Where Winds Meet is chock full of systems like abilities, gear, talents, weapons, and skills, and one of them is Divinecraft. These are not to be confused with Divinecraft Dungeon challenges, which are environmental puzzles that you have to solve. In Where Winds Meet, Divinecraft is also a weapon system by which you activate stat-boosting effects on your weapons temporarily. Here's everything you need to know about it.

What is Divinecraft

Divinecraft is a weapon effect system that unlocks early in the game. There are three Divinecraft items with multiple unlockable levels:

  • Fire - Increases HP damage and applies Burn to the enemy; when used against flammable targets, it may make them reluctant to fight.
  • Water - Increases HP and Resilience damage, reduces damage dealt, and penetrates the shield of shielded unites to deal damage.
  • Poison - Increases HP and Qi damage and applies Poison to the enemy, and breaks through Iron Body units' Qi Lock.

Each Divinecraft line has multiple nodes and tiers, with level 1 nodes unlocking first, then level 2 at early breakthroughs, and level 3 tied to higher Solo and Breakthrough levels. Later upgrades also require unlock items, but not EXP.

How to unlock Divinecraft Upgrades

Divinecraft becomes available once your character reaches level 56. The Divinecraft menu is found under Gear, next to Arsenal.

Screenshot by: NerdsChalk

Inside this menu, three Divinecraft types correspond to the use tools: Fire Oil, Aqua Wax (water), and Toxic Powder (poison), each with separate upgrade trees and combat passives.

Screenshot by: NerdsChalk

Fire is unlocked first, then Water, and then Poison. None of these items are crafted. Instead, they are refilled with environmental sources like braziers, mushrooms, and certain flowers like Peonies.

How to upgrade Divinecraft

Upgrading each Divinecraft item requires special items. These items start spawning only after you unlock the Divinecraft system itself (at level 56).

The upgrade materials include Fire Grease (for fire), Water Wax (for water), and Toxic Essence (for poison).

Screenshot by: NerdsChalk

As mentioned, the base Divinecraft system unlocks at level 56, allowing initial upgrades on each element once enough materials or EXP are available.

To reach level 2, you will also need 10,000 EXP.

Screenshot by: NerdsChalk

Once the elements reach level 2, further progress is locked behind higher breakthrough thresholds such as Breakthrough 8 and Solo level requirements for level 3 nodes.

Screenshot by: NerdsChalk

Breakthrough 8 in particular opens a wave of new options, including Divinecraft tier 3 upgrades and stronger Mystic Skill scaling, so you could save some materials for that spike.

Screenshot by: NerdsChalk

Higher Divinecraft nodes also tie into overall max vitality and other power milestones.

Upgrades apply automatically when the related use tool is equipped and triggered in combat, stacking on top of weapon, Inner Way, Mystic Skills, and gear stats.