Master’s Selection is a short and straightforward wandering tale in Where Winds Meet, centered around Master Qi Tonwen of Tongwen Academy in the western Kaifeng Suburbs. The quest begins when you speak to him during the evening hours, where he expresses frustration about declining student batches.
Your task is to track down a candidate teacher, retrieve a Ticket Token, and return it to Qi Tonwen.
This guide walks you through the steps needed to complete the tale quickly and earn the rewards.

Where to start Master's Selection tale in WWM
Find Master Qi Tonwen of the Tongwen Academy in the Kaifeng Suburbs West area. Talk to him about his stress for the degrading batches in the evening time, after the Xu hour.

How to complete Master's Selection wandering tale
Here is how you can complete the Master's Selection wandering tale in Where Winds Meet:
Step 1: Talk to Master Qi
Find Master Qi Tonwen at his academy in the Kaifeng Suburbs - West. He is stressed about the new batches of students being worse than the previous ones.

Step 2: Find Kong Shadong
Kong Shadong, a candidate teacher, gives you the Ticket Token you need to deliver to Master Qi. He sits in the courtyard of the Zhang Quo Residence building in front of the academy, across the road.


Screenshots by: NerdsChalk
Step 3: Give the ticket token
Return to Master Qi and give him Kong Shadong's Ticket Token.

Talk to him about the new candidate and complete the tale.
Master's Selection wandering tale rewards
- x20 Echo Jade
- x20 Kaifeng Exploration
- x1500 Coin
- x1500 Stored EXP

What Wandering Tales mean in Where Winds Meet
Wandering tales are usually hidden or unmarked on your main map — you often need to discover them by exploring the world, listening to NPCs, or triggering events.
They reward exploration currency (like Exploration points), Echo Jade, Coins, and EXP, making them worthwhile for leveling and progress.
Some are simple fetch-quests, others involve puzzles, stealth, or mini-games — this variety makes them fun side activities or breaks from the main storyline.
How do Wandering Tales work
Wandering Tales are collectible lore encounters scattered across the WWM open world. They act like micro-story quests that reward exploration rather than combat or progression gates. When you approach a Wandering Tale trigger, the UI shows a prompt (often after interacting with an object, spirit trace, inscription, abandoned gear, or scenic memory point). Activating it plays out a short narrative sequence—through text, voiced lines, or visual flashbacks—revealing hidden history about regions, sects, or forgotten figures.
Typical wandering tales progression
- Find a trigger in the world.
- Interact to activate the tale.
- Watch/read the short story sequence.
- Collect rewards instantly.
- Entry saves to your Tales Codex/Archive.
- Some unlock exploration or NPC branches.
- Completion boosts exploration progress.
We hope the Master's Selection wandering tale guide offered all the clarity you were looking for and made your experience smoother. If you have any feedback, suggestions, or questions, drop them in the comments below. We actively read and respond, so feel free to reach out whenever you need extra help or guidance.
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