What to know
- Silk and Soul is the late-game wish that leads into Act 3 and new ending/content.
- You must complete the Wish Board tasks in Bone Bottom, Bellhart and Songclave and obtain your Bellhome.
- You need the Flea Caravan to relocate to the Putrefied Ducts (roughly 23–25 fleas) before the Bellhart wish appears.
- The quest requires collecting four specific items (three “souls” + a Snare Setter tool) and returning them to the Caretaker, then facing Grandmother Silk.
The Silk and Soul quest is a late-game mission that acts as the gateway to Act 3. To unlock it, you must first complete all Wish Board tasks in Bone Bottom, Bellhart, and Songclave, secure your own Bellhome, and move the Flea Caravan to its final home in the Putrefied Ducts. Once unlocked, the quest requires you to gather four key items — the Maiden’s Soul, Hermit’s Soul, Seeker’s Soul, and the Snare Setter tool — and deliver them to the Caretaker in Songclave. These items are then used to set a trap for Grandmother Silk. After a rematch battle and a pivotal Needolin sequence, the quest concludes, triggering the start of Act 3 with new areas, story beats, and possible endings.
Step-by-step: how to unlock the Silk and Soul wish (high level)
Follow these steps in order; some can be done in parallel but all are typically required before the quest appears.
Step 1:
Clear every Wish Board wish in the three settlement boards (Bone Bottom, Bellhart, Songclave).

Step 2:
Rescue fleas across the map so the flea caravan will relocate — aim for ~23–25 rescued fleas and follow the caravan’s path until it settles in Pale Lake / Fleatopia in Putrefied Ducts.

Step 3:
Talk to Pavo in Bellhart and complete any Bellhart delivery/wish steps required to obtain your Bellhome.

Step 4:
Once the above are done, a new wish (Silk and Soul) will appear — usually on a wishboard or via the Caretaker in Songclave; accept it and begin the four-item hunt.

Where the four required items are and how to get each (table + concise routes)
Below is a compact table/location of the four items the quest requires, followed by short step instructions for each. These four objects are the components you must bring to the Caretaker.
Location 1:
Locate the Maidens Soul in Bone Bottom/Chapel area.

Location 2:
Visit Bellheart, go through its tunnel to the Hermit, and retrieve the soul.

Location 3:
Head to Bilewater, go to Bileheaven, to collect the Seeker's Soul.

Location 4:
Head to Moss Grove and collect the Snare Setter Soul.

Move the Flea Caravan
Moving the flea caravan is often the trickiest meta-task because fleas are scattered and some caravan progress requires visiting the caravan multiple times.
- Rescue fleas as you find them (they are small, often hidden in corridors and rooms). Each rescued flea adds to the caravan’s tally.
- Track the caravan’s current location — it moves along a progression path the first few times, and once you hit the required rescue count (commonly reported ~23–25), it will relocate to Putrefied Ducts / Pale Lake (Fleatopia).
- If the caravan is stuck at an earlier stop, continue exploring adjacent regions and rescue more fleas — check previously sealed rooms or hidden paths (the caravan’s driver gives hints).
Completing Silk and Soul, the final showdown, and unlocking Act 3
When you have all four items, return to the Caretaker in Songclave and hand them over. The Caretaker will craft a trap and you’ll be directed toward a rematch with Grandmother Silk. After defeating her (again) you get a choice in how you finish the sequence — playing the Needolin at a key moment triggers the special cutscene that completes Silk and Soul and transitions you into Act 3.
Step-by-step final sequence:
Step 1:
Deliver the four items to the Caretaker in Songclave.

Step 2:
Travel to the Cradle / Grandmother Silk arena and defeat her in the rematch.

Step 3:
At the climactic prompt, play the Needolin instead of binding her; a void-like sequence will ensnare Grandmother Silk and initiate the Act 3 unlock sequence/cutscene.

Note: After the sequence you’ll gain access to Act 3 content (new areas/changes to the world and endings). Back up your progress if you care about alternate endings.
Tips, pitfalls and recommended preparations
- Save before the final sequence: some players prefer a backup because Act 3 progression may change available endings.
- Boss prep: for Groal and the rematch with Grandmother Silk, prioritize mobility, decent healing supplies, and a loadout of charms that boost survivability or damage.
- Don’t assume every single optional side quest is necessary — the three wishboards + Bellhome + flea caravan are the reliably required pieces. If the wish doesn’t appear, double-check those three pillars first.
- If you feel stuck locating an item, check the nearest regional map markers, secret walls, and use the Needolin in suspected magic/bug doors — that’s how the Snare Setter and some hidden routes open.
Wrapping Silk and Soul and reaching Act 3
Silk and Soul is designed as both a narrative capstone and a gate to additional content — it bundles many exploration tasks into one satisfying, if demanding, quest. If you enjoy completionism, treat the Wish Boards and flea hunts as part of the reward: they make the final sequence feel earned and open new story beats in Act 3.
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