What to know
- Each Digimon is assigned a personality type that dictates stat growth and skill learning.
- There are 16 unique personalities, grouped into four quadrants: Philanthropy, Valor, Amicability, and Wisdom.
- Personality changes affect evolution options and skill acquisition, allowing strategic customization.
- Digimon personalities can be changed through training sets and choices during interactions.
In Digimon Story: Time Stranger, getting to grips with the personality system is central for anyone wanting to build a powerful team or simply enjoy customizing their Digimon. Each personality not only determines how your Digimon will grow but also opens up new strategies for battle and interaction.
Exploring personality quadrants and their impact
Digimon personalities fall into four main quadrants, each with four subtypes, making a total of 16 distinct personality combinations. These are:
- Philanthropy: Focuses on boosting SPIRIT (SPI), perfect for healer roles.
- Valor: Centers on ATTACK (ATK), best for physical and counter attackers.
- Wisdom: Enhances INTELLIGENCE (INT), ideal for magic attackers.
- Amicability: Raises DEFENSE (DEF), suited for tanking and support roles.
Personality types and their stat growth bonuses
Each Digimon in Time Stranger falls under one of four main personalities, which determine overall tendencies. Within each main type are four sub-personalities that fine-tune stat bonuses. The combination directly affects how your Digimon’s stats grow as it levels up and trains on the DigiFarm.
Here’s the full personality breakdown:
| Main Personality | Sub-Personality | Primary Stat | Secondary Stat |
|---|---|---|---|
| Philanthropy | Adoring | SPI +4 | DEF +2 |
| Philanthropy | Devoted | SPI +3 | INT +3 |
| Philanthropy | Tolerant | SPI +3 | SP +4 |
| Philanthropy | Overprotective | HP +4 | SPI +3 |
| Valor | Zealous | ATK +3 | SPD +3 |
| Valor | Brave | ATK +3 | SP +2 |
| Valor | Reckless | ATK +2 | HP +4 |
| Valor | Daring | ATK +2 | DEF +3 |
| Wisdom | Enlightened | INT +2 | SP +4 |
| Wisdom | Sly | INT +2 | HP +4 |
| Wisdom | Astute | INT +3 | SPD +2 |
| Wisdom | Strategic | INT +2 | SPI +3 |
| Amicability | Opportunistic | DEF +3 | SPI +3 |
| Amicability | Friendly | DEF +3 | ATK +3 |
| Amicability | Sociable | DEF +3 | SP +4 |
| Amicability | Compassionate | DEF +4 | HP +2 |
How to interpret the table
- Main Personality affects overall stat growth patterns and available passive skills.
- Sub-Personality provides specialized stat bias — helping you tailor a Digimon to offense, defense, or support roles.
- Primary Stat gains slightly higher per-level increases, while Secondary Stat receives moderate boosts.
- A Digimon’s stat balance can shift dramatically depending on which sub-personality it has, even within the same main type.

How skills and personalities are linked
Each personality not only changes stat growth, but enables specific Personality Skills unlocked via evolution or training. For example:
- Philanthropy personalities learn skills that reduce SP cost for recovery moves and can trigger healing effects such as overhealing allies.
- Valor personalities can act first, increase attack damage, and develop stronger counterattacks as their HP gets lower.
- Wisdom types harness magical attacks with reduced SP cost and can gain skills like combo magic or strategic order.
- Amicability enables supportive skills, boosting stats for allies or increasing resistance to debuffs.
This flexible system gives you plenty of options for team composition and specialization.
Getting the most from Digimon personalities
Mastering the personality system in Digimon Story: Time Stranger means customizing each Digimon for the tasks at hand. Adjust personalities often; they’re vital for team balance, unlocking advanced evolutions, and tackling late-game content with optimized efficiency.
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