- What to know
- How to build a team that makes you better faster
- How to win neutral with the four core actions
- How to get value from switching in real matches
- How to convert openings into big damage with Plus Ultra
- How to use Rising without wasting it
- How to practice so you improve in days, not weeks
- How to structure your first 20 online matches
What to know
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Matches are 3v3 tag battles, and you win by eliminating all three opposing characters.
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You can freely switch characters, including switching during combos or even while guarding to flip defense into offense.
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The core combat loop revolves around Target Combo, Counter Attack, Guard, and Unblockable Attack.
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Rising is a gauge-driven power-up that boosts attack power, movement speed, and recovery speed, and it triggers automatically on your last character.
You do not need fancy tech to get strong quickly in My Hero Academia: All’s Justice. You need a repeatable plan you can practice, then a few habits that make your damage and defense consistent. The game is built around tag pressure, smart switching, and timing your answers to what the opponent shows you.
| Topic | What to focus on | What it fixes fast |
|---|---|---|
| Win condition | KO all 3 enemy characters | Stops tunnel vision on only the current target |
| Switching | Switch to counter, switch mid-combo, switch while guarding | Escapes bad spots and keeps pressure high |
| Core actions | Target Combo, Counter Attack, Guard, Unblockable Attack | Gives you a simple decision tree in every exchange |
| Rising | Build gauge, activate for stats, plan for last-character auto Rising | Turns close rounds and improves comeback odds |
| Team damage | Coordinate for Plus Ultra moves and Plus Ultra Combo | Converts openings into big, round-swinging damage |
How to build a team that makes you better faster
Getting better quickly starts with picking a three-character squad that covers different jobs, because the game is designed around team synergy and swapping to create new opportunities.

Use this simple structure:
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Point: Your most comfortable character for starting exchanges and running basic pressure.
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Support: A character you can switch to when your point is being countered, so you can immediately change the matchup.
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Anchor: A character you trust under pressure, since your last character will automatically start in Rising state and can snowball a comeback if you stay calm.
How to win neutral with the four core actions
The fastest skill jump comes from treating every scramble as a four-option problem, because the game explicitly emphasizes Target Combo, Counter Attack, Guard, and Unblockable Attack as the core actions.

Target Combo: your safe default
Target Combo is your baseline way to start offense and confirm that you are close enough to actually hit before you commit harder.
Guard: protect the guard and your positioning
Guard is not just about blocking; it buys time until you can switch, evade, or reset spacing without donating a full combo.
Counter Attack: punish predictability
Counter Attack is your answer when the opponent repeats the same approach rhythm, since the battle system rewards timing and outsmarting openings rather than constant swinging.
Unblockable Attack: break defensive habits
Unblockable Attack exists to stop opponents from holding Guard forever, so use it when you have conditioned them to respect your basic strings.
How to get value from switching in real matches
Switching is one of the biggest separators in Alls Justice, because you can swap at any time, swap during combos to extend pressure, and even swap while guarding to turn defense into offense.

How to use switching as a simple game plan
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Switch to counter: If your current character is getting stuffed, swap early rather than trying to prove a point in a losing interaction.
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Switch to extend: When you land a clean hit, time a mid-combo switch to keep the assault going and deny easy escape windows.
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Switch to stabilize: If you are blocking a strong sequence, switching while guarding can shift momentum and stop chip damage from becoming a full collapse.
How to convert openings into big damage with Plus Ultra
Once your neutral is stable, your next fastest improvement is learning to cash out correctly, because the game highlights Plus Ultra moves and the three-character Plus Ultra Combo as your major damage payoff.

Use a simple rule:
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Small opening: Take a regular confirm and keep your team order stable.
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Big opening or likely KO: Spend for Plus Ultra damage, especially if it removes a character and pushes the match toward the win condition of eliminating all three opponents.
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Momentum moment: If you have the read and the resources, the coordinated Plus Ultra Combo is built to guarantee massive damage and swing the round.
How to use Rising without wasting it
Rising is a gauge-based enhancement that increases attack power, movement speed, and recovery speed, so it is best used to force your turn or to maintain pressure after a strong hit.

When Rising is most effective
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Right after you win an exchange, so the extra speed and recovery help you keep control instead of resetting to neutral.
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When you need a momentum shift, because Rising is framed as a tide-turning mechanic.
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When you reach your last character, remember it automatically starts in Rising state, so your job is to avoid panic decisions and let the buff work for you.
How to practice so you improve in days, not weeks
Practice should mirror what wins matches in this game: clean core actions, smart switching, and consistent conversions, all within 3v3 pacing.
Step 1
Pick one team and keep it for a full week so your switching decisions become automatic instead of a constant mental debate.
Step 2
Drill the four core actions in short sets: run Target Combo confirms, then spend focused time on Guard, Counter Attack timing, and recognizing when an Unblockable Attack is the correct call.
Step 3
Add one switch habit at a time, starting with defensive switch while guarding, then mid-combo switch extensions, because those are explicitly supported and can immediately raise your survival and pressure.
Step 4
Create two conversion routes: a low-commitment confirm and a spend route into Plus Ultra, so you always know what you are doing when you land a hit.
Step 5
Track one metric per session, such as how often you lose a character without switching, and aim to cut that number down, since switching is designed to create new opportunities and counter opponents.

How to structure your first 20 online matches
Your early online goal is not win rate; it is building stable decisions you can repeat under stress, especially around switching and Rising management.
Play with these priorities:
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First 5 matches: Focus on surviving with Guard and timely defensive switches.
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Next 10 matches: Focus on landing one clean confirm per round, then choosing the correct conversion.
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Final 5 matches: Force yourself to use Rising intentionally once per match, and slow down on last-character auto Rising to avoid throwing the comeback buff away.
If you keep your focus on the core actions, purposeful switches, and clean Rising usage, you will notice faster improvement than chasing complicated sequences too early. The game is built to reward timing, match-up awareness, and team synergy, so your biggest gains come from decision quality, not flash.