What to know

  • Escape from Duckov is a solo, duck-themed extraction shooter.
  • The game sold more than 200,000 units on Steam within a day.
  • Its quirky style and accessible gameplay have resonated with players.

What Escape from Duckov offers

Escape from Duckov puts you in the role of a duck soldier scavenging on a collapsing planet. You gather supplies, fight AI enemies, and upgrade your weapons and base to survive longer and improve your chances of escape. The game diverges from Escape from Tarkov by being PvE-focused and incorporating roguelike elements such as permanent death and randomly changing encounters.

How Escape from Duckov differs from Escape from Tarkov

Escape from Duckov is a PvE-focused, more approachable game with a quirky duck theme, while Escape from Tarkov is a hardcore PvPvE extraction shooter. Duckov emphasizes crafting, base-building, and incremental progression, catering to players who enjoy survival mechanics without heavy multiplayer competition. The top-down perspective offers a different gameplay style compared to Tarkov's first-person realism.

How well is the game doing?

Escape from Duckov has been performing very well sales-wise since its launch on October 16, 2025. In its first 24 hours, the game sold over 200,000 copies, and just one day later, sales exceeded 300,000 copies. Escape from Duckov has soared on Steam, surpassing 200,000 copies sold.

The game reached fourth on Steam’s top-sellers list and ranked seventh in pre-launch wishlist activity. It hit an all-time peak of 143,332 concurrent players, marking a remarkable achievement.

How Escape from Duckov stands out

Escape from Duckov’s combination of survival crafting, tactical combat, and humor wrapped in a duck-themed world provides a fresh twist for fans of extraction shooters. Its rapid sales success and positive reception highlight its appeal as an accessible yet deep single-player alternative to Escape from Tarkov. Whether you enjoy looter shooters or quirky survival games, Escape from Duckov offers an engaging, high-replayability experience in 2025.