In Where Winds Meet, Dream in Flames is a "Lost Chapter" side quest that is tied to Chapter 1's finale. It serves as a reflective quest that involves fighting with a senior swordsman in a dream sequence as well as the world boss Yi Dao.
Rewards
- Breaking Point: Tome - x1
- Medicinal Tales - x3
- Echo Jade - x20
- Qinghe Exploration - x50
- Character EXP - x8000
- Coin - x8000
Locations
Dream in Flames is a Worldly Affairs (World Affairs) side quest that takes place in the ruins of your village near Blissful Retreat, in the Qinghe region.


The fight with Yi Dao takes place in the ruins of your village near Blissful Retreat, in the Qinghe region. It appears as a continuation of the story from Chapter 1: Heaven Has No Pier.
The nearest teleportation point is Source of Still Shore.
Walkthrough
Step 1
Travel back to Blissful Retreat, now in ruins after the main story events.

Step 2
Interact with the sword to trigger a cutscene and get pulled into Dreamscape: Blissful Retreat, officially beginning Dream in Flames.

Step 3
Engage the mysterious senior swordsman until the duel scene where you get knocked down.

Step 4
Follow the senior swordsman deeper into the dream, jumping across platforms.

Step 5
When you're left alone, climb up, and navigate across fields.

Step 6
Talk to the NPC Uncle Zhou to update the quest marker - Drive away those occupying the First Jar Banquet.

Step 7
Engage the final duel with Yi Dao at Moonveil Mountain.

Step 8
When you defeat Yi Dao, he will simply return you the wine and walk away.

Step 9
After the fight, go back and find Uncle Zhou.

Step 10
Get the wine jars to the designated location.

Step 11
Return to Uncle Zhou.

Step 12
Once he disappears, head to the festival's location (as guided by the marker)

Step 13
After the first two fireworks, go up, Charge, and Attack and add the final burst of fireworks.

Step 14
Once the cutscenes and the quest ends, you will learn the reality of Yi Dao

And that's it! The Dream in Flames side quest is another one of those Lost Chapter quests that ties in multiple elements together, focuses more on story, and gives the game some breathing space.
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