The "Ember of Lies" is a Wandering Tale in Where Winds Meet that starts in Ethereal Mountain. Visit Hu Buyan at the marked spot during the "Yin" hour, use Wind Sense to follow clues from an empty incense burner to a house, grab the Sachet of Dragonhead Incense from the cupboard, and return it to him to complete the tale.

Where to start Ember of Lier wandering tale
To begin this Wandering Tale, go to the marked spot in Ethereal Mountain during the "Yin" hour and talk to Hu Buyan.


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How to complete Ember of Lies in Where Winds Meet
Follow the steps below to complete this Wandering Tale in Where Winds Meet:
Step 1
After arriving at the marked spot, talk to Hu Buyan. He'll ask you to fetch 2 items, which starts the Wandering Tale.
Screen recording by: NerdsChalk
Step 2
From Hu Buyan's spot, turn right and go straight ahead. Check the empty incense burner for the next clue, which gives you the Wind Sense prompt.
Screen recording by: NerdsChalk
Step 3
Use Wind Sense to track the footsteps until you get to the house.
Screen recording by: NerdsChalk
Step 4
Go inside the house and grab the Sachet of Dragonhead Incense from the top of the cupboard on the left.
Screen recording by: NerdsChalk
Step 5
Go back to Hu Buyan and hand over the Sachet of Dragonhead Incense to finish the tale and get your rewards.
Screen recording by: NerdsChalk
Rewards
- Echo Jade: x20
- Kaifeng Exploration: x10
- Character EXP: x1500
- Coins: x1500
What Wandering Tales mean in Where Winds Meet
Wandering tales are usually hidden or unmarked on your main map — you often need to discover them by exploring the world, listening to NPCs, or triggering events.
They reward exploration currency (like Exploration points), Echo Jade, Coins, and EXP, making them worthwhile for leveling and progress.
Some are simple fetch-quests, others involve puzzles, stealth, or mini-games — this variety makes them fun side activities or breaks from the main storyline.
How do Wandering Tales work
Wandering Tales are collectible lore encounters scattered across the WWM open world. They act like micro-story quests that reward exploration rather than combat or progression gates. When you approach a Wandering Tale trigger, the UI shows a prompt (often after interacting with an object, spirit trace, inscription, abandoned gear, or scenic memory point). Activating it plays out a short narrative sequence—through text, voiced lines, or visual flashbacks—revealing hidden history about regions, sects, or forgotten figures.
Typical wandering tales progression
- Find a trigger in the world.
- Interact to activate the tale.
- Watch/read the short story sequence.
- Collect rewards instantly.
- Entry saves to your Tales Codex/Archive.
- Some unlock exploration or NPC branches.
- Completion boosts exploration progress.
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