Building the teleporter in your bunker and activating field beacons turns map traversal into instantaneous fast travel, slashing downtime and exposure.
How to construct the teleport station
Step 1
Complete Basic Construction I–III to trigger Jeff’s Basic Construction IV quest in the bunker’s build panel.
Step 2
Collect 500 currency, two Power Cords (from electronics containers), and one Portable Hard Drive (scavenged or vendor-purchased).
Step 3
Use the construction panel to place the teleporter in a clear bunker area and confirm the build.
Step 4
Approach the station and interact to open the beacon destination menu once at least one beacon is active.

How to activate the Ground Zero beacon
Road Camp beacon lies north of the bunker past a broken bridge (repair with two wood planks). Defeat Pato Chapo and clear remaining hostiles to interact with the beacon structure and register it for teleportation.

How to activate the Warehouse beacon
On Ground Zero, breach the cracked western wall using grenades or dynamite to enter the Warehouse zone. The beacon stands east of the main compound beside the gas station and extraction point—approach and interact to activate it.

How to activate the Farm Town beacons
Farm Town features two beacons:
- Southern beacon: At a gated barrier. Carry one dynamite stick in inventory and interact at the gate to clear it and activate the beacon.
- Northern beacon: Beyond a rock pile blocking the northern farmland. Hold two dynamite sticks and interact to detonate and register the beacon.
Dynamite spawns in loot containers and is craftable after workshop upgrades.
Beacon comparison
| Beacon location | Activation requirement | Teleport cost |
|---|---|---|
| Road Camp | Defeat Pato Chapo north of the bunker and clear camp | 250 |
| Warehouse | Breach cracked wall with explosives; interact beside gas station | 250 |
| Farm Town I | 1 dynamite stick; interact at gated barrier | 250 |
| Farm Town II | 2 dynamite sticks; interact at rock pile | 250 |
How to maximize teleport efficiency
Teleport to an activated beacon, complete raids or farming runs near nearby extraction points, then extract. Repeating teleport-extract loops across Ground Zero, Warehouse, and Farm Town streamlines high-value loot cycles while minimizing backtracking and combat risk.
Constructing the teleporter and activating beacons at Road Camp, Warehouse, and Farm Town converts lengthy, enemy-filled journeys into rapid deployments. The 250-currency teleport cost remains cost-effective, making the network indispensable for efficient progression and sustained farming loops.
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