What to know
- Update 1.3.10 adds the Winter Zero-Degree Challenge Map with Cold mechanics, new gear, and enemies—live as of December 18, 2025.
- Base area expands, potentially shifting structures; recycle and rebuild them as needed.
- Loot improves in Storm Area with more containers, enemies, and better drop rates from J-Lab crates and Black Weapon Boxes.
- Quality fixes address keybinds, crashes, hit detection, and more; MOD support expands with new APIs.
You dive into Escape From Duckov's latest patch, Update 1.3.10, which dropped on December 18, 2025. Developers introduce the Winter Zero-Degree Challenge Map right away. You face a novel Cold mechanic that demands new strategies, plus brand-new weapons, equipment, bosses, and NPCs to conquer in this frosty adventure.
You notice key updates across the board. Developers add weapon attachments and a teleport bubble in J-Lab for quicker navigation. They expand the base area, which might displace your existing structures—recycle them and rebuild without hassle. Storm Area gets busier with extra containers, J-Lab crates, and new enemies, while Black Weapon Boxes now drop 2-4 items with higher attachment odds.
Quack! A Winter Update gift! 🎁🦆
— Escape from Duckov (@GameDuckov) December 18, 2025
Celebrate with ducklings! Explore a new map and unwrap more festive fun in Escape From Duckov!#EscapeFromDuckov pic.twitter.com/xF8O6sE86L
You benefit from smarter loot and balance tweaks. J-Lab crates yield 1-3 items with boosted high-quality chances, and Storm Creatures take 75% physical damage instead of 65%. Shops show zero-stock items, rain falls more often, and the Solid Gold Badge weighs less. Vogo stocks new goods post-quests, and missions like Sniper Certification II offer retroactive rewards from your Completed Quests log. Drag-and-drop swaps items in your Quick Access Bar, attachments disassemble, footsteps sound more natural, and Weak Space Storm Protection lasts longer.
Cheat Mode lets you press ` for commands like giving items by ID. Fixes ensure keybinds save properly, block hotkey use in Photo Mode, prevent crashes from zero aim time or multi-enemy hits, and correct totem energy bugs plus Earthworm icons. MODders gain Button/ScrollRect prefabs, CustomOptionsPanel events, DConsole commands, and enhanced crafting/decomposition APIs.[file:1][]
Patch Notes 1.3.10 Escape from Duckov
Winter Challenge Map
This update introduces the Winter Zero-Degree Challenge Map. The new map features a unique [Cold] mechanic, along with brand-new weapons, equipment, and fresh boss and NPC.
Winter adventure is now live—come explore!
Updates
- Added new weapon attachments.
- Added teleport bubble in J-Lab.
- Expanded the base area. This may cause existing player structures to shift positions; simply recycle and rebuild them.
- Added numerous containers to Storm Area.
- Added J-Lab crates to Storm Area.
- Added new enemies to Storm Area.
- Increased the number of items from Black Weapon Box (from 1-4 to 2-4) and raised the proportion of attachments inside.
- Increased Physical damage taken from 65% to 75% for Storm Creatures.
- Items with zero stock will now also be visible in shops.
- Increased the drop rate for J-Lab crates. Item quantity per crate raised from 1-2 to 1-3, with a slight increase in high-quality item probability.
- Items in the Quick Access Bar can now be swapped via drag-and-drop.
- Slightly increased the probability of rain.
- Reduced the weight of the Solid Gold Badge.
- Vogo now offers additional goods (unlocked after completing certain quests).
- Added quest rewards for the following missions: Sniper Certification II, Never-Ending Foes, Premium Sniper II, Advertising Effect, Game Master. If you have already completed these missions, please claim your rewards from the Completed Quests log.
- Weapon attachments can now be disassembled.
- Adjusted the frequency of footstep sounds.
- Extended the duration of the Weak Space Storm Protection Injector.
- In Cheat Mode, press ` to open command box; Currently, only one command is available: give [itemTypeID] [amount(optional)].
Fixes
- Fixed an issue where individually reset keybinds would not save correctly.
- Fixed a bug allowing items to be used via hotkeys while in Photo Mode.
- Fixed a game-crashing bug when aim time was set to 0.
- Fixed hit detection errors when bullets struck multiple enemies in the same frame.
- Fixed a Null Reference Exception error in the CheckHurt.cs script.
- Fixed a bug where the Totem: Hunger Master failed to reduce energy consumption as intended.
- Changed the icon for Earthworms.
MOD Related Updates
- Added prefab references for Button and ScrollRect:
○ GameplayDataSettings.UIPrefabs.Button
○ GameplayDataSettings.UIPrefabs.ScrollRect
- Added the CustomOptionsPanel.OnPanelEnabled event, which can be used to manage custom UI in the Options interface.
- In-game commands can now be added via DConsole.RegisterCommand() (for the command box).
- Crafting/Decomposition APIs
○ Custom crafting formulas can be easily added via RegisterDynamic.
○ Custom decomposition formulas will override the original decomposition formulas.
○ The type of CraftingFormulaCollection.Entries has been changed to IEnumerable<CraftingFormula> (previously ReadOnlyCollection<CraftingFormula>).
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