What to know

  • Update 1.3.10 adds the Winter Zero-Degree Challenge Map with Cold mechanics, new gear, and enemies—live as of December 18, 2025.​
  • Base area expands, potentially shifting structures; recycle and rebuild them as needed.​
  • Loot improves in Storm Area with more containers, enemies, and better drop rates from J-Lab crates and Black Weapon Boxes.​
  • Quality fixes address keybinds, crashes, hit detection, and more; MOD support expands with new APIs.​

You dive into Escape From Duckov's latest patch, Update 1.3.10, which dropped on December 18, 2025. Developers introduce the Winter Zero-Degree Challenge Map right away. You face a novel Cold mechanic that demands new strategies, plus brand-new weapons, equipment, bosses, and NPCs to conquer in this frosty adventure.​

You notice key updates across the board. Developers add weapon attachments and a teleport bubble in J-Lab for quicker navigation. They expand the base area, which might displace your existing structures—recycle them and rebuild without hassle. Storm Area gets busier with extra containers, J-Lab crates, and new enemies, while Black Weapon Boxes now drop 2-4 items with higher attachment odds.​

You benefit from smarter loot and balance tweaks. J-Lab crates yield 1-3 items with boosted high-quality chances, and Storm Creatures take 75% physical damage instead of 65%. Shops show zero-stock items, rain falls more often, and the Solid Gold Badge weighs less. Vogo stocks new goods post-quests, and missions like Sniper Certification II offer retroactive rewards from your Completed Quests log. Drag-and-drop swaps items in your Quick Access Bar, attachments disassemble, footsteps sound more natural, and Weak Space Storm Protection lasts longer.​

Cheat Mode lets you press ` for commands like giving items by ID. Fixes ensure keybinds save properly, block hotkey use in Photo Mode, prevent crashes from zero aim time or multi-enemy hits, and correct totem energy bugs plus Earthworm icons. MODders gain Button/ScrollRect prefabs, CustomOptionsPanel events, DConsole commands, and enhanced crafting/decomposition APIs.[file:1][]

Patch Notes 1.3.10 Escape from Duckov

Winter Challenge Map

This update introduces the Winter Zero-Degree Challenge Map. The new map features a unique [Cold]​ mechanic, along with brand-new weapons, equipment, and fresh boss and NPC.

Winter adventure is now live—come explore!

Updates

- Added new weapon attachments.

- Added teleport bubble in J-Lab.

- Expanded the base area. This may cause existing player structures to shift positions; simply recycle and rebuild them.

- Added numerous containers to Storm Area.

- Added J-Lab crates to Storm Area.

- Added new enemies to Storm Area.

- Increased the number of items from Black Weapon Box (from 1-4 to 2-4) and raised the proportion of attachments inside.

- Increased Physical damage taken from 65% to 75% for Storm Creatures.

- Items with zero stock will now also be visible in shops.

- Increased the drop rate for J-Lab crates. Item quantity per crate raised from 1-2 to 1-3, with a slight increase in high-quality item probability.

- Items in the Quick Access Bar can now be swapped via drag-and-drop.

- Slightly increased the probability of rain.

- Reduced the weight of the Solid Gold Badge.

- Vogo now offers additional goods (unlocked after completing certain quests).

- Added quest rewards for the following missions: Sniper Certification II, Never-Ending Foes, Premium Sniper II, Advertising Effect, Game Master. If you have already completed these missions, please claim your rewards from the Completed Quests log.

- Weapon attachments can now be disassembled.

- Adjusted the frequency of footstep sounds.

- Extended the duration of the Weak Space Storm Protection Injector.

- In Cheat Mode, press ` to open command box; Currently, only one command is available: give [itemTypeID] [amount(optional)].

Fixes

- Fixed an issue where individually reset keybinds would not save correctly.

- Fixed a bug allowing items to be used via hotkeys while in Photo Mode.

- Fixed a game-crashing bug when aim time was set to 0.

- Fixed hit detection errors when bullets struck multiple enemies in the same frame.

- Fixed a Null Reference Exception error in the CheckHurt.cs script.

- Fixed a bug where the Totem: Hunger Master failed to reduce energy consumption as intended.

- Changed the icon for Earthworms.

- Added prefab references for Button​ and ScrollRect:

○ GameplayDataSettings.UIPrefabs.Button

○ GameplayDataSettings.UIPrefabs.ScrollRect

- Added the CustomOptionsPanel.OnPanelEnabled​ event, which can be used to manage custom UI in the Options interface.

- In-game commands can now be added via DConsole.RegisterCommand() (for the command box).

- Crafting/Decomposition APIs​

○ Custom crafting formulas can be easily added via RegisterDynamic.

○ Custom decomposition formulas will override the original decomposition formulas.

○ The type of CraftingFormulaCollection.Entries has been changed to IEnumerable<CraftingFormula> (previously ReadOnlyCollection<CraftingFormula>).