What to know

  • Cargo Dispatchers send items wirelessly to Cargo Receivers anywhere on the map
  • You can unlock both through Clever Robotics corporation progression
  • Power and base core overheat are the main limiting factors
  • Ideal for your long-distance logistics, outposts, and multiplayer support

StarRupture’s Cargo Dispatcher and Cargo Receiver form one of the most impactful mid-game logistics systems. Once unlocked, they let you move items across vast distances without belts, vehicles, or manual hauling, making expansion and automation far smoother.

Details of Cargo Dispatcher & Cargo Receiver in StarRupture

FeatureCargo DispatcherCargo Receiver
RoleSends itemsReceives items
Transport typeWirelessWireless
Power usage40 power40 power
Core overheat cost4040
Item typesSingle item per unitMatches dispatcher
Automation inputManual or railsOutputs to storage/machines

What the Cargo Dispatcher and Receiver actually do

The Cargo Dispatcher packages items and sends them instantly to a linked Cargo Receiver. There’s no physical connection required, which means terrain, distance, and hostile zones no longer block your logistics. Each dispatcher can send only one item type, and the receiver must be selected manually.

How to unlock Cargo Dispatcher and Cargo Receiver

To access both machines, you need to progress through the Clever Robotics corporation.

Step 1: Reach Clever Robotics level 7

Earn reputation by exporting materials, completing corporation objectives, and using data points at analysis stations until Clever Robotics reaches level 7.

Reach Clever Robotics level 7 (Image credit: Creepy Jar / YouTube: Gabeux Gaming)
Step 2: Unlock logistics crafting

Once unlocked, both machines appear in the logistics tab of the building menu.

Step 3: Prepare intermediate materials

The recipes require multiple intermediate components. These can be crafted using basic item printers or mass pressors, which unlock later through Selenium corporation progression.

Prepare intermediate materials (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

How to craft Cargo Dispatcher and Cargo Receiver

Both structures are mid-game builds and require:

  • Multiple intermediate components
  • Access to logistics crafting
  • A stable power grid

The recipes are material-dense, so it’s best to prepare a small production chain before committing to multiple units.

How to use Cargo Dispatcher and Cargo Receiver properly

Step 1: Place both machines

Place the Cargo Dispatcher near the item source and the Cargo Receiver at the destination base, factory, or outpost.

Place both machines (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

Step 2: Select the item to send

Interact with the dispatcher and choose the single item type it will package and send.

Select the item to send (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

From the dispatcher interface, select the target receiver you want items sent to.

Link a Cargo Receiver (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

Step 4: Feed items into the dispatcher

Items can be inserted manually or via rails and automation lines.

Feed items into the dispatcher (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

Step 5: Manage package size

Adjust package size to control delivery speed. Smaller packages send faster, while larger ones reduce dispatch frequency. Send away your items.

Manage package size (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

Step 6: Handle full receivers

If the receiver storage is full, the dispatcher pauses automatically until space is available.

Handle receivers (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

Using consistent names makes large networks manageable. A simple system works best:

  • B1R = Base 1 Receiver
  • O2R = Outpost 2 Receiver
  • FOBR = Forward Operating Base Receiver

Clear naming prevents misrouting and saves time when managing multiple dispatchers.

Power and base core overheat considerations

Both the Cargo Dispatcher and Cargo Receiver require 40 power each. Wind turbines can comfortably support several units, so power is rarely the main issue.

The real constraint is base core overheat.

Each unit consumes 40 overheat capacity, making wireless logistics one of the most heat-intensive systems in the game.

Base core overheat (Image credit: Creepy Jar / YouTube: Gabeux Gaming)

How to manage overheat limits

  1. Upgrading increases heat capacity but costs significant resources and may attract hostile activity.
  2. Distributing logistics buildings across several base cores reduces overheat strain on a single base.
  3. Core amplifiers increase heat capacity by 20 each. Since one cargo unit needs 40, you’ll need two amplifiers per dispatcher or receiver.

What happens if you exceed overheat limits

In the current early access version, exceeding the overheat limit doesn’t shut systems down. Instead, buildings take longer to cool after rupture events, making the penalty manageable for now.

Practical use cases for Cargo Dispatchers and Receivers

Internal factory logistics

Send crafted parts like glass, titanium housing, or inductors directly to your main base without running belts across large factory layouts.

Long-distance resource transport

Move rare materials such as Wolfram bars from distant mining nodes straight to your central production hub.

Outpost and FOB resupply

Set up forward bases that receive steady material shipments, especially useful for exploration and multiplayer coordination.

Current limitations and future potential

At present:

  • Each dispatcher handles only one item type
  • Not all items are eligible for wireless transport
  • There is no remote reconfiguration or linking

You must physically travel to dispatchers and receivers to change destinations. Future updates may introduce remote control or player teleportation, but for now, planning ahead is essential.

Why Cargo Dispatchers are worth the investment

Despite their cost and heat usage, Cargo Dispatchers and Receivers dramatically reduce logistical friction. Once integrated properly, they let you focus on expansion, defense, and optimization instead of constant hauling.


About StarRupture

FieldDetails
Official TitleStarRupture
DeveloperCreepy Jar
PublisherCreepy Jar
Release StageEarly Access
Launch DateJanuary 6, 2026
PlatformSteam (PC)
GenreFirst-person open-world survival, base building, exploration
Game ModesSingle-player, Online Co-op (up to 4 players)
Core FocusBase building, automation, resource management, combat vs alien creatures
SettingHostile alien planet with dynamic environmental hazards
Early Access NoteActive development; content and mechanics may change

Thanks for staying till the end! If the Cargo Dispatcher & Cargo Receiver guide for StarRupture made things easier or gave you useful insights, we’d love to hear your thoughts. Drop your feedback or questions in the comments—we’re always active and ready to assist with anything that still feels unclear.