What to know

  • The Pilgrim’s Rest locked door cannot be opened from the front—it opens only from inside.
  • Access requires certain movement abilities: Swift Step, Drifter’s Cloak, and Cling Grip.
  • You’ll need to locate a hidden path near the Bell Beast room and complete a platforming section.
  • Flip the switch beyond the Rhinogrund enemy to unlock the door for future access.

After finishing the summary, let’s dive into the step-by-step details so you can unlock the door and see what’s behind all that banging.

Starting the quest at Pilgrim’s Rest

You’ll find Pilgrim’s Rest in the Far Fields, marked on most interactive maps. The locked door hints at something interesting inside—a loud banging comes from within, suggesting a creature is trapped or wants out. The door itself is impossible to open from the outside.

What abilities do you need?

Before attempting this, make sure you’ve collected:

  • Swift Step (for fast dashes)
  • Drifter’s Cloak (riding air currents)
  • Cling Grip (wall and ledge hanging)

Without these, the obstacle course leading to the mechanism is nearly impossible to clear.

Finding the hidden path

Head to the Bell Beast room near Pilgrim’s Rest. There’s a bench there for convenience. Look for a small platform to the right—get underneath it and hold right to reveal a hidden passage.

The course involves tricky platforming:

  • Pogo off red orbs
  • Ride air currents with the cloak
  • Avoid spikes and hazards

This section demands precision and timing. If you need help, video guides show the full traversal, but patience and practice will get you through.

Flip the switch to open the locked door

At the end of the obstacle course, go left past a Rhinogrund (a large beetle-like enemy). Defeat this enemy if you want its journal entry and loot, or bypass it if you prefer. You’ll see a switch—strike it with your needle to unlock the locked door at Pilgrim’s Rest.

  • If you die after flipping the switch, the door stays unlocked. The Rhinogrund disappears if defeated, so take care if you want its drops.

After the door is unlocked, return to Pilgrim’s Rest. Inside you can finally meet the source of the noise and interact with new characters and items. Some players note further interactions (like resting at a bench and fast traveling away then back) to trigger additional encounters.