What to know
- Combat is more reliable, with melee hit fixes, burn reworks, and exploit patches
- Crafting is smoother thanks to cheaper backpacks and expanded bench pull range
- Zone 4 gets major environmental, NPC, and dungeon improvements, plus dinosaurs
- Performance, audio, UI, and server stability see broad upgrades
On 16th January 2026, the first major pre-release update for Hytale focuses on stability, balance, and polish rather than headline-grabbing systems. If you’ve been playing the pre-release or following development closely, this patch smooths out many long-standing friction points while quietly expanding late-game content, especially in Zone 4.
Combat feels cleaner and more predictable
Melee combat is now noticeably more responsive, with hit detection tuned to reduce whiffs at close range. Fire and burn mechanics received a major clarity pass: fire-based creatures are now immune to fire damage, and burns from lava or enemies can be instantly cured by entering water or using a water bucket. Several combat exploits and NPC behavior bugs were also resolved, making fights feel fairer and more consistent.
Crafting and item management waste less of your time
Backpacks are now easier and cheaper to craft, helping you expand inventory space earlier without heavy grinding. Crafting benches can pull items from chests at twice the previous distance, which makes organized bases far more efficient. The tanning rack processes hide into leather 10 seconds faster, and dropped-item physics have been cleaned up to avoid awkward bouncing or clipping. You can also place torches while dual-wielding tools, except when holding a sword, which still prioritizes blocking.

Audio, VFX, and presentation upgrades
Mining and ore interactions now use new or updated sounds, while particle effects for ore breaking, eating, memories, and potions have been improved. These changes don’t alter gameplay directly, but they make actions feel clearer and more satisfying, especially during long mining or crafting sessions.
Performance, UI, and quality-of-life improvements
High field-of-view settings are now safer and more stable, with fixes for visual distortion. Chunk loading is faster at high view distances, overall lag handling has improved, and the game now shows clearer pre-release and version warnings. Sleeping is available an hour and a half earlier, helping you skip nighttime darkness sooner.

Zone 4 finally feels alive
Zone 4 received one of the most substantial updates. Atmosphere and spawn logic in volcanic and sewer areas have been improved, and villages, outposts, and dungeons have been repaired for smoother navigation and looting. Environmental damage was reworked to be more readable and consistent.
Dinosaurs arrive underground
The previously sparse underground areas of Zone 4 now feature powerful dinosaurs such as velociraptors, pterodactyls, and triceratops. These enemies drop heavy hide and raw wild meat, creating new incentives for risky exploration and tougher combat encounters.

Customization, commands, and stability changes
New face and hair options are included but will unlock fully with the official release build. A small secret NPC has been added for creative players and modders. On the technical side, teleport, give, whitelist, and ban commands were improved, alongside networking, authentication, crash fixes, and general stability work.
Why this update matters for Hytale’s future
Rather than adding flashy systems, this first major update focuses on trust-building changes: combat reliability, crafting efficiency, and world consistency. If you’re already playing, you’ll feel the improvements immediately. If you’re waiting for the full release, this patch shows a clear commitment to polish and long-term stability.
Hytale 16 January 2026 Update notes
Source: Hytale News (@HytaleNewsYT)
Combat & Balance
- More reliable melee hit detection
- Burn and lava mechanics tuned
- Water now properly clears burns
- Fire-based creatures are now fire-immune
- NPC and combat behavior fixes
- Various exploit fixes
Crafting & Items
- Backpacks are now easier and cheaper to craft
- Crafting benches pull items from chests at 2x larger radius
- Faster hide-to-leather processing (10 seconds quicker)
- Food and farming balance adjustments
- Dropped-item physics improvements
- You can now place torches while dual-wielding, except when holding a sword, which prioritizes blocking
Audio & Visual Effects
- New and improved mining and ore sounds
- Updated particle effects for ore breaking, eating, memories, and potions
- Small visual and positioning fixes
UI / Performance / Quality of Life
- Field-of-view safeguards and fixes
- Faster chunk loading at high view distances
- Pre-release and version warnings added
- General lag improvements
World & NPC Updates
- Improved atmosphere and spawn behavior in Zone 4, especially sewers and volcanic areas
- Villages, outposts, and dungeons repaired
- Environmental damage system reworked
- Sleep time available earlier (reduced by 1 hour 30 minutes)
- Loot and animation fixes
- Minor interaction tweaks
- Dinosaurs added to Zone 4
Customization & Miscellaneous
- New face and hair options added (not available until release build)
- Cosmetic fixes
- A secret new NPC added for creatives and modders
Commands / Server / Stability
- Improvements to teleport, give, whitelist, and ban commands
- Networking and authentication updates
- Crash and stability fixes
Discussion