What to know

  • Hunt Coin rewards are now higher, and leveled-up weapons have been added to the Exchange Shop.
  • Lock-on mechanics, targeting behavior, and combat readability receive key upgrades.
  • Several issues involving Baek Yoonho, mission rewards, animations, and voice syncing are now fixed.
  • The dev team commits to reducing repetitive weapon farming and expanding Hunter acquisition options.

The Solo Leveling: ARISE OVERDRIVE got a new update today (November 28, 2025) that brings a substantial round of improvements aimed at streamlining early progression, stabilizing combat, and polishing the game’s visual experience.

With this patch, you now earn increased Hunt Coin rewards across all difficulties in Chapter 1–10 Gates and Dungeon Breaks, easing the pressure on Hunter Draws and progression. The Exchange Shop has also been expanded to include leveled-up weapons, a long-requested change that reduces the grind when experimenting with new weapon strategies.

Alongside the patch, executive producer Gwanghun Kim shared an updated development plan. The team is prioritising solutions to repetitive weapon farming and limited Hunter acquisition.

By boosting Hunt Coin intake and providing partially grown weapons in the Exchange Shop, the goal is to make weapon switching smoother and team-building more flexible. These measures are part of the studio’s broader commitment to refining Solo Leveling: ARISE OVERDRIVE based on continuous community feedback.

Solo Levelling ARISE OVERDRIVE Patch Notes: 28 November 2025


[Improvements]

• Rewards and Items

- Increased the amount of Hunt Coins earned from Chapter 1-10 Gates and Dungeon Breaks across all difficulties

- Added weapons to the Exchange Shop item list

• Battle and Hunters

 - Modified to allow targeting of off-screen targets even when not locked on during battles

 - Added an option where the Lock-On target is fixed at the center of the screen

 - Improved the Lock-On Camera to automatically select the nearest enemy instead of a random enemy as the next target when the current locked-on target is defeated

• UI and Miscellaneous

 - Improved text readability in certain languages

 - Improved the position and size of certain UI elements

 - Improved screen resolution when playing certain content

 - Improved certain Sung Jinwoo and Hunter skin illustrations

 - Improved the resolution of certain items

[Fixes]

• Battle and Hunters

 - Fixed an issue where the Overdrive Gauge was not properly reset or recharged when reviving Baek Yoonho during battles

 - Fixed an issue where using the Synchro Chain skill when Baek Yoonho transforms did not consume the transformation gauge

 - Fixed an issue where the rewards were not obtained normally upon defeating certain monsters

 - Fixed an issue where information regarding the Recommended Element was not displayed in the Workshop of Brilliant Light

 - Fixed an issue where rewards were not granted upon defeating Kaisellin in the Chapter 10 Encore Mission

• UI and Miscellaneous

 - Fixed an issue where animations did not play during Hunter Negotiations

 - Fixed an issue where Sung Jinwoo’s voice and lip movements did not match in Chapter 6

 - Fixed an issue where DLC was not appearing in the accounts using ‘Family Sharing’

* To apply the patch, please completely close the game and restart it.