The Letters from Afar wandering tale revolves around Shi Shouzhi in Where Winds Meet. The fourth son of the Shi family has gone several nights awake due to an anonymous letter he received. This guide will help you start the quest and complete it successfully.

Where to start Letters from Afar tale

The quest starts at the Frostgate Crossing at Kaifeng Roaring Sands.

How to complete Letters from Afar wandering tale

Here is how you can complete Letters from Afar in Where Winds Meet.

Step 1: Find Shi Shouzhi

From the starting location, explore the area and find Shi Shouzhi. He will be present on the left near the rock establishments. You must speak to him between Xu and Mao hours (night time) in-game — it won’t start during the daytime.

Screenshots by: NerdsChalk
Step 2: Talk to Shi Shouzhi

Shi Shouzhi will tell you about a letter from his younger brother. Help him give the letter to his father or mother. He will give the letter to you.

Screenshots by: NerdsChalk
Step 3: Handle the letter to Shi Shifu

Move forward over the establishment and find Shi Shifu. Giving the letter to him will complete the quest. You only deliver once — whichever parent you choose ends the quest immediately, so pick based on the story outcome you prefer.

Screenshots by: NerdsChalk

Rewards

Completing the Letters from Afar quest will reward you with the following.

  • Echo Jade ×20
  • Kaifeng Exploration ×10
  • Coins ×1500
  • Stored EXP ×1500
Screenshots by: NerdsChalk

What Wandering Tales mean in Where Winds Meet

Wandering tales are usually hidden or unmarked on your main map — you often need to discover them by exploring the world, listening to NPCs, or triggering events.

They reward exploration currency (like Exploration points)Echo JadeCoins, and EXP, making them worthwhile for leveling and progress.

Some are simple fetch-quests, others involve puzzles, stealth, or mini-games — this variety makes them fun side activities or breaks from the main storyline.

How do Wandering Tales work

Wandering Tales are collectible lore encounters scattered across the WWM open world. They act like micro-story quests that reward exploration rather than combat or progression gates. When you approach a Wandering Tale trigger, the UI shows a prompt (often after interacting with an object, spirit trace, inscription, abandoned gear, or scenic memory point). Activating it plays out a short narrative sequence—through text, voiced lines, or visual flashbacks—revealing hidden history about regions, sects, or forgotten figures.

Typical wandering tales progression
  • Find a trigger in the world.
  • Interact to activate the tale.
  • Watch/read the short story sequence.
  • Collect rewards instantly.
  • Entry saves to your Tales Codex/Archive.
  • Some unlock exploration or NPC branches.
  • Completion boosts exploration progress.

We hope this Letters from Afar walkthrough simplified your gaming process. It is a small and easy quest to complete. Feel free to leave your suggestions, corrections, or additional queries in the comments—we value your input and check them frequently. Don’t hesitate to ask for more help if you need it.