To secure food quickly, craft a simple storage box to prevent spoilage, focus on Moon Energy Corporation contracts to unlock the Recipes Station, and build a small farm with 4–6 crop plots using fast-growing crops for a reliable early-game food loop.

How to build a food production facility
To move beyond foraging and produce your own food, you need to construct a Food Production Facility at your habitat. The Food Station blueprint is unlocked by completing the Level 6 Future Health Solutions contract, which requires sending thousands of Ceramics, this can take a while if your production lines aren’t optimized.

Once unlocked, gather the required materials, metal, concrete, and electronics, and place the facility near your base. Power it if needed, then use it to craft cooked meals and processed food. The Food Production Facility contains all recipes you’ve unlocked at the Recipe Station, sharing the same ingredients for a seamless early-game food production loop.

How to unlock food recipes
The Food Production Facility shows only recipes you’ve unlocked. Build the Recipe Station, unlocked by completing Moon Energy Corporation’s Level 2 contract (typically producing and sending Titanium Bars via the Orbital Cargo Launcher) to access new recipes.

Reaching Rank 2 with Moon Energy Corporation unlocks the Recipe Station and new food options. Unlocked recipes then appear in your Food Production Facility, where you provide the required ingredients, usually crops and occasional resources, to craft them. Higher-tier recipes give more calories and buffs, making ongoing contracts key for efficient food production.
Every food recipe available in StarRupture
| Recipe | Ingredients | Effects |
|---|---|---|
| Aqua Bar | 5 Hydrabulb, 1 Serpent Roo | +50 Hydration |
| Aqua Block Capsules | 5 Hydrabulb, 1 Oxallop | +45 Toxicity; prevents loss of Hydration for 45 mins |
| Aqua Chew | 3 Hydrabulb, 1 Prism Herb | +100 Hydration |
| Aqua Fluid | 2 Hydrabulb, 1 Star Tears | +30 HP, +28 Hydration, +10 Toxicity |
| Aqua Gel | 4 Hydrabulb, 1 Grubbler | +75 Hydration |
| Aqua Stim Shards | 4 Hydrabulb, 1 Sulheart | +45 Toxicity; raises Hydration limit by 50% for 45 mins |
| Antidote Fluid | 2 Star Tears, 3 Ourplant | +35 HP, -30 Toxicity; removes all positive effects |
| Antidote Gel | 3 Purplant, 1 Grubbler | -100 Toxicity; removes all positive effects |
| Antidote Shards | 3 Purplant, 2 Sulheart | -40 Toxicity, +60 HP; removes all positive effects |
| Calorie Bar | 3 Polifruit, 1 Serpent Root | +50 Calories |
| Calorie Block Capsules | 5 Polifruit, 1 Oxallop | +45 Toxicity; stops loss of Calories for 60 mins |
| Calorie Chew | 5 Polifruit, 1 Prism Herb | +40 Calories |
| Calorie Fluid | 2 Polifruit, 1 Star Tears | +30 HP, +20 Calories, +20 Toxicity |
| Calorie Gel | 4 Polifruit, 1 Grubbler | +65 Calories |
| Calorie Stim Shards | 4 Polifruit, 1 Sulheart | +45 Toxicity; raises Calorie limit by 50% for 45 mins |
| Clear Capsules | 3 Purplant, 2 Oxallop | Doubles passive Toxicity loss for 30 mins |
| Corrosion Res Plasm | 3 Glow Cap, 2 Sulheart | +40 Toxicity; double corrosion resistance for 10 mins |
| Drain Res Plasm | 3 Glow Cap, 2 Serpent Root | +40 Toxicity; double passive Drain resistance for 10 mins |
| Polisnack | 4 Polifruit | +35 Calories |
| Hydrolite | 4 Hydrabulb | +55 Hydration |
| Figler | 4 Prickler | +15 Calories, +20 Hydration |
| Nutri Bar | 5 Prickler, 1 Serpent Root | +20 Calories, +30 Hydration |
| Nutri Block Capsules | 5 Prickler, 1 Oxallop | +45 Toxicity; prevents Hydration and Calorie loss for 30 mins |
| Nutri Chew | 4 Prickler, 1 Prism Herb | +30 Calories, +40 Hydration |
| Nutri Fluid | 2 Prickler, 1 Star Tears | +30 HP, +10 Calories, +15 Hydration |
| Nutri Gel | 4 Prickler, 1 Grubbler | +40 Calories, +50 Hydration |
| Nutri Stim Shards | 4 Prickler, 1 Sulheart | +45 Toxicity; raises Calorie and Hydration limits by 30% |
| Purfins | 3 Purplant, 1 Serpent Root | -70 Toxicity; removes all positive effects |
| Energy Boost Capsules | 3 Serpent Root, 2 Oxallop | +50 Toxicity; four times passive Energy regen for 30 mins |
| Energy Boost Chew | 3 Serpent Root, 2 Prism Herb | +40 Toxicity; three times passive Energy regen for 30 mins |
| Energy Stim Shards | 3 Sulheart, 2 Serpent Root | +45 Toxicity; raises energy limit by 100% for 60 mins |
| Serpent Sticks | 4 Serpent Root | +30 Toxicity; two times passive Energy regen for 40 mins |
| Health Shards | 2 Sulheart, 2 Star Tears | +80 HP, +40 Toxicity |
| Regen Capsules | 3 Star Tears, 2 Oxallop | +1 HP every 8 seconds for 10 mins, +30 Toxicity |
| Star Bites | 3 Star Tears | +55 HP, +10 Toxicity |
| Infection Res Plasm | 3 Glow Cap, 2 Prism Herb | Double passive Infection resistance for 10 mins, +40 Toxicity |
| Termo Res Plasm | 3 Glow Cap, 2 Grubbler | Double passive Heat resistance for 10 mins, +40 Toxicity |
| Sulbon | 3 Sulheart | Raises max HP by 25% for 20 mins, +40 Toxicity |
Early to Late Game Food Strategy
In StarRupture, staying alive is all about smart food management. Begin by foraging Polifruit and other wild edibles, then transition into building a Food Production Facility and unlocking recipes through Moon Energy Corporation to secure a steady, reliable food supply.
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