What to know
- “Flea Games” are a set of three challenge mini-games in Silksong: Flea Juggle, Flea Dodge, and Flea Bounce.
- Completing them is part of the Ecstasy of the End quest, which grants Hornet Pale Oil and the title of “Grand Champion.”
- The games are a test of reflexes, timing, and movement rather than deep exploration or combat.
Hollow Knight: Silksong challenges players to demonstrate mastery in three flea mini-games. The mini-games becomes available after collecting all Lost Fleas and returning to the Flea Caravan in the Putrified Ducts, then accepting the The "Ecstasy of the End" quest from the Bellhart Quest Board in Act 3.
Step 1: Start your journey with the lost fleas quest
Note: Skip this part if you have already collected 30 fleas. Jump to step 2 directly in that case.
To kick off the Lost Fleas Wish, visit Fleamaster Mooshka at the Flea Caravan in The Marrow, just beyond Bone Bottom. Your mission: reunite 30 missing fleas hidden across Pharloom. Every five fleas rescued moves the caravan to new regions, like Greymoor after the first batch, unlocking rewards and progressing toward Act 3 at Blasted Steps.
- Listen for clues: Fleas emit dog-like barks when nearby—turn up your audio to pinpoint them.
- Track with maps: Buy regional maps from vendors like Shakra to mark flea locations.
- Use key abilities: You’ll need Cling Grip, double jump, and pogo skills to reach tricky spots.
- Expect hazards: Fleas are often guarded by enemies or trapped behind breakable walls.
Rescuing all 30 grants access to the Flea Festival and rewards like Flea Brew, a consumable boosting movement and attack speed (three charges, 30 refills at benches).
1.1 - Locate all 30 lost fleas in Pharloom
Fleas are spread across Pharloom’s regions, from The Marrow to the Citadel outskirts, often in hazardous areas requiring precise platforming or enemy defeats. The table below, based on September 2025 guides, details their distribution and challenges. Collect them in batches of five to advance the caravan efficiently.
| Region | Number of Fleas | Key Challenges and Tips |
|---|---|---|
| The Marrow | 1 | Lava-filled room; climb top-right from Bone Bottom, defeat red ant boss, pogo on orbs to break cage. |
| Deep Docks | 1 | Break secret wall left of Bell Beast Station during lava waterfall; needs early wall cling. |
| Bilewater | 3 | Maggot waters; climb past spikes from encampment bench, follow signboards left. |
| Sands of Karak | 1 | Central corridor before Citadel; climb walls amid tough platforming from bench. |
| Blasted Sands | 1 | Top section; free flea from flying bug in chamber after spike traps. |
| Putrified Ducts | 1 | Upper area; talk to Vog to join caravan, reveal map markers (needs Rosaries). |
| Hunter’s March | Several (first 5) | Skip without Cling Grip; use pogo crest for tucked-away spots. |
| Far Fields | Up to 5 (early) | Loop left around platforms, handle aerial enemies—retry if needed. |
| Greymoor | 5+ (post-first move) | Unlocks after initial five; needs double jump for hidden spots. |
| Citadel Outskirts & Others | Remaining to 30 | Late-game areas like Blasted Steps; access post-Act 2, often post-boss fights. |
1.2 - How to locate and rescue a lost flea step by step
When you hear a flea's bark, you're close—now it's time to free it without dying to traps. This general process applies to most, with specifics varying by region. You'll often need to defeat a guarding enemy or break a barrier.
Step 1: Approach the signboard
Examine any flea symbol signboards pointing to hidden paths; they indicate direction and may require breaking floors or walls with downward attacks.
Step 2: Navigate hazards
Use Hornet's needle to pogo on enemies or platforms, avoiding spikes or lava. For example, in The Marrow, bounce on red orbs to reach high ledges—time your jumps carefully to build momentum.
Step 3: Defeat the captor
Many fleas are held by flying bugs or in cages; strike with grounded up-attacks (up + attack) for precision. In Blasted Sands, target the flying enemy directly without alerting nearby foes.
Step 4: Collect and return
The flea will follow briefly before vanishing back to the caravan. Fast-travel via Bellways if available, or mark the spot on your map to revisit later. Rest at a bench to heal, as these areas are unforgiving.
Understanding the flea festival mini-games

Once you've gathered 30 fleas, the Flea Caravan hosts the Festival in Greymoor or beyond, where you compete in three mini-games: Juggle, Dodge, and Bounce (also called Pogo or Bouncing).
These are skill tests using Hornet's fundamentals—dodging, pogoing, and multi-tasking—but they're end-game content, frustrating many players for 100% completion and the Ecstasy of the End quest. High scores (e.g., 55+ juggles, 70+ bounces) earn the Grand Champion title, unlocking the final nail upgrade and Pale Oil.
Choose crests wisely: Beast Crest with Longclaw attachment for reach in Juggle, or a pogo-downward crest for Bounce. Players note these games feel untested with certain crests, like Reaper slowing juggles, so experiment at benches.
Step 2: How to unlock and play the Flea Games
How to access these mini-games and what you need to do:
Step 1
Collect all 30 Lost Fleas scattered throughout Pharloom.
Step 2
Then return the rescued fleas to the Flea Caravan located in the Putrified Ducts (Fleetopia).

Step 3
Speak to the Fleamaster to receive the Egg of Flealia, a glowing artifact that activates the quest.

Step 4
Place the Egg at Bellhart’s Wishwall to activate the "Ecstasy of the End" wish and unlock the flea games festival.

Step 5
Return to Bellhart's Wishwall and promise the Ecstasy of the End wish, which summons the Flea Festival.

Tips for success in the flea games
Equip the Shaman Crest and Long Claw to increase needle attack range, making juggling and bouncing much easier.

Practice timing and positioning to maintain control in each mini-game. The flea games reward high precision and quick reflexes, encouraging skillful play.

After beating all scores, players can break a piñata for large amounts of rosaries...

... as well as obtain Pale Oil, an important upgrade material.

How to master the juggle mini-game

In Juggle, you keep multiple fleas airborne by striking them mid-air, aiming for 30+ to beat the default high score (up to 78 reported). It's chaotic with four fleas at once, emphasizing timing over raw speed.
Step 1: Select your setup
Equip Beast Crest and Longclaw for extra reach; avoid Reaper Crest as it slows strikes. Start grounded for stability.
Step 2: Initiate the first strike
For each flea, use a grounded up + attack as the opener—this grounds you briefly for control. Repeat for the second hit if possible.
Step 3: Maintain momentum
Pogo and dodge simultaneously; strike falling fleas before they hit the ground. Prioritize the lowest one to avoid chain failures.
Step 4: Build and endure
Aim for consistent 30+ by practicing short runs; if a flea drops, restart quickly. Top scores come from chaining without pauses, but expect 10-20 tries for mastery.
How to master the dodge mini-game

Dodge requires evading incoming fleas while platforms shift, targeting 40+ points. It's criticized for RNG, like big fleas destroying platforms at bad times, making it feel anti-skill.
Step 1: Position yourself
Stay central; use Hornet's dash to weave between straight-down and diagonal fleas—visual clarity is key, as pixels matter.
Step 2: Time evasions
Predict patterns: side-moving fleas vary by a pixel, so jump over low ones and duck high threats. Platforms respawn, but position yourself low for quick recovery.
Step 3: Handle big fleas
When the large flea appears, prioritize dodging its pull-up; if it destroys your platform, pogo immediately to the new one, even if it's higher.
Step 4: Accumulate score
Survive waves without touching ground or fleas; 39 is achievable with practice, but bad RNG can end runs prematurely—retry with different crests for better odds.
How to master the bounce mini-game

Bounce (or Pogo) has you staying airborne by bouncing over fleas, needing 70+ points without touching ground. It's the most forgiving and fun, relying on pogo skills.
Step 1: Equip for aerial control
Use a crest that enhances downward pogo; this lets you bounce precisely on fleas for height.
Step 2: Launch and maintain height
Start with a high jump, then pogo on the first flea to gain altitude—use all abilities like double jump to chain bounces.
Step 3: Chain bounces strategically
Target fleas in sequence to keep momentum; avoid ground at all costs, as it ends the game. Float and adjust mid-air with dashes.
Step 4: Reach high scores
Build combos by precise timing; 70 is reachable in a few tries, focusing on endurance over speed. This mini-game rewards the pogo practice from main exploration.
Rewards and progression from flea mastery
Tying it all together, excelling in the Flea Games unlocks major perks. For every five lost fleas, you get caravan advances and minor buffs; all 30 grant Flea Brew stocks and map reveals from Vog in Putrified Ducts.
Beating the mini-games completes Ecstasy of the End, awarding Pale Oil for tool upgrades and the final nail for tougher bosses. This also paths to a secret Act 3 ending. If the mini-games frustrate you, community mods like Skip Flea Minigames on Nexus adjust scores for accessibility without full skips.
Overall, these challenges reinforce Silksong's themes of precision and exploration, making your time in Pharloom more rewarding.
As you conclude your flea-hunting exploits, remember that mastering these games not only boosts Hornet's arsenal but deepens your connection to Pharloom's quirky inhabitants. With practice, what starts as a pest control side gig becomes a highlight of skillful triumphs—now go claim that Grand Champion title and push toward the kingdom's peak.
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