What to know
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Hard paths are route splits inside a zone, and the hard option starts locked until you progress further.
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In Act 1, the hard path for The Alley becomes available after you have completed The Caves at least once.
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Taking the hard path generally means significantly harder battles and sometimes extra miniboss pressure, but it can pay out with better gear and other valuable drops.
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Rewards are largely loot-focused: higher-end items, zone-related gear pieces (often set-related), plus extra coin and occasional furniture boxes.
After you see that locked split for the first time, it can feel like you missed a key. In practice, Mewgenics uses hard paths as a progression-gated risk-reward choice: you earn the right to attempt them by pushing forward in the normal route structure first, then you decide per run whether your squad is healthy and strong enough to take the harder branch.
| Topic | Quick details |
|---|---|
| What the hard path is | A harder branch at a route split inside a zone, with tougher combat than the standard route. |
| When it unlocks (Act 1 baseline) | The Alley hard path unlocks only after you complete The Caves at least once. |
| Why you would take it | Better rewards: high-end items, zone-specific gear pieces (often set-related), plus chances at extra coins and furniture boxes. |
| Biggest tradeoff | You can run into much harder fights and even additional minibosses. |
How the hard path unlock works in Act 1
The clearest Act 1 example is The Alley: you will not be able to take its hard path until you have cleared The Caves for the first time. After that condition is met, future runs can present the hard route choice at the zone split instead of keeping it locked.
Hard paths can also feed into broader area unlock chains. In Act 1, completing The Alley hard path for the first time is tied to unlocking The Junkyard.
How to unlock the hard path
Step 1
Clear the normal route through The Alley at least once so you can progress to The Caves.

Step 2
Clear The Caves for the first time. This is the key progression trigger that allows The Alley hard path to unlock afterward.
Step 3
Start a new run and return to The Alley. When you reach the route split, the hard path should no longer be locked.

Step 4
Only commit if your team can afford it. The hard branch is tougher and can include extra miniboss pressure, so treat the split as a readiness check rather than an always-pick choice.
How to beat the hard path consistently
Step 1
Enter the split with a plan for attrition. The hard path is harder because combat intensity ramps up, so you want to minimize injuries and downed cats before you commit.

Step 2
Prioritize builds that stay stable across multiple fights. Since the path can include more dangerous encounters, you are usually better off with reliable damage and survivability than ultra-greedy setups that only work when everything goes right.
Step 3
Treat each fight as a resource trade. The hard path is about converting health, mana, and items into long-term power, and the run can snowball if you take avoidable damage early.
Step 4
Know when to back off in future zones. The game allows you to stop after beating a zone boss instead of pushing deeper if your squad is too fragile for what comes next.
Rewards for beating the hard path
Beating the hard path is primarily about stronger drops rather than a single fixed, guaranteed reward chest. The upside is better rewards including higher-end items, zone-specific gear pieces that are often part of sets, and you can also find extra coins and furniture boxes for home decoration.
| Reward type | What you can get |
|---|---|
| High-end items | Higher-end item outcomes compared to the normal route. |
| Zone-specific gear | Zone-specific gear pieces, often tied to sets (and set bonuses). |
| Extra coins | Extra coin gains from money bag-type outcomes. |
| Furniture boxes | Furniture boxes you can bring back for decorating/upgrading your home value. |
| Extra challenge (the cost) | Significantly harder fights and possible extra minibosses. |
Locations involved (where you see the hard path)
You will encounter hard path splits within zones (early on, Act 1 zones like The Alley), where one branch is the standard route and the other is the hard route that starts out locked until progression conditions are met. For Act 1 context, the early progression chain runs Sewers → Alley → Caves, and The Junkyard is tied to completing The Alley hard path once (with that hard path only unlocking after your first Caves completion).

If your hard path is locked, you are usually one progression step away: in Act 1, clearing The Caves once is the trigger that opens The Alley hard route on later runs. Once it is available, beating it is a deliberate risk-reward choice, and the payoff is mostly better loot outcomes like high-end items, zone-related set gear, plus extra coins and furniture boxes.